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Thread: Should Glowstik's aa remove the curse?

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    Default Should Glowstik's aa remove the curse?

    Was just wondering, can any dev clarify that please? Thanks

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    This seems a glitch. Sent email to ask but didn't get reply. I think they are still figuring out?

    Anyways. CURSE IS NOT DOT. I don't know why this pet removes curse. :/

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    Quote Originally Posted by Excuses View Post
    This seems a glitch. Sent email to ask but didn't get reply. I think they are still figuring out?

    Anyways. CURSE IS NOT DOT. I don't know why this pet removes curse. :/
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.
    Avy
    12-2012

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    Quote Originally Posted by Avaree View Post
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.

    Hm. True.
    I see how you can call it as DoT.

    But then it should remove fireball, ice, time dot and curse too.
    That's a lot for a class to lose skill dmg.

    And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.
    Last edited by Excuses; 10-29-2016 at 08:35 PM.

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    Quote Originally Posted by Avaree View Post
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.

    Quote Originally Posted by Excuses View Post

    Hm. True.
    I see how you can call it as DoT.

    But then it should remove fireball, ice, time dot and curse too.
    That's a lot for a class to lose skill dmg.


    And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.

    I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".

    *Back to topic, it will be good to see what a dev has to say about Glowstik's aa's to remove curse*.

    Cheers!
    Last edited by Avaree; 10-30-2016 at 11:27 AM. Reason: Changed the wording in the closing statement
    Avy
    12-2012

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    Quote Originally Posted by Avaree View Post
    I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".

    *Back to topic, it will be good to see what a dev has to say about Glowstik's aa's ability to remove curse*.

    Cheers!
    Aw. Looks like I made you confused.

    That last comment wasn't for you. Just general opinion for what ppl were talking here. That's y I had some space too.
    No worries. No offense.
    Last edited by Excuses; 10-30-2016 at 12:24 AM.

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    Quote Originally Posted by Avaree View Post
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.
    By that logic anything can be considered damage over time. Aim shot deals massive damage instantaneously. The fraction of a second it takes to deal damage is a unit of time. If you split that instant into infinitely smaller ones, we can start defining almost any damage taken as damage over time (if server response were instanteous this would not be the case).

    What most people consider d.o.t is a consistant amount of damage over a consistant period of time, like the poison effect of nox bolt, the burn of fireball or the freezing damage of ice. Because curse is dependent on opponents skills, the damage and time when it is dealt will usually not be consistant.

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    Quote Originally Posted by Kingofninjas View Post
    By that logic anything can be considered damage over time. Aim shot deals massive damage instantaneously. The fraction of a second it takes to deal damage is a unit of time. If you split that instant into infinitely smaller ones, we can start defining almost any damage taken as damage over time (if server response were instanteous this would not be the case).

    What most people consider d.o.t is a consistant amount of damage over a consistant period of time, like the poison effect of nox bolt, the burn of fireball or the freezing damage of ice. Because curse is dependent on opponents skills, the damage and time when it is dealt will usually not be consistant.
    I think its not dot cause of the damage dealt is depend on our skill that came out
    Edit: just saw typo when read from first post..
    Sent from my Lenovo P70-A using Tapatalk
    Last edited by Fredystern; 10-30-2016 at 07:02 PM.

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    Yes yes make mages even mor usless in pvp. Horray for usless mages ^_^

    This is after all rogues legends again right? I mean the app icon says it all xD

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    Quote Originally Posted by Spell View Post
    Yes yes make mages even mor usless in pvp. Horray for usless mages ^_^

    This is after all rogues legends again right? I mean the app icon says it all xD
    Quit bragging about mages in my thread, it's about correct pet job not about class. Boring

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    In this game, curse is considered DOT. Many times the new pet is helpful for the new or current content, and in this case, alleviating the pain of the curse mages. I don't think it should be removed/patched/fixed.

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    If curse is a DOT I'm not a mage...


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by Ravager View Post
    In this game, curse is considered DOT. Many times the new pet is helpful for the new or current content, and in this case, alleviating the pain of the curse mages. I don't think it should be removed/patched/fixed.
    +1
    I agree with the above.
    #Out of thanks.
    Avy
    12-2012

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    Curse is not a dot. It only does dmg if the enemy does dmg to u,not a reoccurring dmg every tic like clock fireball or ice.

    Tyvm =]

    We have pets to remove curse already try nilbog or misty ^_^ learn how to deal with problems without trying to add everything to one pet lol.

    Imo curse should not be removed using glowstik
    Last edited by Spell; 10-29-2016 at 11:37 AM.

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    Quote Originally Posted by Spell View Post
    Curse is not a dot. It only does dmg if the enemy does dmg to u,not a reoccurring dmg every tic like clock fireball or ice.

    Tyvm =]

    We have pets to remove curse already try nilbog or misty ^_^ learn how to deal with problems without trying to add everything to one pet lol.

    Imo curse should not be removed using glowstik
    I agree! Let's make you somewhat useful for once!

    Zep / Basic / Titan / OG Night

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    Quote Originally Posted by Volt View Post
    I agree! Let's make you somewhat useful for once!
    No comments





    XD

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    Quote Originally Posted by Volt View Post
    I agree! Let's make you somewhat useful for once!
    Dunno why u are so nasty to me now but u need to sit down lil kid.go make more youtube videos so u can be relevant. =]

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    It's classified as a DoT in skill description, therefore glowstik AA will remove it. Although, since no sorcerer uses curse in PvP, this shouldn't be much of an issue.

    In PvE, this is useful and intended to remove the mage curse.

    The English is simple in the skill description. If it does not fit the description that one thinks how the skill should work does not mean that Glowstik's AA is bugged.

    Rather, this thread title should be changed to: "How I Think Glowstik AA Should Function"

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    Quote Originally Posted by Zeus View Post
    It's classified as a DoT in skill description, therefore glowstik AA will remove it. Although, since no sorcerer uses curse in PvP, this shouldn't be much of an issue.

    In PvE, this is useful and intended to remove the mage curse.

    The English is simple in the skill description. If it does not fit the description that one thinks how the skill should work does not mean that Glowstik's AA is bugged.

    Rather, this thread title should be changed to: "How I Think Glowstik AA Should Function"
    Not really, was just wondering. I always thought that curse isn't really considered as dot.

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    Uhhmmm lol. I'm guessing you haven't played mage in twink.
    Mage lvl 25 below uses curse. Glowstik's AA- Slows enemy, toxic pools( op stun too), buff allies with a shield (it heals, idk how much per tick, dmg reduction and dot immunity). So FB, Ice, clock(no one use in pvp) are DoT and CURSE = AA DoT immunity.And the AA removes curse? Dayum. I'm seeing useless mages in *Twinks* now.

    *Endgame players don't need to reply on this thread since no one use curse in endgame(This is not for endgame PvP). I'm pretty sure this thread are meant for Twink PvP.

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