Page 1 of 2 12 LastLast
Results 1 to 20 of 27

  Click here to go to the first Dev post in this thread.   Thread: Somberholt Mob Guide

  1. #1
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default Somberholt Mob Guide

    So, I had this crazy idea to make a catalog for new mobs in Somberholt as many players have troubles with them.
    A Few of the observations are based on mages (Crowd control ability), since I am a mage, but feel free to add-in/contribute your observation for the new mobs as well

    Hopefully this guide will be useful for players to figure out tactics and also identify which mob is the kill/stun priority etc. The pictures can also help players identify the mobs (mostly aim rogue) prior to the encounter. Maybe it won't be as useful now as some mobs can easily be killed in normal map (mage), but maybe it'll be handy when it comes to elite.

    To ease the amount of suicidal deaths and pots wasted, there won't be a picture for every weapon variant the mobs have (i think i got most for warrior though)

    Mob: Warrior
    Variants: sword and shield, axe, great sword, hammer and other with different weapon.
    Name:  somberholt mob warr 1.jpg
Views: 2053
Size:  121.3 KBName:  somberholt mob warr 2.jpg
Views: 2044
Size:  83.2 KBName:  somberholt mob warr 3.jpg
Views: 1978
Size:  52.0 KBName:  somberholt mob warr 4.jpg
Views: 2068
Size:  81.4 KBName:  somberholt mob warr 5.jpg
Views: 2058
Size:  86.1 KBName:  somberholt mob warr 6.jpg
Views: 1981
Size:  73.5 KBName:  somberholt mob warr 7.jpg
Views: 2017
Size:  62.1 KB
    Crowd Control: Can be iced, stunned, root, and clock freeze
    Attack: Jab, spin cut, Charged hit (red zone)
    Notes:
    Despite the difference in weapon, they all do roughly the same damage.
    The spin attack can push-back
    If you left it frozen by clock and continue in map without killing it, it will become unfrozen and immune to ice.


    Mob: Mage
    Variants: Gun and staff
    Name:  somberholt mob gun mage.jpg
Views: 1953
Size:  43.6 KBName:  somberholt mob staff mage.jpg
Views: 1748
Size:  33.5 KB
    Crowd Control: Can be stunned, root, and clock freeze
    Attacks: heal, ice (dot), gun attack, charged gun (staff mage doesn’t have charged attack), curse (when close)
    Notes:
    While soloing it, I’ve rarely get cursed by it, since I keep my distance. But when you move onto it, it will use curse, so keep your distance from it.
    Gale mastery also removes curse.
    If you left it frozen by clock and continue in map without killing it, it will become unfrozen.


    Mob: Bow Rogue
    Name:  somberholt mob aim rogue 1.jpg
Views: 1931
Size:  42.1 KBName:  somberholt mob aim rogue.jpg
Views: 1937
Size:  64.7 KBName:  somberholt mob aim rogue 2.jpg
Views: 1911
Size:  40.9 KB
    Crowd Control: Can be iced, root, and clock freeze
    Attacks: bow shot, aimed shot
    Note:
    Prior to pulling, it has the typical bow rogue stance. (see picture 3)
    Usually wear pants (of some sot)
    Aimed shot have TWICE the range as the displayed red zone
    Can escape aimed by going out of range.


    Mob: dagger rogue
    Name:  somberholt mob dagger rogue 2.jpg
Views: 1821
Size:  140.6 KBName:  somberholt mob dagger rogue 1.jpg
Views: 1757
Size:  39.9 KB
    Crowd Control: Can be iced, root, and clock freeze
    Attacks: dagger attack, razor shield
    Note:
    Immune to ice when razor is on.
    Also wears pants.
    Attacks can cause bleed (500 dmg per tick on me)
    Hits fairly hard, have the highest crit damage of all mobs for normal attack



    Mob: archer
    Name:  somberholt mob hat archer 1.jpg
Views: 1960
Size:  45.5 KBName:  somberholt mob archer 1.jpg
Views: 1908
Size:  37.8 KBName:  somberholt mob hat archer .jpg
Views: 1912
Size:  31.7 KB
    Crowd Control: Can be iced, stunned, root, and clock freeze
    Attack: shoot arrow, charged arrow.
    Notes:
    Charged arrow is about 2x dmg as normal (still need to verify)
    Visual for charged arrow is the third picture


    Mob: regular soldier like mobs
    Name:  somberholt mob 2.jpg
Views: 1897
Size:  37.7 KBName:  somberholt mob 1.jpg
Views: 1911
Size:  29.7 KB
    Crowd Control: Can be iced, stunned, root, and clock freeze
    ...
    Last edited by eugene9707; 10-13-2016 at 12:02 AM. Reason: added info


  2. The Following 28 Users Say Thank You to eugene9707 For This Useful Post:


  3. #2
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    For those who complain that the skull mage damage is too high, it's actually not.
    It's incapable of 1 shotting a mage using lv 46 gear
    Staff mage:

    Gun mage:


    Range of Skull rogue aimed shot appears to be more than double of the red zone distance.
    Last edited by eugene9707; 10-13-2016 at 12:28 AM.


  4. The Following 2 Users Say Thank You to eugene9707 For This Useful Post:


  5. #3
    Senior Member
    Join Date
    Mar 2016
    Posts
    733
    Thanks Thanks Given 
    63
    Thanks Thanks Received 
    32
    Thanked in
    25 Posts

    Default

    The boss pict and detail must be added.
    Xp

    Great.

    Sent from my LT26ii using Tapatalk

  6. #4
    Senior Member nightmaresmoke's Avatar
    Join Date
    Feb 2013
    Location
    Into the abyss..
    Posts
    1,644
    Thanks Thanks Given 
    424
    Thanks Thanks Received 
    343
    Thanked in
    190 Posts

    Default

    I kinda wish the undead skeleton war mage rogues voices would be changed coz it's kinda weird hearing their voices that sounded like a normal players character they're supposed to be undead right? A little tweak with their voices would be nice like a undead voice should be.

    Sent from my Lenovo A7000-a using Tapatalk

  7. The Following User Says Thank You to nightmaresmoke For This Useful Post:


  8. #5
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by nightmaresmoke View Post
    I kinda wish the undead skeleton war mage rogues voices would be changed coz it's kinda weird hearing their voices that sounded like a normal players character they're supposed to be undead right? A little tweak with their voices would be nice like a undead voice should be.

    Sent from my Lenovo A7000-a using Tapatalk
    lol , nice catch. I play without sound so i didnt know


  9. #6
    Member
    Join Date
    Feb 2016
    Posts
    143
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    15
    Thanked in
    10 Posts

    Default

    Nice bro

    Sent from my EVERCOSS A65 using Tapatalk

  10. #7
    Member
    Join Date
    Sep 2016
    Posts
    74
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Hahaha... nice job :v

  11. #8
    Forum Adept Att's Avatar
    Join Date
    Jan 2014
    Posts
    406
    Thanks Thanks Given 
    223
    Thanks Thanks Received 
    80
    Thanked in
    52 Posts

    Default

    Good job





    Although tl;dr
    90% of rogues are trolls

  12. #9
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Att View Post
    Good job





    Although tl;dr
    i blame the pictures :P


  13. #10
    Senior Member Abuze's Avatar
    Join Date
    Aug 2016
    Location
    Guildhall
    Posts
    1,103
    Thanks Thanks Given 
    259
    Thanks Thanks Received 
    493
    Thanked in
    240 Posts

    Default

    Very nice

  14.   This is the last Dev post in this thread.   #11
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    The Timeshift Mastery is intentionally removed if you leave the combat range of the enemy. It was a bug the other way around wherein it was possible to exploit them by freezing then walking away. It would also create a bug where a time frozen enemy could chase and attack but appear to be frozen.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  15. The Following User Says Thank You to Carapace For This Useful Post:


  16. #12
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Carapace View Post
    The Timeshift Mastery is intentionally removed if you leave the combat range of the enemy. It was a bug the other way around wherein it was possible to exploit them by freezing then walking away. It would also create a bug where a time frozen enemy could chase and attack but appear to be frozen.
    hmmm, i seee, thanks for the clarification.

    On that note, i've noticed that after the perma freeze from time gets canceled from exiting the combat range, the mobs appears to be immune to ice ? like they have ice graphic on them but still continue to attack/run


  17. #13
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by kydrian View Post
    Assumes the rogue's gender as "he" triggereddddd

    Nice thread


    I sexually Identify as a meme. Ever since I was a boy I dreamed of being uploaded onto the imgur website and linked into the reddit threads. People say to me that a person being a meme is Impossible and I'm ****ing retarded but I don't care, I'm beautiful. I'm having a computer scientist put my brain into my computer like johnny depp in transendence, equipping me with the dankest of pictures from the internet. From now on I want you guys to call me "Sir Danks-a-lot" and respect my right to meme from above and meme needlessly. If you can't accept me you're a memephobe and need to check your internet privilege. Thank you for being so understanding.

    ~Meme
    changed them all to "it", as they are un dead .... better now ? lol


  18. #14
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Added info on the dagger rogue.

    Also added video about the damage of un-dead mage, it's actually not as hard as we think after the nerf


  19. #15
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,053
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Quote Originally Posted by eugene9707 View Post
    Added info on the dagger rogue.

    Also added video about the damage of un-dead mage, it's actually not as hard as we think after the nerf
    Don't mean to push but how about the gun mage? And how about when you're in a party of four?

    Only respond if u want. I'm not too worried about it but it would be interesting.
    Ign - Coolguymage

  20. #16
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Befs View Post
    Don't mean to push but how about the gun mage? And how about when you're in a party of four?

    Only respond if u want. I'm not too worried about it but it would be interesting.
    Same thing for gun mage, but I can add a video too if needed. The only difference is that gun mage have longer as well as the red zone charged attack.

    As for party of 4,i have yet to try to coordinate one. Since one is patient enough to only pull a single mob in a regular run, most people just pull a whole bunch of mob at once.
    Last edited by eugene9707; 10-12-2016 at 04:32 PM.


  21. #17
    Member Bajingg's Avatar
    Join Date
    Jun 2016
    Location
    Under the heaven
    Posts
    136
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    About that rogue mob with bow, I'm still getting fired with aimed shot even though I'm far of the red zones. That happens quite often for me.
    And one question, can nekro's shield disable the mage's curse?

  22. #18
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Bajingg View Post
    About that rogue mob with bow, I'm still getting fired with aimed shot even though I'm far of the red zones. That happens quite often for me.
    And one question, can nekro's shield disable the mage's curse?
    ya, i've noticed that the aimed red zone wasn't the most accurate either.

    As for nekro, since it doesn't remove debuff (such as stun), i dont think so, but i'll check if it's possible to prevent getting cursed with it.


  23. #19
    Senior Member eugene9707's Avatar
    Join Date
    Dec 2011
    Posts
    1,014
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    277
    Thanked in
    146 Posts

    Default

    Quote Originally Posted by Befs View Post
    Don't mean to push but how about the gun mage? And how about when you're in a party of four?

    Only respond if u want. I'm not too worried about it but it would be interesting.
    done for gun mage.
    Will try to get a pt some time later to try in pt of 4

    Quote Originally Posted by Bajingg View Post
    About that rogue mob with bow, I'm still getting fired with aimed shot even though I'm far of the red zones. That happens quite often for me.
    And one question, can nekro's shield disable the mage's curse?
    so apparently the aimed shot have a range twice as long as the red zone displayed.


  24. #20
    Member Bajingg's Avatar
    Join Date
    Jun 2016
    Location
    Under the heaven
    Posts
    136
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    so apparently the aimed shot have a range twice as long as the red zone displayed.[/QUOTE]

    Thankyou for the information. I also seemed that way, so the only way to nullify curse for mage is to cast arcane shield perhaps?

Similar Threads

  1. Replies: 179
    Last Post: 07-07-2015, 09:43 AM
  2. Replies: 8
    Last Post: 03-10-2015, 08:00 AM
  3. Replies: 2
    Last Post: 03-21-2012, 02:22 PM
  4. Replies: 0
    Last Post: 12-29-2011, 11:42 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •