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  Click here to go to the first Dev post in this thread.   Thread: Forgotten Ruins difficulty level raised?

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    Senior Member ilhanna's Avatar
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    Default Forgotten Ruins difficulty level raised?

    Yesterday the mobs have yellow dot on their hp bar, after Friday update it's orange so supposedly they're three levels higher than me. They're harder to kill, I died more soloing, and all that rl swearing and wanting to hurl my device against the wall only resulted in a single magna. Is this intended? If it is, it just makes artifact farming that much more frustrating and far less appealing.

    Also, Ruins doesn't have other perks other maps (which we can enter for free) have. Nature jewels? Really? The mushroom chests give junk. Can't the mobs or the chests at least drop magna or věctus to the rate of, say, planar essence?

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  3.   Click here to go to the next Dev post in this thread.   #2
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    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    Last edited by Lojack; 05-19-2017 at 04:52 PM.
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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Lojack View Post
    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    OK thanks. I was looking for hotfix or update thread about this because the News in game isn't clear about what you mean with the second fix to the artifact system.

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    wow, it's orange now? then isn't it more reason to add more like elite-loot in this map?
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    Quote Originally Posted by Lojack View Post
    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    Does this mean I can wait half a day to find a party for my lower level toons or solo them even though the map scales for 3 (or 4 who knows)?

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    Senior Member stricker20000's Avatar
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    To be honest., at the current state of the new content its completely useless to farm it. You need like 20 runs to get one rune and then u get 170k for it cuz its 50 plat. It's a pure plat thing. Just impossible to farm 620 runes. No other word than IMPOSSIBLE can describe this.
    We need party-option for raid! :P

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    Quote Originally Posted by Lojack View Post
    Is this intended?

    Yes, difficulty adjusted since it's now a multi-person dungeon.
    Did I missed it? I think this should be properly announced that it's no more solo map.
    And what about kt4mob kills? And elite king not counted as boss but kt4 boss does.

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    Quote Originally Posted by stricker20000 View Post
    To be honest., at the current state of the new content its completely useless to farm it. You need like 20 runs to get one rune and then u get 170k for it cuz its 50 plat. It's a pure plat thing. Just impossible to farm 620 runes. No other word than IMPOSSIBLE can describe this.
    I don't think you understand the definition of the word: Impossible.
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    Quote Originally Posted by Justg View Post
    I don't think you understand the definition of the word: Impossible.
    Well ofc you can farm for 4 years if u want to, good luck.
    We need party-option for raid! :P

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    Quote Originally Posted by stricker20000 View Post
    Well ofc you can farm for 4 years if u want to, good luck.
    I've told you billions of times not to exaggerate like that...
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    Quote Originally Posted by Justg View Post
    I've told you billions of times not to exaggerate like that...
    Average Player does (if he would do it every day) the 3token daily + one time the hourly quest. That makes 4 tokens per day. Each run you get 1 Fragment, rarely 2 or even a few more. However you can say that in average you get 5 fragments per day.

    --> 5 days for 1 rune
    --> 1550 days for 310 runes (you need 620 runes for arcane, 310 each type so lets suppose u do that daily on main and twink)

    --> 1550days/365days = 4,25 years
    We need party-option for raid! :P

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    Quote Originally Posted by stricker20000 View Post
    Average Player does (if he would do it every day) the 3token daily + one time the hourly quest. That makes 4 tokens per day. Each run you get 1 Fragment, rarely 2 or even a few more. However you can say that in average you get 5 fragments per day.

    --> 5 days for 1 rune
    --> 1550 days for 310 runes (you need 620 runes for arcane, 310 each type so lets suppose u do that daily on main and twink)

    --> 1550days/365days = 4,25 years
    Lmfao...

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    Quote Originally Posted by stricker20000 View Post
    Average Player does (if he would do it every day) the 3token daily + one time the hourly quest. That makes 4 tokens per day. Each run you get 1 Fragment, rarely 2 or even a few more. However you can say that in average you get 5 fragments per day.

    --> 5 days for 1 rune
    --> 1550 days for 310 runes (you need 620 runes for arcane, 310 each type so lets suppose u do that daily on main and twink)

    --> 1550days/365days = 4,25 years
    You're talking about reaching the arcane artifact? The ultimate farming goal in the game now? And you're saying you'll do only 1 hourly quest per day? You reach your numbers by being far too pessimistic and lazy. The average player can farm other stuff and BUY the arcane artifact when its reached. This is for the hardcore players. A definite goal to farm. It is not "IMPOSSIBLE" because it can be achieved. Merch and buy higher tiered artifacts from cs. You're talking about farming everything from scratch. Yes that will require a buttload of farming. Which is what keeps the game interesting.

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    don't need to be a genius to see that it will need effort worth across seasons to get the item, either time to farm, or gold that is saved for seasons.

    devs can argue that it is designed to be acquired in multiple season, but the item is lvl60, which is the current cap. devs can also say that they won't release any new upgrade/tier to arcane artifact for years, but that will be an extremely slow itemization. even though people like long-lasting over-powered items, but i'm not sure it's okay to tell them they won't get anything new (artifact) in years.

    devs can also argue that it's actually a collaborative farm in multiplayer game, but how many people or casual players play this game to fully farm for others? and how much percent player base devs wanted to enjoy this item at the end of season? 1%?

    and devs should know that the player you think is over-exaggerating is one of the few players who keep patiently farming for banished set across seasons

    anyway, i'm pretty sure that the new content is not attractive to casual players.
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