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Thread: Mages = Mana Vendors?

  1. #21
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    But depending on what map you are running, if you have spent points in heal you could be less effective than another Mage who might have 4 attacks and stays alive by pots and expects you pug buds to do the same.
    If not, work in some lower lev maps and save up money and pots to be more of an asset in any group rather than expect others to make up for what they lack.
    Some ppl join elite maps and yell for mana!
    Comedy
    Bravo

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    No need to try to find the little beast on the pot. Overall its ALWAYS better a mage with the HEALING SKILL on Arcane legends.
    i always played the sorcerer and i can tell you that. At the limit heal can be switch with the shield or the debuff.

    Its even more truth today when we have masteries and cand reduce the reload time of fireball.

    You wont be able to spam four skills at about 2-3 seconds and be effective on your gameplay bc its impossible to maximiz the effects unless your an ia.

    This can be good only if you are extremly well geared and want run faster elite. Like you said its a "but"

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    "Always better" is an opinion. I've always been a Mage and never used heal.
    Just as I felt having 4 attacks that could stun or knock down several enemies at once was more important to the party than expecting someone to save me money on pots by spending multiple points on heal.

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    Ahhahah NO!!! It's not an opinion but A FACT!!
    I can also permanent stun and know out the feet/back when i use two skills together: windmil and fireball!! Magical?????

    I can even use heal and save the eco of my teamates!! AMAZING
    Last edited by JesuisCharlie; 10-09-2016 at 09:26 PM.

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    Yes, it is a fact that our opinions differ.
    Mine is that you slow down a run by spending points on heal when I don't need it and I would rather you do damage to a lot of mobs and debilitate them with stuns and knock downs.
    Further, if you have spent the 2 or 3 points it takes to upgrade the mana buffs then you lost 2 or 3 points of skill that could have done damage quickly and lead to faster runs.
    These are opinions, if I were poor or had bad gear I'd lean toward the idea that it's someone else's job to save me.
    But I'm not, and don't expect others to make up for what I might lack.
    Opinions, expectations, not facts.

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    I understood you problem, lol, it's easy to read enter line:
    " i ve always been a mage and never used heal [..] than expecting someone to save ME ( you!??) money on pots by spending multiple points on Heal"

    Your juste unable to play with your team and stay near them to cast the heal:

    SELFISH
    Last edited by JesuisCharlie; 10-09-2016 at 10:15 PM.

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    I don't think it's selfish of me to not expect someone to heal me and give me mana if I can take care of myself. lol

    Edit to your edit- it takes one to get heal, one to get the mana upgrade and another possible point to get the regen mana added making a possible 3.
    Last edited by Suentous PO; 10-09-2016 at 10:12 PM.

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    It's a kickable offense in our guild(dm) to ask for mana or use heal in higher elites.
    It should only be used in a tomb grinding situation and even then isn't necessary.
    They make potions for a reason
    Use them

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    4attck > healing.

    Would you rather have CC ,something you cannot buy for gold or health/mana which both of them you can buy with gold and spam pretty fluidly.

    If you had to lose one benefit: /CC or Health/mana.

    extra attack also adds to total damage for the party.

    I'm not saying healing mages should all switch,just people that run maps with attack mage will in general,always be faster.

    Just don't beg for mana,if we have it we will share it.

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    Heal is also a way to take the aggro if you charge it, a free taunt. I laught at the face of all who use four "dmg" skills instead of heal. Good luck for the new maps. But more than 2/3 mages use it so im not affraid so much

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    No need for a mage to take aggro

    Your not a tank...let the war do that..

    Sure heal is always nice but its nice to have a more effective mage in his primary role of Crowd Control(which they're really good at.

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    Quote Originally Posted by Eagle Eye229 View Post
    No need for a mage to take aggro

    Your not a tank...let the war do that..

    Sure heal is always nice but its nice to have a more effective mage in his primary role of Crowd Control(which they're really good at.
    This
    three attack skills and a shield will always be better than a mage with heal

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    Name:  pronoobmage.jpg
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    No mana no damage!!!!
    90% of rogues are trolls

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    Quote Originally Posted by JesuisCharlie View Post
    Heal is also a way to take the aggro if you charge it, a free taunt. I laught at the face of all who use four "dmg" skills instead of heal. Good luck for the new maps. But more than 2/3 mages use it so im not affraid so much
    Once you taunt mob in elite you die 😂 that what i always got when using heal taunt all the mobs at once, its better if you take other skill to stun them instead of taunt them
    I even didnt shout to the warr heal 😂, all pots by myself if you want mana go buy a mishi for yourself, we created for crowd control :/

    Sent from my Lenovo P70-A using Tapatalk

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    Quote Originally Posted by JesuisCharlie View Post
    Heal is also a way to take the aggro if you charge it, a free taunt. I laught at the face of all who use four "dmg" skills instead of heal. Good luck for the new maps. But more than 2/3 mages use it so im not affraid so much
    I did the new map perfectly fine with 4 damage as a mage thank you very much.


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    If you die when you heal your bad that is all. I repeat with the masteries and the reload times 3dmg skills are enought and two can perma stun group of mobs. The heal alternatives are the debuff and the shield, why not the clock. If you spam 4skills you always take the aggro unless you don't spam them, in this case your bad because you do more dmg with spamming 3skills and shield/heal/debuff for handle the aggro . Point.
    Last edited by JesuisCharlie; 10-10-2016 at 11:10 AM.

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    Quote Originally Posted by JesuisCharlie View Post
    If you die when you heal your bad that is all. I repeat with the masteries and the reload times 3dmg skills are enought and two can perma stun group of mobs. The heal alternatives are the debuff and the shield, why not the clock. If you spam 4skills you always take the aggro unless you don't spam them, in this case your bad because you do more dmg with spamming 3skills and shield/heal/debuff for handle the aggro . Point.
    I spam them, but when they are either stunned, knocked down, iced, or rooted, they can't hit me.

    Also, the faster the mobs die, the better it is for the party
    Last edited by eugene9707; 10-10-2016 at 11:14 AM.


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    Quote Originally Posted by Att View Post
    Name:  pronoobmage.jpg
Views: 405
Size:  140.8 KB
    No mana no damage!!!!
    In your sig, you said 90% of rogues are trolls, so I guess you're one of them
    Last edited by eugene9707; 10-10-2016 at 11:20 AM. Reason: Missed a word


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    Oh yeah its well known, its why warriors are useless and no one take damages
    oh wait, the wipe didnt existe.

    Both skills that stun and knock down are fireball and wind. You play freez/fire/wind/lightning/clock? Wonderful!! And when you encounter imune mobs or archer that dont stack or mages you cant survive cause you dont have the healing tics/shield/debuf and your little pots arent enought! You die! And you leave! "my team is bad" "nabs". And you are even more ridiculous for boss with your unblanced build: conclusion, peoples losed their time
    Last edited by JesuisCharlie; 10-10-2016 at 11:30 AM.

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    Quote Originally Posted by JesuisCharlie View Post
    Oh yeah its well known, its why warriors are useless and no one take damages
    oh wait, the wipe didnt existe.
    But back on topic, what's the point of healing their mana when they can use pot? While I can contribute to the party better, by... Let me guess... Actually help the warrior out by controlling half of the mobs and kill them?

    Just because some people don't want to spend an extra 100 on pots (they can get it easily in map from chest), I should contribute less to help controlling the crowd and kill them?

    Again, I'm not against you using heal, I've gave up trying to convince people to stop using heal in pve long ago. But personally I think using heal is a waste of skill slot and run efficiency


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