With the current pvp system the person that wins most of the time is whoever crits first. In the hopes to change this I purpose the idea of raising the amount of hp each player begins with and also each level you automaticlly gain hp based on what type of class you are or change the amount of hp you get per 1 point of str. Now the amount you begin with I think should be 1000 to 2000. I think based on the amount of damage that most PL characters do this would this would be enough life to have.
Now my reasoning behind this is it will add more strategy and skill to the game. The way the system is now if I hit you with a short combo while buffed I can 1 or 2 shot you. This does not allow for any team work with healers and limits strategy. You should have to focus fire as a team to kill someone fast not just 1 shot them by yourself.
So any ideas or feedback?
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