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Thread: Should Glowstik's aa remove the curse?

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    Quote Originally Posted by yubaraj View Post
    If really curse is dot than curse should work as dot. Unfortunately not.

    Btw you guys will see lots of curse mage in level 61.

    Curse more effective than fb imo in 61.

    Just buff curse lol.
    Buff a skill that reflects attack damage...





    Just wow.

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    Senior Member nightmaresmoke's Avatar
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    I smell another pet nerf thread..

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    Quote Originally Posted by nightmaresmoke View Post
    I smell another pet nerf thread..

    Sent from my Lenovo A7000-a using Tapatalk
    I did not say any single thing about nerfing the pet. Read carefully alright?
    There is some misunderstanding for me in how does Glowstik's aa work, that's all. lol

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    Quote Originally Posted by Perceval View Post
    Buff a skill that reflects attack damage...





    Just wow.
    Yes sir it reflects damage equal to aimed shot. Ty for support.

    Anyways to the topic curse reflects damage if. There is if and reflects. Doesn't smell like damage over time to me.

    Its unique skill. So it shouldn't be compared to dot. Btw its useless as it has long cool down and distance is short.

    Talking about PvP Rogues are killing anyone with one shot in 61 whether with arcane shield or nekro shield and Maybe 2 shot for warrior lol. Sorry about talking off topic.

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    Default Should Glowstik's aa remove the curse?

    Quote Originally Posted by Anyona View Post

    "Causes them to receive damage every time they land an attack"
    Doesn't sound like a "dot" to me tbh

    It's more so a debuff if anything but it's sole purpose is to reflect damage, it doesn't apply a dot

    Sent from my iPhone using Tapatalk
    "Causes them to receive damage every time they land an attack *for 5 secs*"
    You deliberately chose to ignore the part where it specified the time in "damage over time*. Now look, i don't care for pvp really, but the way this discussion is carried out is not helpful. The point is, is there really a balance issue behind the the mechanic or something the designers overlooked which needs to be corrected? Why is that so? We have seen a lot of incomplete descriptions, so i would not place to much weight on it. But -contrary to your interpretation- handing out damage for a time period of 5 secs qualifies as damage over time for me, even if you try to hide it in plain sight with your comment.

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    Quote Originally Posted by Avaree View Post
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.

    Hm. True.
    I see how you can call it as DoT.

    But then it should remove fireball, ice, time dot and curse too.
    That's a lot for a class to lose skill dmg.

    And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.
    Last edited by Excuses; 10-29-2016 at 08:35 PM.

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    Quote Originally Posted by Avaree View Post
    Curse is d.o.t..

    Curse described in mages skills is "damage everytime they land an attack for 5 seconds"

    Thats Damage Over Time, correct me if I am wrong.

    Quote Originally Posted by Excuses View Post

    Hm. True.
    I see how you can call it as DoT.

    But then it should remove fireball, ice, time dot and curse too.
    That's a lot for a class to lose skill dmg.


    And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.

    I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".

    *Back to topic, it will be good to see what a dev has to say about Glowstik's aa's to remove curse*.

    Cheers!
    Last edited by Avaree; 10-30-2016 at 11:27 AM. Reason: Changed the wording in the closing statement
    Avy
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    curse is already a bad skill no mage uses ... not me at least .. this removal of curse from glowstik makes the skill more useless.

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    Its a DoT, the only difference is it doesn't "tic" at a constant rate (eg. per second) since its based on affected enemy hits.
    That said its a very unusual DoT since no DoT will apply if enemy hits are 0.

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    Quote Originally Posted by Twerk View Post
    I did not say any single thing about nerfing the pet. Read carefully alright?
    There is some misunderstanding for me in how does Glowstik's aa work, that's all. lol
    Lol your thread sounds like it, it's citing a nerf thread 😀

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    Quote Originally Posted by Avaree View Post
    I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".

    *Back to topic, it will be good to see what a dev has to say about Glowstik's aa's ability to remove curse*.

    Cheers!
    Aw. Looks like I made you confused.

    That last comment wasn't for you. Just general opinion for what ppl were talking here. That's y I had some space too.
    No worries. No offense.
    Last edited by Excuses; 10-30-2016 at 12:24 AM.

  13. #32
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    Quote Originally Posted by Kingofninjas View Post
    By that logic anything can be considered damage over time. Aim shot deals massive damage instantaneously. The fraction of a second it takes to deal damage is a unit of time. If you split that instant into infinitely smaller ones, we can start defining almost any damage taken as damage over time (if server response were instanteous this would not be the case).

    What most people consider d.o.t is a consistant amount of damage over a consistant period of time, like the poison effect of nox bolt, the burn of fireball or the freezing damage of ice. Because curse is dependent on opponents skills, the damage and time when it is dealt will usually not be consistant.
    Curse deals dmg in a span of 5 sec. Regardless of how the damage is taken the fact that it needs a duration classify it as DOT.

    Aim shot; damage burst (1 click) chance to crit when it landed. I dont get why you would break down a 1 press button dmg to "infinitely smaller ones" to classify aimshot as DoT.

    No to Glowstik NERF! (I dont have one)

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    Quote Originally Posted by Ardbeg View Post
    "Causes them to receive damage every time they land an attack *for 5 secs*"
    You deliberately chose to ignore the part where it specified the time in "damage over time*. Now look, i don't care for pvp really, but the way this discussion is carried out is not helpful. The point is, is there really a balance issue behind the the mechanic or something the designers overlooked which needs to be corrected? Why is that so? We have seen a lot of incomplete descriptions, so i would not place to much weight on it. But -contrary to your interpretation- handing out damage for a time period of 5 secs qualifies as damage over time for me, even if you try to hide it in plain sight with your comment.
    From my experience, a DOT is something which deals damage at a constant rate for a certain amount of time. Not a skill that reflects damage that the enemy is producing.

    I deliberately didn't include the time that the skill lasts for because it's insignificant. It's the time the effects of the skill last for. This doesn't mean it is a "DOT".


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    Just wait for a devs clarification end of story.

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    Quote Originally Posted by nightmaresmoke View Post
    Just wait for a devs clarification end of story.

    Sent from my Lenovo A7000-a using Tapatalk
    And quit bragging that I'm about to force idea of nerfing Glowstik, keep your dramas for yourself. Ty

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    Quote Originally Posted by Twerk View Post
    And quit bragging that I'm about to force idea of nerfing Glowstik, keep your dramas for yourself. Ty
    Drama? Your the one who make the thread not me lel

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    Rip twink mages

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    [QUOTE=Anyona;2607533]
    "Causes them to receive damage every time they land an attack"
    Doesn't sound like a "dot" to me tbh

    It's more so a debuff if anything but it's sole purpose is to reflect damage, it doesn't apply a dot

    DOT stands for damage over time. Curse actually does do DOT, in it's description it says "causing them to receive damage every time they land a attack for 5 seconds" so every time they land a attack they have a DOT of 5 seconds.

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    Curse isnt damage over time its damage reflect, theres a difference.

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    Quote Originally Posted by avikk View Post
    its damage that is reflected over time
    Try googling dot damage definition in rpgs

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