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Thread: Balance in classes (Pvp aimed but also applies to pve)

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    Senior Member Zerious's Avatar
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    Default Balance in classes (Pvp aimed but also applies to pve)

    So we know how in pvp, the lower levels are dominated by bears because of their damage from rage. and It evens out between the classes once all chars have unlocked their skills (22-26 is about the most balanced bracket in all pvp IMO).

    My proposal is if the order of skills unlocked matched the counterparts of the other classes. an example: birds and bears learn restore the same level elves would learn heal. Or rage and focus match blessing of might, iron blood and evade match blessing of vitality, etc.

    I'll get into it more depending on how many peeps approve.

    I also have Sun who suggested that buffs be increased based on a percentage rather than a fixed amount I like it, what about you guys?
    Last edited by Zerious; 09-22-2011 at 09:59 PM.
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    Guardian of Alterra CrimsonTider's Avatar
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    Actually a good idea Zerious. I think it does affect the lower level pvp realms that a bear can have over 30 crit while the other classes are waiting to hit the higher levels before they can use the same buff. Of course, those which have pvp'ed at thisblevel for a long time and are established may disagree.
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    Senior Member WhoIsThis's Avatar
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    Important to remember that any balances to PvP twinking must also take into account that PvE will be affected. Any changes should consider this, as everyone is forced to PvE, while only a small portion PvP.

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    Senior Member Zerious's Avatar
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    @tider, I happen to be one of those "here for a long time and established" twinks

    @whoisthis, As i stated in the title....
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    Quote Originally Posted by Register View Post
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    Senior Member Zerious's Avatar
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    Can we get more inputs? I wanna try to broaden the chances of something like this happening
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    Forum Adept Sun's Avatar
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    I've thought about this for a while, and I think the best way to solve it in the long term would be for all buffs to increase damage and crit by a percent, rather than a flat amount. This would even out the playing field at both low and high levels of pvp. It's a little ridiculous as it is...when I pop my rank 6 rage at level 10, my critical hits in pvp jump from the 20-30 range to 100-120. That's like a 500% damage increase. I can't really speak for high level pvp, but I'm assuming that the effect is a LOT less noticeable. If the level cap continues to increase without buffs being changed, then eventually rage and other class respective buffs will provide an extremely negligible benefit in terms of damage, and hardly be worth using.

    If they were instead to increase damage and crit by a percent, it would drastically improve scaling in all aspects of pvp. And so damage wouldn't get too ridiculous end game, perhaps putting a cap on the amount of damage each buff can grant you based on your level may be a good idea.

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    Senior Member Heroelite's Avatar
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    Quote Originally Posted by Sun View Post
    I've thought about this for a while, and I think the best way to solve it in the long term would be for all buffs to increase damage and crit by a percent, rather than a flat amount. This would even out the playing field at both low and high levels of pvp. It's a little ridiculous as it is...when I pop my rank 6 rage at level 10, my critical hits in pvp jump from the 20-30 range to 100-120. That's like a 500% damage increase. I can't really speak for high level pvp, but I'm assuming that the effect is a LOT less noticeable. If the level cap continues to increase without buffs being changed, then eventually rage and other class respective buffs will provide an extremely negligible benefit in terms of damage, and hardly be worth using.

    If they were instead to increase damage and crit by a percent, it would drastically improve scaling in all aspects of pvp. And so damage wouldn't get too ridiculous end game, perhaps putting a cap on the amount of damage each buff can grant you based on your level may be a good idea.
    Yes increasing buffs by a percent is a good idea

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    Senior Member Zerious's Avatar
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    Quote Originally Posted by Zerious View Post
    So we know how in pvp, the lower levels are dominated by bears because of their damage from rage. and It evens out between the classes once all chars have unlocked their skills (22-26 is about the most balanced bracket in all pvp IMO).

    My proposal is if the order of skills unlocked matched the counterparts of the other classes. an example: birds and bears learn restore the same level elves would learn heal. Or rage and focus match blessing of might, iron blood and evade match blessing of vitality, etc.

    I'll get into it more depending on how many peeps approve.
    I like it, what about you guys? Updated OP
    Expert pvp builder and tester, horrible execution XD
    Quote Originally Posted by Register View Post
    I was trying to be optimistic. Thanks for eating my fries.

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    Member Zeubermensch's Avatar
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    Good idea Zerious! +1
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    Member protectorofnoobs's Avatar
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    my full support for both you and sun
    the buffs idea is awesome and i would love to see som balancing in the lower levels
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    Senior Member Elitephonix's Avatar
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    Great idea
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    Senior Member MightyMicah's Avatar
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    I like it alot! Good thinking

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    Senior Member Zerious's Avatar
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    Wonders when a dev will come and either crush/make my dreams (come true) on this thread
    Expert pvp builder and tester, horrible execution XD
    Quote Originally Posted by Register View Post
    I was trying to be optimistic. Thanks for eating my fries.

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