Some people can't tell the difference in their opinion and some sort of empirical video game law that doesn't exist.
If you think I'm selfish not having a heal I think it's selfish to have an expectation of me other than I kill, crowd controll and stay alive.
It's a great thing we all can play as we like and party who we want. I don't think this thread is educating anyone any more at this point.
I play a pve rogue.
In hard content/elites if I rely on anyone but myself for heals (pots) I'm dead.
I always prefer a good cc mage then a healer for hard pve.
Sent from my iPhone using Tapatalk
Experience from playing which character was a huge factor too, my first time playing was using mage and i know when my party need mana or no, i only give em mana if in a fast run maps like kt4, and i didnt use heal and i will use full stun skill in maps that took more than 2minutes solo. Playstyle is your choices
Sent from my Lenovo P70-A using Tapatalk
I sometimes think Lifegiver in PvE is devised by the devil to make mortals fall.
Picture the new map, an undead mage surrounded by other mobs. The warrior charges his Horn of Renew to give the sniping rogues some cover. The rogues move in, the mage scoots into the melee, and instead of freezing the lot, or dropping a clock to snare them, the mage heals, a bloated bleached bunch of snapdragons sprouts waving, the warrior moves in to the rescue but his horn is on cool down, mobs turn tothe flower-clutching mage, mage dies, rogues and warrior surrounded by mobs and had difficulty reaching the undead mage. Wipe out. The warrior and rogues curse, off game or in game. The devil rubs hands delighted at another promise of eternal damnation befalling some mortals thanks to the devious creation called Lifegiver in PvE.
But speculative melodrama aside, here's the thing. I play all classes. As a rogue I appreciate it if the mages can help keep enemies off my back by constant stun, freeze and root cycle, while speeding up the kill by delivering damage. As warrior I like mages who can control mobs like a boss and leave the heal--the strongest taunt--to me. It's annoying to have the mobs I've taunted turned their attention to the mage thanks to some green confetti shower.
I don't think mages who don't heal are selfish. Selfish is letting other classes get stomped by Tindirin shaman when a simple bolt of ice can prevent it but has been left out of the rotation to make room for Lifegiver (or worse, heal and shield).
Green confetti shower!
Arcane Legends - hiatus-mode-ON
| Pandaxxo Lvl. 76 Mage | Koalaxxo HC Rogue | Redpandaxxo / Kittyaxxo Lvl.10 Rogue |
Attention all mages! There is a new op build out...heal shield curse and wind, pt me for slow runs :,)
I use mana spell,
on normal map
tindirin and bellow it.
R E T I R E D
Just dont always count on mages with heal skill, secure urself, like me
Edit: look at potions
Mages has health and mana regeneration skill which assist greatly for our teammates. Rogue teammates receives the most benefits of Full health and mana from Mage's Lifegiver skill so the Mage is mostly a supplier of Free Health and Mana refilling for teammates in PvE maps.
Warriors are protectors as they have very high armours thats makes them tankers to take some big damage hits from hard bosses or mobs to protect himself and his teammates. His teammates will benefit the most protection from Warrior as he is strong as a Hulk. That is why Warriors are great Tankers.
Rogues benefits all teammates by eliminating a few mobs quickly with her high-dps one shot or critical shots to help easing the number of mobs to kill.
Bookmarks