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Thread: Pvp improvement

  1. #1
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    Default Pvp improvement

    Lotsa blockers around, needa implement a kicking system...
    I havent did a thorough thinking yet but its something like this

    A player will be granted kicking right when:
    He deal more than 25% of the dmg among the entire team to 3 or more players and be actively dealing damage for the last 10 minutes

    He can only kick a player who has dealt and recieved no damage to 2 or more players in the opposite team for the last 10 seconds

    After he proposed to kick the player, at least 1 other person from team must agree for the kick to be valid

    After kick that player can no longer join the same team in that map again

    This is just a rough idea, conditions for kick and rights can be suggested and improved upon
    POTATO ISH ME

  2. #2
    Banned Horme's Avatar
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    Just out and make new room dude.

  3. #3
    Senior Member Hail's Avatar
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    Default

    Seems a bit to complicated imho. And I don't really think a kicking system is the direction STS should be heading, it can be exploited too easily and will only create tension between players.
    - (un) Retired -

  4. #4
    Senior Member marsu4u's Avatar
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    Quote Originally Posted by Horme View Post
    Just out and make new room dude.
    Agree +11111


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  5. #5
    Luminary Poster Zylx's Avatar
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    Default

    Pvp would be better, and ctf would be actual ctf if names/guilds were hidden, pvp chat was gone, and kdr was instead a ssr (score/steal ratio) or a wlr (win/lose ratio). By removing what players use to identify and clique together, and glorify scores/wins over kills, we wouldn't have much of an issue with blocking and dummy farming.

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  6. #6
    Banned Horme's Avatar
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    CTF death and kill shouldn't be counted if team lose or something like that.

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