The proc is ridiculously weak. The curse proc which is supposed to damage the enemy was doing 2 damage per tick in pvp to a tank. The healing was about 40-50 hp and 10 mana per tick, with a tiny range. Utterly insignificant.
I know daggers are meant to be close range, but let's be honest, at least in pvp no rogue goes close enough to use auto attack, and even if they do, they don't waste time using auto attacks.
The nature of the proc needs to be re examined imo, but if that is something devs will not do, the power definitely needs to be buffed. ATM, the only reason to have them is for the crit boost, extra jewel slot and extra awakening spot.
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