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Thread: Shield + Pistol vs. "Boxing Gloves"

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    Forum Adept Raulur's Avatar
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    Hullukko, it is well documented that different weapon types in PL had different skill damage modifiers. Ever see birds still laying waste to mobs with talon/wing combo by spamming skills? That is because they didn't lose much skill damage. Auto attack damage was much lower, and thats why most of those birds switched to a bow at bosses.

    In SL, of course the plat rifles do more skill damage. They are premium weapons, and do higher damage most of the time than dropped rifles. Compare skill damage with dropped weapons of various types and same level, and you will find that skill damage is very close if not the same.
    Raulurfixit (engineer) <Serenity> guild member

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    Forum Adept Hullukko's Avatar
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    Quote Originally Posted by Raulur View Post
    Hullukko, it is well documented that different weapon types in PL had different skill damage modifiers. Ever see birds still laying waste to mobs with talon/wing combo by spamming skills? That is because they didn't lose much skill damage. Auto attack damage was much lower, and thats why most of those birds switched to a bow at bosses.
    They have different modifiers, yes, slightly, but the base damage is more dominant. Two-handed as opposed to one handeds didn't give as big a boost as their base damage would indicate, but sure as hell they yielded more on the skill side (speaking of mages and pallies here), whether they were worth it is another matter, mostly dependent on the need of extra armor. Things are different in SL where the armor is less crucial. In ao3 I mostly used the glowstick+doll and in bs I started with the wand+bracer but as I got better and the mega staff set got its bonus the staff ruled hands down.

    And I've done that research, collected a hefty amount of data for mages (and some for engineers, too). And like I said, weapon speed (or type in general) is a factor, undisclosed and not fully determined afaik, but less dominant than the base damage.

    Your anecdote about birds. Well, in balefort birds needed armor. How many death talons (as opposed to shotguns) did you see in ao3? They did lose skill damage, plenty of it. They didn't lose directly the amount of base damage delta, but to say "So most weapons of the same quality and level have almost (if not) identical skill damage" is nonsense, in both games. (cant' speak for nuri's weaponry though)

    In PL, and I'm talking about mages especially because that's closest to engineers and most influenced by spell damage, it was always about damage vs armor dilemma. The staff or wand question was answered with what you can survive with, but as for which deals most damage, well it was never even a close call. For a pure int 56 mega gear wand/staff difference was about 10% in spell damage.

    In SL, of course the plat rifles do more skill damage. They are premium weapons, and do higher damage most of the time than dropped rifles. Compare skill damage with dropped weapons of various types and same level, and you will find that skill damage is very close if not the same.
    I have compared. In SL, especially now with the new gear, the difference is smaller, but still large.
    And it most certainly is not. It correlates on the base damage.

    50 heals with 30 pure int wearing custom atomites, eagle eye and Atomic Dispenser: Average tick was 84.4.
    50 heals with 30 pure int wearing custom atomites, eagle eye and Incinerator (+ 28 lim shield): Average tick was 80.5.
    50 heals with 30 pure int wearing custom atomites, eagle eye and Bionic Crushers: Average tick was 80.17.
    (for the record, the tick ranges are in accordance with those results)

    Ok, I was expecting more. The differences were more bigger when I compared the sunwalker gear. But it's still 4-5 %. Well is that a lot? I dunno, but since it's about the same effect as eagle eye, I'd say calling it "close if not the same" ludicrous.

    But here's the interesting bit:
    50 heals with 30 pure int wearing custom atomites, eagle eye and Black Widow (+ 28 lim shield): Average tick was 83.26.

    Now, that is more than I expected. I always thought the black widow seemed to have reasonable stats, and I used it in my director outfit. But the Widow accompanied with the int boost from the shield gave a somewhat surprising result.

    I'll post more on this topic soon, because I also did damage infliction tests and damage intake tests. And as I went out to prove that the rifles rule, it turned out they no longer do and I ran yesterday with the Widow and 28lim shield exclusively.

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    Star Guard IBNobody's Avatar
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    Quote Originally Posted by Hullukko View Post
    I have compared. In SL, especially now with the new gear, the difference is smaller, but still large.
    And it most certainly is not. It correlates on the base damage.

    50 heals with 30 pure int wearing custom atomites, eagle eye and Atomic Dispenser: Average tick was 84.4.
    50 heals with 30 pure int wearing custom atomites, eagle eye and Incinerator (+ 28 lim shield): Average tick was 80.5.
    50 heals with 30 pure int wearing custom atomites, eagle eye and Bionic Crushers: Average tick was 80.17.
    (for the record, the tick ranges are in accordance with those results)

    Ok, I was expecting more. The differences were more bigger when I compared the sunwalker gear. But it's still 4-5 %. Well is that a lot? I dunno, but since it's about the same effect as eagle eye, I'd say calling it "close if not the same" ludicrous.

    But here's the interesting bit:
    50 heals with 30 pure int wearing custom atomites, eagle eye and Black Widow (+ 28 lim shield): Average tick was 83.26.

    Now, that is more than I expected. I always thought the black widow seemed to have reasonable stats, and I used it in my director outfit. But the Widow accompanied with the int boost from the shield gave a somewhat surprising result.

    I'll post more on this topic soon, because I also did damage infliction tests and damage intake tests. And as I went out to prove that the rifles rule, it turned out they no longer do and I ran yesterday with the Widow and 28lim shield exclusively.
    You've seen my Empathy post. What was your healing spread for the Dispenser versus the Black Widow?

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    Forum Adept Hullukko's Avatar
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    Quote Originally Posted by IBNobody View Post
    You've seen my Empathy post. What was your healing spread for the Dispenser versus the Black Widow?
    Healing spread was always the same, delta 5. And the average values are right about the middle of that, but this time I posted the averages because the damages / heals are floating point values underneath (once the int and weapon modifiers have been added, i.e. the outcome) and the average values could actually be more accurate that way. That, and because I recorded enough entries to trust them. I'll try to get raw data out, too, today hopefully. I have somewhat interesting results regarding the damages inflicted by the different new weapons.

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