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  Click here to go to the first Dev post in this thread.   Thread: 2018-09-07 Content Update (258501)

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    Spacetime Studios Dev TzatOps's Avatar
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    Default 2018-09-07 Content Update (258501)

    + Fixed issue with Churro's activated ability.
    + Fixed issue that prevented you from dismissing Churro.
    + Adjusted Burning Scarecrow banner placement.
    + Adjusted Hydra class buffs to avoid stacking issues.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    A

    Sent from my Redmi Note 4 using Tapatalk

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    Thank you for the prompt response

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    Senior Member Ticklish's Avatar
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    Can you please specify what adjustments are made on classes? Thank you!

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    Senior Member intizamfamily888's Avatar
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    Heard theres a bug with the new lock recipes aswell.

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    What is the use of this quest when I can craft unlimited locks with single recipe hope its a bug or rip new locks prices

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    Harvest horn loot isn't a motivation to keep playing event, compared to other events this one give a minimal profit and the drop of horns is basically gold or ankhs i don't see (random) based loot from horns. or chests don't wamt hurth devolpers feelings but looks very rigged.

  9.   Click here to go to the next Dev post in this thread.   #8
    Design Department Cinco's Avatar
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    Quote Originally Posted by deathhbringer View Post
    What is the use of this quest when I can craft unlimited locks with single recipe hope its a bug or rip new locks prices

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    This will be fixed. Crafting of the Great Harvest Locked should consume the recipe you get from Fabula... or otherwise there is no point to repeating the quest ;-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Senior Member Gaprisha's Avatar
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    Can you reduce that big yellow button as well? Thanks!!Click image for larger version. 

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    meep meep

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    Quote Originally Posted by TzatOps View Post
    + Fixed issue with Churro's activated ability.
    + Fixed issue that prevented you from dismissing Churro.
    + Adjusted Burning Scarecrow banner placement.
    + Adjusted Hydra class buffs to avoid stacking issues.
    Previous banner position is better for me, especially for war or rog where it's perfect, not to high like now :/

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    + Adjusted Hydra class buffs to avoid stacking issues.

    This does put a smile on my face......

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    Senior Member intizamfamily888's Avatar
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    Quote Originally Posted by Marosok View Post
    + Adjusted Hydra class buffs to avoid stacking issues.

    This does put a smile on my face......
    I dont get this. What happened there?

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    Quote Originally Posted by intizamfamily888 View Post
    I dont get this. What happened there?

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    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).

  16.   Click here to go to the next Dev post in this thread.   #14
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Marosok View Post
    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).
    It's 10% bonus for Warrior, 5% for sorcerer. We'll see how it goes and they may need further adjustments.

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    Quote Originally Posted by Marosok View Post
    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).
    250 dmg does nearly nothing for tank it would need to be an insanely high % dmg similar to warrior free for all pvp map (probably higher even tbh) to even come close to balancing warriors and even then it probably won't matter much because of long cooldowns of skills.

    Better idea would be to make it so tank is needed in hydra not for dmg but for taking aggro. Maybe add an unavoidable attack like the skulls in infested swamp or on hugal in underhul map 2,but make it 100% unavoidable. Make it so glow/nekro/mage shield and other shields won't stop it and make it a one shot kill for mage and rogue so you are forced to bring tank in raid.

    I can do hydra with my rogue that has only legendary gear and excellent finesse jewels with no deaths pretty easyily now so no reason to use my tank that is near max gear.

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    Quote Originally Posted by Thewolfbull View Post
    250 dmg does nearly nothing for tank it would need to be an insanely high % dmg similar to warrior free for all pvp map (probably higher even tbh) to even come close to balancing warriors and even then it probably won't matter much because of long cooldowns of skills.

    Better idea would be to make it so tank is needed in hydra not for dmg but for taking aggro. Maybe add an unavoidable attack like the skulls in infested swamp or on hugal in underhul map 2,but make it 100% unavoidable. Make it so glow/nekro/mage shield and other shields won't stop it and make it a one shot kill for mage and rogue so you are forced to bring tank in raid.

    I can do hydra with my rogue that has only legendary gear and excellent finesse jewels with no deaths pretty easyily now so no reason to use my tank that is near max gear.
    Ok 10% not 250 dmg same thing though it won't matter.

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    Senior Member Jairus980's Avatar
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    Quote Originally Posted by Futumsh View Post
    It's 10% bonus for Warrior, 5% for sorcerer. We'll see how it goes and they may need further adjustments.
    If increasing damage for each class, it will end up on just high damage and speed killing, then no point on tuning up hydra.

    Increasing damage won't help as the map is mainly for dps. Best is too improve mechanism like those nekro, cottonkill or glow shield to be every effective.

    It has to be like infested which the skull is there for war, clouds for mage with ffs, and rogue to target boss.

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    Quote Originally Posted by Jairus980 View Post
    If increasing damage for each class, it will end up on just high damage and speed killing, then no point on tuning up hydra.

    Increasing damage won't help as the map is mainly for dps. Best is too improve mechanism like those nekro, cottonkill or glow shield to be every effective.

    It has to be like infested which the skull is there for war, clouds for mage with ffs, and rogue to target boss.

    correction:
    Increasing damage won't help as the map is mainly for dps. Best is too improve mechanism like those nekro, cottonkill or glow shield to be less effective.


    guys, let me know how to edit post.

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    Quote Originally Posted by Futumsh View Post
    It's 10% bonus for Warrior, 5% for sorcerer. We'll see how it goes and they may need further adjustments.
    Lol i was thinking about 70%
    But 10% better than nothing

  23.   Click here to go to the next Dev post in this thread.   #20
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Gaprisha View Post
    Can you reduce that big yellow button as well? Thanks!!Click image for larger version. 

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    This is fixed if you patch.

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