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Thread: Support Mage end game

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    Default Support Mage end game

    AL Mage class is unique in the fact it is the best support role in the game with it's heal with mana power, plus crowd control. It's a true help in end game. Here is my support Mage stats and powers. U can switch the ice for lighting if you prefer. But I feel ice is the better of the two in the control department.

    Guild - Awakening

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    Senior Member avikk's Avatar
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    Please do nott run without Time Shift mastery.

    Also please do nott run with Lifegiver in PvE, it does notthing to help the party. Look up the thousand other threads in this section arguing about why heal mages are awful in PvE.
    Difference between a well dressed unicyclist and a badly dressed bicyclist?attire

    Lennon wasn't the only one :s

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    Lifegiver is probably the best support power in the game... It gives back mana as well as health so you can hold those potions.

    P.S. point we in one of the relevant posts about life giver. I would like to see the reason.

    Guild - Awakening

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    Forum Adept Serillia's Avatar
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    Quote Originally Posted by Allset View Post
    Lifegiver is probably the best support power in the game... It gives back mana as well as health so you can hold those potions.

    P.S. point we in one of the relevant posts about life giver. I would like to see the reason.

    Guild - Awakening
    It aggros every mob around you towards you. So, even though you see your hp shotting upto 100%, it'll come back down doubly fast if you're in high-end maps because every mob will target you, if you use lifegiver. Aggro'ing is usually a tank's job, since they have the hp and armor to take hits

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    Senior Member alxe's Avatar
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    You can suppourt your party by useing fireball,timeshift and well...staying alive. Useing lifegiver in PVE gonna aggro all mobs on you which means you will probably die and your party will lose the CC. I do play my mage more of a suppourting role by useing TS, FB and IC plus useing pets like nilbog/slink/breeze and dragon hunter on bosses and it works just fine

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    an alxe

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    Clock with 10/10 mastery, try it and you'll never go back

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    ^ works great for damage and crowd control... I see how life giver attracts a lot of attention from mobs but I still feel it is worth it for the group.

    Guild - Awakening

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    Heal can be effectively ran up to elite glintstone and in gy without dying, two mages + 1war+1 rogue is gg team.

    Mages can get close to 7k hp while going full int with certain equips and pet(using 61leg weapon aswell so you retain damg). Not a tank but...

    A proper team can demolish any pull up to/and elite glint in seconds, and if everyone does their job correctly and have proper pet AAs they will be stunned 100% of the time before they are cleared. I see no reason to worry about getting aggro until elite underhul and maus.

    Believe me, i understand why mages shouldnt really use a skill that causes more threat than tank skills but it doesnt really matter as the mobs wont have a chance to hit.

    I think you should judge each healing mage different as most of them arent timing nor positioning themselves correctly and some of us dont die if each class does their jobs. In above stated, i get to actually feel like a mage and heal -_- since we dont get resurrection skill :/

    I run hybrid anyways so i switch accordingly. Heal is not a must have but if you have brains it wont get you slaughtered but in elite under and maus.

    I find myself running heal more as we aquire more power from all the awakens thrown our way.

    Mobs are getting easier to clear so the threshold of heal being "ok" to use is rising(if not heal, most go shield),

    This is my opinion and i run strictly pugs (no guild for a month or so). I may (in the maps i stated) see 1 person die from mobs every 5 or so runs when i use heal.

    Thank you much for your time, Cya around .

    Ign: Archonmage

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    Shield, 10/10 gale, 10/10 time shift, lifegiver still my best

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    Just what u want its all up to you .

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    I disagree: Support mage should not use LifeGiver skill: It is a PVP skill (where you can't use pots) and should not be used in end game PVE (where you can use pots).
    Your party does not need that 50 mana from lifegiver when they are spaming pots, support mage should know how to CC and keep their DOTS up. Most importantly LifeGiver is a skill that steals agro, so your tank have to taunt the mobs back every-time you use that skill, or just have to let you die.
    You will say, I can stay alive even if I steal agro... Well I ask: can you steal agro and hold it like a tank? No you can't, there is a reason different roles are given to different classes.

    The support build should be:
    Sheild 4/5
    Fire/Ice 4/5 (Fire for extending your flame staff damage and DOT / Ice purely for DOT+CC)
    Gale 4/5 (for CC and 50%Armor boost) Mastery 10/10 (Removed all de-buffs)
    Time 4/5 (Best mage skill for Crit damage + DOT + CC) Mastery 10/10 (Freezes enemies for indefinite time)

    The only scenario I believe its OK to use LifeGiver skill in PVE is either when you are doing low level maps or when you are farming.

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