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Thread: Dungeon running team team?

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    Default Dungeon running team team?

    Just wondering what some peoples ideal team is for dungeon running?

    I love having

    1 Bear
    3 mages (total) (2 other mages because I am the 3rd one)
    1 Bird


    My rational behind this is,
    3 mages means no one will ever have to re-spawn.
    1 bear instead of no bird and 2 bears because, if you have two bears the pull mobs in different directions and it gets a tad annoying. And I would like to always have a bear to tanking! very useful!
    1 bird because they do massive DPS to a single target, very useful for bosses.

    Whats your ideal team?
    Check out my YouTube Channel if you got the time:SamKimTV

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    Forum Adept ExperimentNebulaCore's Avatar
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    Default oooo

    My ideal tean is all bears. Beakon+stomp one after another. we be a square formation with one bear in center to beakon+stomp than four bear beakon and stomp. Rinse and repeqt
    Last edited by ExperimentNebulaCore; 10-04-2011 at 05:03 PM.
    Aznhmoobyang 66, endgame pvper Aznbboynebula 65, suicidal toon on leaderboard experimentkai 12 pvper and more toons not gonn list

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    Default

    I personally love kinda extraordinary one:

    4 archers and 1 mage.

    When I play I usually play around Guild members and on runs we usually are all potted up. So when birds r potted up we can go like a real death train. Mage is only for backup.

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    Luminary Poster Phoenixking's Avatar
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    Default

    My liking is
    1bear -we just need one to tank
    3birds-cause they all kill fast
    1mage-cause they weaken and buff us and revive us for more unstoppable action
    And i love this because.....they cant kill you if they are dead :P
    When there is too much

    Don't forget

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    Quote Originally Posted by Phoenixking View Post
    My liking is
    1bear -we just need one to tank
    3birds-cause they all kill fast
    1mage-cause they weaken and buff us and revive us for more unstoppable action
    And i love this because.....they cant kill you if they are dead :P
    We have the same base idea :-P except the mages and birds haha
    Check out my YouTube Channel if you got the time:SamKimTV

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    ROFL, you guys don't understand...
    EVERY class contributing is better than one class running a dungeon, simply because every class has strength and weaknesses, and having a variety of classes is better than having five of one.
    The following is considered the OPTIMAL party group, or more as what I do when I farmed Sewers and Nuri's Hallows:
    2 Mages
    2 Birds
    1 Bear

    Reasons being, two mages, in case one dies, and another will be there to revive. Can alternate blessings and heal together.
    ONLY ONE BEAR, more than one can cause Beckon and Stomp mess-ups, especially if done at same time by accident or if there is a "noob" bear.
    Two birds, a party full of birds can easily get GRAVE-STONED, so only two is enough for DPS.
    This balances out each class with recommended proof, and is what I consider the best group.

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    Forum Adept Haowesie's Avatar
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    Default

    Quote Originally Posted by Whirlzap View Post
    ROFL, you guys don't understand...
    The following is considered the OPTIMAL party group, or more as what I do when I farmed Sewers and Nuri's Hallows:
    2 Mages
    2 Birds
    1 Bear
    I like this set up too, I've been in non-elixir PUG group in symphony, and bear, bird and mage sequence of combos just wipes them all out -- with the occasional bad luck timing and bear gets grave stoned

    On a side note, I realise now why symphony is a long map -- the walk gives exact time for when your combo skills are usable again.
    Rasi: Grumpy old arcane mage (AL)
    Haowesie: Confused & oblivious bird (PL)
    Aestrella: Sexy insecure mage wannabe (PL)
    Drearasy: Crazy-eyed dex-bear (PL)

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    Senior Member McBain's Avatar
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    Default

    Yeah, 1 bear, 2 birds, and 2 mages is perfect. 2 Bears can work too, but they have to be able to work together and not get in each other's way. It's just a matter of letting one do the leading and having the other hang back a bit for support to grab some aggro after the first bear has done the beckon/stomp thing. 2 birds also have to be a little bit aware of what the other is doing. Try to get a feel for how the other bird times his combos and such so that you can stagger them, because you can cancel each other's combos out if you're both trying to hit shattering scream at the same time. You'll end up only landing one combo between the two of you, rather than two full combos in succession, which means much more damage, obviously. I don't know much about playing mages, but I would imagine it's a similar situation. Probably have one be more responsible for healing and such, while the other one attacks more, or something like that.

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    Tournament & Ladder Leader Silentarrow's Avatar
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    Default

    My ideal team is:
    PL: 3 birds, 1 mage, 1 bear.
    SL: 3 Engi 1 Op 1 Mando.

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    So what if the mage dies trying to revive the other dead ones?
    /fail
    Uhh, no fail.
    That's when you bring in Flip!

    He's the one man tank, mage, and bird!

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    Banned Otukura's Avatar
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    Default

    Quote Originally Posted by Silentarrow View Post
    My ideal team is:
    PL: 3 birds, 1 mage, 1 bear.
    SL: 3 Engi 1 Op 1 Mando.
    This guy is so smart.

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