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Thread: Bounty Hunting... After other players?

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    Member Blakout's Avatar
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    Default Bounty Hunting... After other players?

    So the other day I was doing a bounty from the bounty terminal and I was thinking maybe in later updates we could have a system sorta the trading system. Except someone asks if u can beat sum1 in a pvp 1v1 game and u accept the bounty. then u have to challenge them to a pvp game and beat them. then u go back to the person and they put in for example, 300c for beating a lvl 21 guy or whatever. But u cant challenge lvl 3s if ur a lvl 29 its like playing basketball: Kobe Bryant vs toddler. unfair. This is just an idea and i would really like it to be inplemented into the game.

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    Senior Member Fac3bon3s's Avatar
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    Interesting idea. To add to it. Maybe it would have like a hide and seek element to it. A player puts up a bounty on themselves. And if some one accepts the bounty they then need to find them in game and challenge them. This would move them to a 1vs1 arena. Once a player is beaten, the player who won now has a bounty on their head. They can choose to accept the bounty or reject it if they are not planning on being online for a long enough amount of time.
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    Member Blakout's Avatar
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    Thats a GREAT idea!

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    Senior Member Cahaun's Avatar
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    I keep mentioning this idea whenever possible. If we could kill the person in town it would be perfect. Just think of this : noob low levels trying to kill a level 31 with full custom set pieces. THAT would be entertaining.

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    Senior Member Fac3bon3s's Avatar
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    I was thinking it would be more chapter based. Depending on what level you are and what level a player is who has created the bounty.

    So for example levels 1-5, 6-10, 11-15, 16-20, 21-25, 26-31 can hunt each other.

    Another thing I thought of to make it easier would be if the person with a bounty on their head had a different icon beside their name where the guild icon normally would be.
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    Senior Member bronislav84's Avatar
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    This has been suggested before, I think by Cah? That other idea was better, since it doesn't require an actual PVP match and doesn't cause any death counts.

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    Tournament & Ladder Leader Silentarrow's Avatar
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    Quote Originally Posted by bronislav84 View Post
    This has been suggested before, I think by Cah? That other idea was better, since it doesn't require an actual PVP match and doesn't cause any death counts.
    Yes, I suggested it .
    http://www.spacetimestudios.com/show...-other-Players!

    I think it shouldn't require an arena, the player can be killed any where, any time!
    Last edited by Silentarrow; 09-24-2011 at 09:23 AM.

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    Senior Member Fac3bon3s's Avatar
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    I don't think the bounty would require any death count. The 1vs1 would end when a player reached 1 health point. Like a dual in WoW. And it would only be a 1vs1 arena which I think is do able. It could even be in town like the guild hall.
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    Senior Member Cahaun's Avatar
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    Quote Originally Posted by Silentarrow:425779
    Quote Originally Posted by bronislav84 View Post
    This has been suggested before, I think by Cah? That other idea was better, since it doesn't require an actual PVP match and doesn't cause any death counts.
    Yes, I suggested it .
    http://www.spacetimestudios.com/show...-other-Players!

    I think it shouldn't require an arena, the player can be killed any where, any time!
    I did mention it somewhere . Killing anywhere anytime is better than an arena I think. It will make towns more interesting.

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    Senior Member Fac3bon3s's Avatar
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    Quote Originally Posted by Cahaun View Post
    I did mention it somewhere . Killing anywhere anytime is better than an arena I think. It will make towns more interesting.
    There is a problem with being able to kill in towns.

    First - If you can only kill in towns it would limit the amount of time people would spend gaining xp and exploring levels.

    Second - People are already complaining about lag in towns. If we have 20 different people trying to kill some one in town just imagine how much worse it would get. Especially if there is more than one person in a single town with a bounty on their head.

    Third - There is not a single other mmorpg where you can attack people in town. Even in WoW you have to go to outskirts of cities to dual or in the sewers. They do this because it would cause to much clutter.

    So my idea differentiates in that sense. Towns are already interesting enough with random people adding you for no reason and new players asking for money and items like it's going out of style.
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    Senior Member ooommmggg's Avatar
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    i think if u were going to do this if u died, it shouldn't count as a death.

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    Senior Member Fac3bon3s's Avatar
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    Quote Originally Posted by ooommmggg View Post
    i think if u were going to do this if u died, it shouldn't count as a death.
    This has already been mentioned and noted. Thank you though.
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    Quote Originally Posted by ooommmggg View Post
    i think if u were going to do this if u died, it shouldn't count as a death.
    I think there should be a separate list for bounty hunting kills and deaths
    Nothing related to any players or drug references because they already got me into trouble

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    Quote Originally Posted by Matutd View Post
    I think there should be a separate list for bounty hunting kills and deaths
    Exactly!

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    I like the PvP arena idea a lot more. Think about it....you've been trying to find the Ticker for the last week, finally have it show and juuuuuust about the time you're finally going to kill it, somebody decides it'd be a good idea to shoot you. Or doing Guardian and someone takes out the sole Commando (who has aggro) or the only Engineer in the group. :/
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    yeh maybe if u find the person and u walk over/thru them and ur hunting them then it triggers a duel were ur in a small pvp zone thats only like the size of a tier 01 guild hall and u have to kill them. Then there is a seperate list of bounty kills and deaths. Then on the leaderboards it says: Bounty Kills: Levels 1-5 and 6-10 and so on and so forth until the level cap. This way it will be fair. So sum1 could be the best bounty hunter in the 1-5. then when they get too 6 the start all over.

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    Senior Member bronislav84's Avatar
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    Quote Originally Posted by Fac3bon3s:426505
    Quote Originally Posted by Cahaun View Post
    I did mention it somewhere . Killing anywhere anytime is better than an arena I think. It will make towns more interesting.
    There is a problem with being able to kill in towns.

    First - If you can only kill in towns it would limit the amount of time people would spend gaining xp and exploring levels.

    Second - People are already complaining about lag in towns. If we have 20 different people trying to kill some one in town just imagine how much worse it would get. Especially if there is more than one person in a single town with a bounty on their head.

    Third - There is not a single other mmorpg where you can attack people in town. Even in WoW you have to go to outskirts of cities to dual or in the sewers. They do this because it would cause to much clutter.

    So my idea differentiates in that sense. Towns are already interesting enough with random people adding you for no reason and new players asking for money and items like it's going out of style.
    The other idea was about a client side animation. As in, the only person who would see the animation of death is the person doing it. The other person who got fake killed would just see the notice of being killed. No lag, no deaths, no XP, just fun(ny) stuff.

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    Senior Member Fac3bon3s's Avatar
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    Quote Originally Posted by bronislav84 View Post
    The other idea was about a client side animation. As in, the only person who would see the animation of death is the person doing it. The other person who got fake killed would just see the notice of being killed. No lag, no deaths, no XP, just fun(ny) stuff.

    Either way I think we are on to something here. Tell you friends and hide your mothers and daughters.


    I like the PvP arena idea a lot more. Think about it....you've been trying to find the Ticker for the last week, finally have it show and juuuuuust about the time you're finally going to kill it, somebody decides it'd be a good idea to shoot you. Or doing Guardian and someone takes out the sole Commando (who has aggro) or the only Engineer in the group. :/
    This is pretty much why I was pushing for a separate PvP area. Only I did not word as well as you did.
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    Tournament & Ladder Leader Silentarrow's Avatar
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    Quote Originally Posted by Fac3bon3s View Post
    Either way I think we are on to something here. Tell you friends and hide your mothers and daughters.
    This is pretty much why I was pushing for a separate PvP area. Only I did not word as well as you did.
    I am against a bounty hunting arena. To resolve what Canonoi said, make it so you can only kill players who are out of combat.

    This is a little bounty sheet I made up .

    Target: Silent
    Level: 30
    Class: Operative
    Last Sighted: Numa Prime ____*Note exact level won't be shown.
    Value of Kill: 10,000 Credits
    Fail Fee: 1,000 Credits
    Online: Yes
    Contract Time left: 5 Days

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    Well silent fighting in pve levels isnt a good idea in my opinion. Like canonical said, imagine ur about to kill the guardian and u have a bounty on your head and then suddenly u get killed by the person and the guardian regenerates hp when he had like 1. This can easily be resolved by putting an "OPEN BOUNTY" meaning that someone can put a bounty on your head. If it says "CLOSED BOUNTY" or something like that then no1 can put a bounty on your head. So you can put Closed bounty when you are grinding or going after the miner dude in delta 7 so u wont die and then u can put open bounty on and then you are available to be put a bounty on. Also it can be like the friend system. Someone can send you a request for a bounty on your head and if you accept you get the fail fee like silent suggested and then it motivates you to try and not get found. Again I really hope that they impiment pvp bounty hunting into SL. That would perfect the game.

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