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  Click here to go to the first Dev post in this thread.   Thread: More time is needed

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    Senior Member scarysmerf's Avatar
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    Default More time is needed

    Please STS consider extending the time limit for anti-gnome thief to 60 seconds I've ran with a strong party and we've lost him 5 times now ppl get distracted by Heston and preston and don't reach him in time. Please consider adding just a lil more time thank you and have a nice day.

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    I think, 34sec would be perfect.
    But 30sec make the event even more challengin! If we want kill him in time, actually We need a balanced party with one war, one, two or three rogue (better two) and one or two sorcerers! But those who use lvl56 arcanes, even wars, make a huge difference.

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    Senior Member scarysmerf's Avatar
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    Quote Originally Posted by JesuisCharlie View Post
    I think, 34sec would be perfect.
    But 30sec make the event even more challengin! If we want kill him in time, actually We need a balanced party with one war, one, two or three rogue (better two) and one or two sorcerers! But those who use lvl56 arcanes, even wars, make a huge difference.
    I'd be happy with 40 seconds but 30 doesn't seem like enough time.

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    Default

    and pls put blinking signal on minimap when thief appears hahahaha

    Sent from my S50F using Tapatalk

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    Senior Member ilhanna's Avatar
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    Default

    The thing with the thief is that unlike Eggzavier he doesn't stand out and isn't easy to spot. Small and in drab color with just an unidentifiable blob over its head he is easily engulfed in the riot of colors from pet/weapon procs and environments. In Southern Gates its life bar can easily be mistaken for the beetles.

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    Junior Member Kaly's Avatar
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    +1 agree!!!!

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    Forum Adept Bluesparky's Avatar
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    Default

    Better party would be 2 rogues ,warrior and mage..yeah but agree that 30 seconds is bit messy..


    IGN : Bluesparky

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    Default

    I think u have to maintain some level of difficulty u know
    I haven't really played it but looking at the antignome prices it is pretty clear that it is doable

    Sent from my Nexus 5 using Tapatalk

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    Default

    Time is enough to kill him.

    Btw, what about reset bosses?
    Some players have really weird tactics....

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    Senior Member scarysmerf's Avatar
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    Quote Originally Posted by Sorayai View Post
    Time is enough to kill him.

    Btw, what about reset bosses?
    Some players have really weird tactics....
    I don't agree with you I was in a good party and we still lost him I think just a lil more time would give everyone a better chance to kill him

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    Forum Adept gunlet's Avatar
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    Default

    Nit fair for warriors.... Again its nit possible for warrior to kill it... U r warrior n U have not so perfect rouge in guild asking help...u cant do anything...
    Feeling bad as warrior...
    Now im thinking to switch to mage

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    Default

    Reset the boss allow you to reset the environnement (annoying pools etc) and win some time. It give you more time..So the thief can always show up and at least you can breath one or two seconds. I'm sorry if you though it can "make" him spawn.

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    Member Sorayai's Avatar
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    Quote Originally Posted by scarysmerf View Post
    I don't agree with you I was in a good party and we still lost him I think just a lil more time would give everyone a better chance to kill him
    Its all in tactic and fight strategy...
    btw, Sts give us 5 minutes so every player can kill him
    In 9/10 spawns I killed him, last one he escaped because all mages died ad H&P...
    ;-)

  14.   Click here to go to the next Dev post in this thread.   #14
    Design Department Cinco's Avatar
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    Default

    The time frame is fair. He is hard to see, though - so we added a unique sparkle to him so he stands out much better!
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    Senior Member Rehired's Avatar
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    Default

    +1. i'd love for this to be implemented or for the enemies to show up at a farther render distance. Only for mini-map though.
    Last edited by Rehired; 09-09-2016 at 01:21 PM.
    Currently Playing:
    Aype [71 Mage] Rehired [61 Rogue]


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    Default

    Try to run 1 warrior 2 rogues and 1 mage
    Thief spawns warrior hits him and run to the boss and take him away from the thief than the rogues and the mage bring the thief down warrior runs back and attack also in the last 3 / 3 seconds
    So you dont get disturbed to kill the thief ;D

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    Senior Member Rakuuun's Avatar
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    Default

    Quote Originally Posted by gunlet View Post
    Nit fair for warriors.... Again its nit possible for warrior to kill it... U r warrior n U have not so perfect rouge in guild asking help...u cant do anything...
    Feeling bad as warrior...
    Now im thinking to switch to mage
    i feel you bruh

  19.   This is the last Dev post in this thread.   #18
    Design Department Cinco's Avatar
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    Quote Originally Posted by Rakuuun View Post
    i feel you bruh
    U really don't wanna be running this as a solo Warrior (*it's Elite*), and u don't wanna be running a party of only Warriors (*'cause the Thief).
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    Senior Member resurrected's Avatar
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    Default

    Quote Originally Posted by avikk View Post
    Warriors might be feeling left out because of how easy elites have become.

    Earlier it used to be we take a couplemof warrs np, a few minutes slower? Sure np. Even the bug made sure warriors had a role in pt. Its a different story now sir. People prefer running with full DPS parties because of how much faster runs are without a warrior in peetee.
    Me iz cri u iz dunt peetee me sir!

    ~Poortank

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    Default

    I think the problem is he spawns while the boss and mobs are still alive, so in that big mess he is hard to catch. If the spawn was to happen after the boss is killed, as was originally stated, then he would be much easier to catch and kill.

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