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Thread: Need a level 56 PvE build

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    Default Need a level 56 PvE build

    I've searched a lot, but I can't seem to find a proper level 56 build. I usually run km3 and tindirin with ease,but sometimes I try - emphasis on try - to run ren'gol and underhul. I don't think I'll ever be up for elites lol. So, what would be a good build for me? Thanks in advance.
    (Side note: how do you people live without vengeful blood????)

    Sent from my MediaPad 7 Youth 2 using Tapatalk

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    buy aegis
    jugg 5/5
    wm 5/5
    ss 4/5
    horn 5/5
    might 5/5
    durable 5/5
    wm mastery 9/10
    ss mastery 7/10
    jugg mastery 10/10

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    Quote Originally Posted by mistery View Post
    buy aegis
    jugg 5/5
    wm 5/5
    ss 4/5
    horn 5/5
    might 5/5
    durable 5/5
    wm mastery 9/10
    ss mastery 7/10
    jugg mastery 10/10
    Jugg 5/5? Isn't the self heal supposed to be terrible?

    Sent from my MediaPad 7 Youth 2 using Tapatalk

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    Senior Member dinzly's Avatar
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    Quote Originally Posted by Elshaddoll View Post
    I've searched a lot, but I can't seem to find a proper level 56 build. I usually run km3 and tindirin with ease,but sometimes I try - emphasis on try - to run ren'gol and underhul. I don't think I'll ever be up for elites lol. So, what would be a good build for me? Thanks in advance.
    (Side note: how do you people live without vengeful blood????)

    Sent from my MediaPad 7 Youth 2 using Tapatalk
    my lvl 56 build for km3 or in any elite maps

    skysmash - upgrade 1,2
    chest splitter - upgrade 1,4
    windmill - full upgrade
    HoR - upgrade 1,2,4
    Jugg - full upgrade
    Vb - full upgrade

    Passive 5/5

    - Durable
    - Might
    - Agility
    - Knowledge

    Mastery 10/10

    -Juggernaut

    -> for km3 or any easy maps only use sky,cs,wm and HoR
    -> for elite use cs,vb,jugg and Hor

    AL Real Tank Ulleros son of Ollerus, descendent of the great Nordr legend, Uller

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    Not bad (Y)

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    Whats the best gear affix for running elites? Potency? Warfare? Security?

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    Potency. Always potency for all maps.

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    With axe throw mastery 10/10 and cs, can you permantely taunt a boss? Axe bleed ticks for 5 sec, each tick with 100% chance to taunt, so 5 second taunt. For remaining cooldown of axe (2 secs), use cs when boss turns away? Then repeat?

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    Quote Originally Posted by Elshaddoll View Post
    Jugg 5/5? Isn't the self heal supposed to be terrible?

    Sent from my MediaPad 7 Youth 2 using Tapatalk
    yea, self heal is terrible, unreliable and non-existent. skip it. i use 4/5.
    -rethgifllub-

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    First, I'll say I'm a fan of focusing on four skills total and optimizing with passives/masteries, as opposed to switching skills depending on content. I'm looking to mostly tank (including elites), with maybe a bit of PvP in the future.

    What do you guys think of taking only SS for a direct damage skill, and the three others heal/buff skills? It seems with Glint Aegis, most of my damage comes from that anyway.

    So for skills I'm thinking maybe SS/Horn/Jugg/Rallying Cry, or would VB be better than one of the last two? Thanks guys.

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    Right now I have cs, horn,jug and rally cry. It is okay. Rally cry helps the team so I use it. Only having one direct offensive skill is not exciting and vb would help me more but not the team. I'm thinking of trying vb, rally, jug and horn a total support build. See if a charged normal attack is enough or if I need an attack skill. My favorite build so far is vb, jug, horn and chest splitter. Most people balance two defensive skills with two offensive ones. I don't pick more then 4 either seems like a waste of points if you pick 5 when you can only use 4.

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    I've tried Chest Splitter, but it seems it required precise targeting like a Sorc's staff. Whatever damage it might have done also didn't seem noticeable. Maybe I wasn't using it right, or maybe it's because I had crap gear when I tried it.

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    My current build for normal maps:
    Name:  Skill.png
Views: 1480
Size:  284.0 KB

    For Elite maps I plan to swap SS or RC for Jugg. What do you think guys?
    I value power, ambition, and DARKNESS
    Proud member of < Elite Runners >

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    Quote Originally Posted by Ninthplague View Post
    My current build for normal maps:
    Name:  Skill.png
Views: 1480
Size:  284.0 KB

    For Elite maps I plan to swap SS or RC for Jugg. What do you think guys?
    You should keep atleast windmill with jugg

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    Why windmill for Elites? I know windmill is cool, but I don't consider it necessary for elites with good groups where the group's DPS dwarfs anything you can dish out. I'm finding the damage of SS and Glint Aegis proc to be enough damage for hard elites like Underhul.

    SS/RC/Horn/Jugg seemed like overkill at first, especially when combined with Nekro's shield, but in elite Underhul it seems like you can never have too many protections lol.
    Last edited by Nobear; 08-20-2016 at 02:26 AM.

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    I think my build is pretty good for a pve tank using Mythic Aegis.

    Skills: 25 points
    Chest Splitter - 4 (taunt!)
    Skyward Smash - 1, 2, 3
    Windmill - 1, 2, 3 (more taunt!!)
    Juggernaut - 1, 2, 3, 4 (also taunt!!!)
    Vengeful Blood - 1, 2, 3, 4
    Horn of Renew - 1, 2, 3, 4 (crazy taunt!!!!)

    Passives: 20 points
    Strength 5/5
    Armor 5/5
    Damage 5/5
    Intel 5/5

    Masteries: 10 points (very flexible imo)

    Juggernaut 10/10 - if you are focusing on hard elites, 5 secs less on cooldown makes a big difference in the long run.

    Horn of Renew 10/10 - 224 armor for whole party is quite good. But with 3 secs invulnerability, i'm not sure if the remaining 4.5 secs extra armor is worth 10 points.

    Windmill 3/10 - plus 2 additional targets, thus your total will be 5 targets. The idea is Skyward Smash (5 targets) + Windmill (5 targets every sec, thus 15 targets for 3 sec) = 20 targets in 3 secs! The Aegis will proc twice without even using a normal attack with this combo (with approriate mobs concentration).
    7 points leftovers can go to Dexterity 5/5 (gives a bit more hp, dmg, crit, and dodge), Chest Splitter 1st upgrade (+1 target), and Windmill last upgrade (snare).

    Notes:
    In hard elite maps and bosses - CS, WM, Jugg, Horn are a must to keep aggro almost every second! Thats what a tank should aim to do. And support your party with timely Horn.

    In easy maps and tombs - Sky, WM, VB, Horn are good enough. Sky to move faster, VB to hit hard and a bit of mana supply.

    This is just one of many builds out there. Be creative and find your own! And most importantly, have fun! Cheers

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    Quote Originally Posted by Nobear View Post
    Why windmill for Elites? I know windmill is cool, but I don't consider it necessary for elites with good groups where the group's DPS dwarfs anything you can dish out. I'm finding the damage of SS and Glint Aegis proc to be enough damage for hard elites like Underhul.

    SS/RC/Horn/Jugg seemed like overkill at first, especially when combined with Nekro's shield, but in elite Underhul it seems like you can never have too many protections lol.
    if u say u dont need windmill in elites,then u dont know the real power of aegis lmao
    u can make the proc explode 10 times in a row,killing alone hordes of elite underhul

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    Quote Originally Posted by Nobear View Post
    Why windmill for Elites? I know windmill is cool, but I don't consider it necessary for elites with good groups where the group's DPS dwarfs anything you can dish out. I'm finding the damage of SS and Glint Aegis proc to be enough damage for hard elites like Underhul.

    SS/RC/Horn/Jugg seemed like overkill at first, especially when combined with Nekro's shield, but in elite Underhul it seems like you can never have too many protections lol.
    Skyward smash don't have taunt and enough AoE. Aegis proc is cool yeah but extra taunt skills will help more than skyward smash

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    Ok thanks for the explanation guys. The build I had before was SS/WM/VB/Horn, all maxed skills except SS was just 1/2/3. I had 10/10 Horn mastery and 9/10 WM mastery. For passives I had Might, Durable, and extra points in Dex, but it could have alternately been in Int.

    Since I was mostly just doing km3 and easy elites at the time, the build worked for me, but I guess I didn't see the true power of Glint Aegis proc as people say. I suppose I didn't trust that a tank's damage output could ever be good enough to be considered an essential contribution in hard elites running with well-geared sorcs/rogues. But this game is unusual in other ways, e.g. warriors heal, all classes use pets, etc., so I'm definitely also open to accepting that a tank's damage contribution is considered important in endgame.

    So if I understand correctly, you guys are saying that damaging/taunting maximum targets is important not just because it's generally important for a tank's role, but also because the extra DPS from proccing Glint Aegis as often as possible is valuable in hard elites even running with well-geared sorcs/rogues?

    Looks like I'll be rethinking my build then, maybe closer to how it used to be than how I have it now :P.
    Last edited by Nobear; 08-22-2016 at 02:54 AM.

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    Quote Originally Posted by dinzly View Post
    my lvl 56 build for km3 or in any elite maps

    skysmash - upgrade 1,2
    chest splitter - upgrade 1,4
    windmill - full upgrade
    HoR - upgrade 1,2,4
    Jugg - full upgrade
    Vb - full upgrade

    Passive 5/5

    - Durable
    - Might
    - Agility
    - Knowledge

    Mastery 10/10

    -Juggernaut

    -> for km3 or any easy maps only use sky,cs,wm and HoR
    -> for elite use cs,vb,jugg and Hor

    AL Real Tank Ulleros son of Ollerus, descendent of the great Nordr legend, Uller
    Thanks this works great!

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