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Thread: Tanking: Does it even matter?

  1. #21
    Senior Member Slant's Avatar
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    hmm tanking is very important, as it saves everyone on stims and as important as engie healing, miner, guardian and rebel all need good tanks. Every turret or flower that targets an engie or op hurts them more. The logic of tanking is to get hit and lose health on behalf of the engie and op, so every bit makes the team faster and more mana efficient. If there is a lot of potters, for example an engie or op who cast four skills in rapid sucession, then taunting wont work too well, but instead of using all the taunts together, use one at a time, spread out to every single time the boss changes his attention to someone else.
    Now about your build, you have a good mix of buffs, skills and damage skills, you have a particular way of using them and thats cool, and yes, there needs to be some kind of co-ordination in the group about the action skills. You dont need to put singularity on 6, even a 1 helps, used very sparingly, as rarely hopefully as engie uses revive. Apart from taunting, another important thing a commando has to do is control the battle. So gravity well and singularity are vital in getting mobs where you need them, and singularity is also a last ditch effort to save someone being hit if taunting doesnt work.

    About Nebulous, its only helpful if you go to to toe with enemies, otherwise skip it

  2. #22
    Senior Member Kanozaki's Avatar
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    smh , tanking is a crucial part of any efficient run . sure they are not needed how ever when a team has a good tank who is able to keep agro , the team is able to perform faster ( more efficent time/run ratio),use less stims ( Makes wallets happier ) and overall a fluid experience.

    to sum it up, tanking is very important

  3. #23
    Senior Member Elitephonix's Avatar
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    uUMM I dont play sl but ik it is one of the most impotant skills of the game
    One is too be what once couldn't of been before time let thy be what they could've been, therefore we praise Haxur.
    -Haxur bes 61 mage.

  4. #24
    Fastronaut Nightarcher's Avatar
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    Honestly, the aggro and damage taken in SL gets spread around the party pretty well. The only time you're truly tanking is if you're at a boss and hold the aggro, or if you're soloing.

    That said, Commandos in a party: group and direct mobs, knock them down to reduce the party's damage taken, and dish out very good AOE and decent single-target damage.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
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  5. #25
    Member Deathsminion's Avatar
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    What gun are you using... The best for agro pulling would be heavy rifle.

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