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Thread: Immunity

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    Default Immunity

    Too many silly ppls like to pull mobs into respawn area. This is really2 anoying,when I join map and found that I surounded by mob bcos someone pulled there and just leave after doin that.

    My sugestion is give immunity to any dmg and negative status when we join map,which is last long till we move or cast skill.

    Thanks....

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    Senior Member nightmaresmoke's Avatar
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    Some nabs do it bcoz they can't finish the map.

    Sent from my Lenovo A7000-a using Tapatalk

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    Quote Originally Posted by nightmaresmoke View Post
    Some nabs do it bcoz they can't finish the map.

    Sent from my Lenovo A7000-a using Tapatalk
    Some of them that I've meet,do that for no reason.

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    Quote Originally Posted by justhell View Post
    Some of them that I've meet,do that for no reason.
    Weird people are everywhere lol

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    Happened to me all time when i enter southern gates :/

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    Default

    Another reason for ppl run with party rather than random,I found many good friends when run with random ppl which is I think that's a good way to know ppl.

    Meet new friends which is live in diferent country and have diferent culture in game is one of my reason playing AL (we can learn a lot of thing from that) and maybe some of players too. And they (the silly puller) doin great to ruin the meaning of that.

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    This is just quite the same issue when people revive using an ankh on a high dot pool. Die before doing anything lol. Nothing much can be done if happen such things u've already mentioned. I'll just jump into another random runs or pick a party with people you used to run.

    Sent from my ASUS_T00J using Tapatalk

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    Quote Originally Posted by Mdy View Post
    This is just quite the same issue when people revive using an ankh on a high dot pool. Die before doing anything lol. Nothing much can be done if happen such things u've already mentioned. I'll just jump into another random runs or pick a party with people you used to run.

    Sent from my ASUS_T00J using Tapatalk
    Quite same? There's 2 big diferent between those.

    1st. When die on pool DoT u already know,that the pool can causing death when u used ankh for revive and most players (except tank) will wait till that poll disapear to used ankh. Which is completly diferent situation with die in respawn area when u joining map,u can't prepare or predict there's someone pulled that minions there.

    2nd. On die bcoz pool DoT ur completly awere of that situation,and have option to used free revive or wait till the DoT pool disapear. But on die in respawn area bcoz someone pulled minions there ur only option is only leave map (except if tank join ur map or there is very2 skillfull player join ur map).

    I can show u how big diferent between those situation,if u want...

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    Member Mdy's Avatar
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    Quote Originally Posted by justhell View Post
    Quite same? There's 2 big diferent between those.

    1st. When die on pool DoT u already know,that the pool can causing death when u used ankh for revive and most players (except tank) will wait till that poll disapear to used ankh. Which is completly diferent situation with die in respawn area when u joining map,u can't prepare or predict there's someone pulled that minions there.

    2nd. On die bcoz pool DoT ur completly awere of that situation,and have option to used free revive or wait till the DoT pool disapear. But on die in respawn area bcoz someone pulled minions there ur only option is only leave map (except if tank join ur map or there is very2 skillfull player join ur map).

    I can show u how big diferent between those situation,if u want...
    I can see what you say,
    But then still nothing you can do to deal with such things. Just weirdos doing weird stuff to gain attention. It's not like happening everytime u play either.

    If mobs are still able to attack at the spawning area, problems regarding the placement of mobs nearby should be addressed. Just like we had in the past in elite grotto where orcs are placed near the spawning area.

    Sent from my ASUS_T00J using Tapatalk

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    Quote Originally Posted by Mdy View Post
    I can see what you say,
    But then still nothing you can do to deal with such things. Just weirdos doing weird stuff to gain attention. It's not like happening everytime u play either.

    If mobs are still able to attack at the spawning area, problems regarding the placement of mobs nearby should be addressed. Just like we had in the past in elite grotto where orcs are placed near the spawning area.

    Sent from my ASUS_T00J using Tapatalk
    Yes. That's why its just a sugestion. Immunity when joining map already exist in AL,if I'm not wrong that's apply in CTF pvp map. Base on that I think its not too hard to apply that also on pve map.

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    What do u expect this could be their only freedom from actual responsibility
    So ofc theyll play however they want to play we just need to get use to it ive seen noobs play in km3 but ive gotten use to it so not much of a big deal

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    Quote Originally Posted by Captain critic View Post
    What do u expect this could be their only freedom from actual responsibility
    So ofc theyll play however they want to play we just need to get use to it ive seen noobs play in km3 but ive gotten use to it so not much of a big deal
    Comparing this condition with KM3 run is completly diferent,and u fully aware of whatever she/he do,and u can leave whenever u want if u don't like it. But when someone pulled mobs into respawn area and then u joined the map,u can't do anything except fast taping map to change map (u need fast enough to taping map option,bfore revive option show up).

    I can show how anoying that situation if u want.

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    Giving immunity to people who just joined map until they move will also make those who join and AFK in map until the boss fight a headache. I've seen some people pull mobs to those who AFK or pretend to AFK in map to kill them, small revenge of some sort. If immunity is given to those, then there's nothing else to do but let them.

    I would agree to five or ten second immunity after joining map. That is more than enough time to put shield up (for those who have it), run away, and spam your health potions.

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    Quote Originally Posted by lissil View Post
    Giving immunity to people who just joined map until they move will also make those who join and AFK in map until the boss fight a headache. I've seen some people pull mobs to those who AFK or pretend to AFK in map to kill them, small revenge of some sort. If immunity is given to those, then there's nothing else to do but let them.

    I would agree to five or ten second immunity after joining map. That is more than enough time to put shield up (for those who have it), run away, and spam your health potions.
    Ahhhh... no argue and u right,I forgot bout those ppl who like to do that.

    Yes 5-10 or max 15 sec will be perfect.

    Thx.

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