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Thread: Someone PLEASE explain Mage Pallys

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    Default Someone PLEASE explain Mage Pallys

    Not trying to hate on people who are. I think Mage Pallys look very cool. But what is the point of a Mage Pally?

    From what I've seen is they have high armor, low AoE, low Dmg, low Dps, and the same basic ~500 health. So the only useful purpose I see is basically as a Armored Healing Tank that has no fire power.

    This does not sound like a very good class set up to me.

    Now before you post please consider that I am not trying to put Mage Pallys down, please try and convince me why you are one and actually back up what you are saying.

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    Default lol!!

    My pallys got 320dps 170armour 26 n24. Regen 30 crit 570 hp n 57k kills to 678 deaths (dungeons not pvp) u tell me thats pretty sweet ratio if u ask me

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    I use a pally as support until I reach a boss then I switch to a dexenchantress for the extra dps, works rather well.
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    yea whole point of the pally is to be in the vanguard, dishing out aggro/aoe damage as much as possible before the heavy hitter arrive, and be in range of the other tanks/rushers of the party to heal and rev nicely.

    i dont know how much the new sets impact it being inactive and all, but all the way to lv50/55 it is a awesome role that deserves respect for keeping the party alive in the most dire of situations. consider it a last chance card. cannot tell you how aweosme it is to be the last one standing in a miscalculated rush/boss (like overlord crit-fest and shadow caves in general), and rev the hell out of it. they will not forget you.
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    Quote Originally Posted by Arterra View Post
    yea whole point of the pally is to be in the vanguard, dishing out aggro/aoe damage as much as possible before the heavy hitter arrive, and be in range of the other tanks/rushers of the party to heal and rev nicely.

    i dont know how much the new sets impact it being inactive and all, but all the way to lv50/55 it is a awesome role that deserves respect for keeping the party alive in the most dire of situations. consider it a last chance card. cannot tell you how aweosme it is to be the last one standing in a miscalculated rush/boss (like overlord crit-fest and shadow caves in general), and rev the hell out of it. they will not forget you.
    Ok thank you for actually explaining!

    OK but right now I am lvl 60 Pure Int. But if I was to make the switch should I do it only if I can afford full Charmin for Str? And do all my stats go on Str? Or is it split 50 50?
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    I think you are mistaken..u say pallys have low dps and crit? When i buff my crit goes to over 100

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    Quote Originally Posted by Spekticle View Post
    Quote Originally Posted by Arterra View Post
    yea whole point of the pally is to be in the vanguard, dishing out aggro/aoe damage as much as possible before the heavy hitter arrive, and be in range of the other tanks/rushers of the party to heal and rev nicely.

    i dont know how much the new sets impact it being inactive and all, but all the way to lv50/55 it is a awesome role that deserves respect for keeping the party alive in the most dire of situations. consider it a last chance card. cannot tell you how aweosme it is to be the last one standing in a miscalculated rush/boss (like overlord crit-fest and shadow caves in general), and rev the hell out of it. they will not forget you.
    Ok thank you for actually explaining!

    OK but right now I am lvl 60 Pure Int. But if I was to make the switch should I do it only if I can afford full Charmin for Str? And do all my stats go on Str? Or is it split 50 50?
    The strongmans set for mage in pvp is REALLY good (Big top is good too, but for some reason I think it's worse on a mage or bird; I'm a bear).

    The stats should be, in my opinion, dual spec between str and int to have some skill power while being able to tank. Or a dual spec between dex and str, if you want to be able to play dex too. Just don't go full str.

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    pallys has high damage
    swords like iceberg frozen longsword gives incredible damage and if u equip to a mage its skill damage will be extremely high

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    Quote Originally Posted by 13lacklegionz View Post
    The strongmans set for mage in pvp is REALLY good (Big top is good too, but for some reason I think it's worse on a mage or bird; I'm a bear).

    The stats should be, in my opinion, dual spec between str and int to have some skill power while being able to tank. Or a dual spec between dex and str, if you want to be able to play dex too. Just don't go full str.
    Thanks for the explanation!
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    Pally's are painfully slow, idc what anyone else says. You don't need a pally build for high armor with the glyph sets. I only use a 58 set at level 60 and I stand pretty well on runs. I was a pally from ao2-the beginning of sewers then ditched to pure when I saw how useless and slow I was (don't say it's about skill, because it was slow. At the time I couldnt affor fortified) sure I had "high armor" but everything was just... Slow. You may appear to have high damage, but your attacks will be misses most of the time (notice how all the pally's on this thread boasting about stats never mention their hit%) it's like having control of a transformer.. Blindfolded. The most optimal build in my eyes, so I speak for myself, is with dex and int.

    Here's my input/build from another thread base on mages survivability in nuri's. :

    Quote Originally Posted by RedRyder View Post
    Just to show, with the right equipment and build, a Mage can have enough armor to not get 1hit KO'd (in my case at least)

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    Equipment:

    Lv 58 wand charmin' set
    Founders helmet
    9armor dex ring.

    Base stats:
    Str - 15
    Dex - 150
    Int - 140

    That grants, as you can see in the pic, 170 armor with no buffs (about 244 with all buffs including mana shield) at level 60. That should all increase your survivability with no lix's
    As you can see, I'm good without a pally build. I use the charmin set exclusively (until I can afford obedience) and I'm just fine. I fit in well with my guilds pwn express runs (super fast runs, usually with just birds and mages) without the "high damage, crit, dps" of pally builds
    Last edited by RedRyder; 10-08-2011 at 08:44 AM.

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    Well i think you are mistaken... Pallys (or pallies, not sure which is right) are very helpful in CTF as they can take the dmg and heal & REV... Great class for team sportz!
    Xazic -- That random warbird.

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    Quote Originally Posted by Xazic View Post
    Well i think you are mistaken... Pallys (or pallies, not sure which is right) are very helpful in CTF as they can take the dmg and heal & REV... Great class for team sportz!
    what about out of pvp?

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    Quote Originally Posted by RedRyder View Post
    what about out of pvp?
    This is what I am talking about. Out of pvp
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    Default Help

    Some knows where is the thing when you forgot password and get a new one

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    Imo, pure int mages are best! They heal ridiculous amounts of health, do crazy damage and do their job best: support. Maybe pallys are OK in a pinch when a bear isn't present but overall; pures pwn! Just my opinion.

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    Outside of PvP pally's aren't very useful IMO. Only in a not all to great group, it can be a useful class to revive everyone in case of a whipeout. They are extremely hard to be killed. But that's about it IMO.

    If you're running in a fairly good group, you should have no problem keeping a pure int alive. And whatever anyone here is telling you about dps and stuff, doesn't really matter. It's your skill dmg that matters. Pure int blows a pally out of the water in killing both mobs and bosses. With the new sets, you also get a decent amount of crit, which means that (while buffed) you'll have a 90 ish % crit, with the dmg of a pure Mage. Try and kill any nuri's boss with a bunch of pally's, it will take forever. pure INT does that way faster. And then I'm not even speaking about heal or hit%. All these things are why, strictly for PvE, and personally, I don't see much use for a pally.

    So basically, as a pure int, you deal way more dmg, your heal is stronger and your spells hit more often. At the cost of that you might die a bit more. So, personally again, I think it boils down to what you really want. Do you want to kill things quick, and heal your teammates as good as possible, or do you just want to stay alive dealing moderate dmg and giving moderate heals to you party members.
    Last edited by JaytB; 10-08-2011 at 05:38 PM.


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    ^^ that only seconds what I said about pally's being useless other than staying alive In pvp. Just as I said, they're painfully slow.

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    siigghh.... pallys at lvl 60 r considered leathel...if they catch u ur a goner...even the noobiest pally will easily kill a bird or mage.....the only problem is str vs str.....and 1v1..in ffa they will own... and its best to go str dex for pally,bear,and bird.

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    Quote Originally Posted by largecommand View Post
    siigghh.... pallys at lvl 60 r considered leathel...if they catch u ur a goner...even the noobiest pally will easily kill a bird or mage.....the only problem is str vs str.....and 1v1..in ffa they will own... and its best to go str dex for pally,bear,and bird.
    Read what the op said:

    Quote Originally Posted by Spekticle View Post
    This is what I am talking about. Out of pvp


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    Quote Originally Posted by largecommand View Post
    siigghh.... pallys at lvl 60 r considered leathel...if they catch u ur a goner...even the noobiest pally will easily kill a bird or mage.....the only problem is str vs str.....and 1v1..in ffa they will own... and its best to go str dex for pally,bear,and bird.
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