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Thread: Devs pls fix arcane sword

  1. #1
    Forum Adept Girthz's Avatar
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    Default Devs pls fix arcane sword

    Problems with the sword
    1. Its bugged when the vortex is spawned it pulls the caster
    2. The planar vortex pulls better then the arc wep(by planar vortex i mean the proc from planar club not planar arena)
    3. Drains caster's mana when using charged auto attack (takes atleast 5% mana per charged auto attack)

    I suggest making the pull stronger not allowing speed set to counter just my opinion

    Keep this thread drama free

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    Last edited by Girthz; 07-18-2017 at 04:05 PM.

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    Senior Member Spell's Avatar
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    +1 death to speed nabs

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    Honestly, the Guard is so good that i did not bother to test this much, but i will tomorrow.

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    Like to have some kind of review of both ac weapons if possible :-)

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    I don't know about the swords bugs, but designing it so that it ignores speed set is unfair simply because players are paying for that extra speed with reduced stats.

    If you want to use to counter speed set, adding some sort of slow would be more fair, that way it does somewhat neutralize speed set, but only temporarily, and it can be countered by stun immunity skills.

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    The vortex itself is unnoticeable can Dev improve the visual effect as well. Compared to the Guard Proc which looks like an Dragonsword Proc.
    Last edited by Pyramuson; 07-18-2017 at 06:46 PM.

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    Forum Adept Girthz's Avatar
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    Quote Originally Posted by Kingofninjas View Post
    I don't know about the swords bugs, but designing it so that it ignores speed set is unfair simply because players are paying for that extra speed with reduced stats.

    If you want to use to counter speed set, adding some sort of slow would be more fair, that way it does somewhat neutralize speed set, but only temporarily, and it can be countered by stun immunity skills.
    It wont hurt the speed set at all the proc is too short but the way the proc was designed​ its meant to pull players without speed set making the proc useless.. 99% of pvp uses speed

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    Quote Originally Posted by Girthz View Post
    It wont hurt the speed set at all the proc is too short but the way the proc was designed​ its meant to pull players without speed set making the proc useless.. 99% of pvp uses speed

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    Then the range, the size of the vortex, and/or the suction power should be increased. I really don't think it should ignore the speed set.

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    Dagger as well:

    Arcane dagger 66:
    1). Change proc to happen when taking damage...seriously, you were extremely considerate on the mage gun proc
    2). The shield visuals linger for a long time after the shield has been broken...limiting the chances of another shield
    Last edited by Perceval; 07-17-2017 at 02:40 AM.

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    Forum Legend Zeus's Avatar
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    It becomes proc based pvp instead of speed based pvp if you set the vortex to ignore speed. Speed is an issue, yes, but one that should be countered by fixing the servers to actually handle the speed that speed set produces.
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    Quote Originally Posted by Spell View Post
    +1 death to speed nabs
    Dont u use speed set?😂😂nab jk

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    Senior Member Spell's Avatar
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    Quote Originally Posted by You Mad Or Nah View Post
    Dont u use speed set?����nab jk
    Huhu to kill tha nabs you must become the nab :P

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    Quote Originally Posted by Spell View Post
    Huhu to kill tha nabs you must become the nab :P
    Words to live by

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    Arcane's blade lv66 proc is awful in comparison with the aegis proc. Sts please fix this. Make it to pull mobs stronger or something else , idk. Any improvement will be acceptable.

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    sword proc is like 2-3 sec.

    its said when active, the nightmare vortex can pull enemies in range and damage them.

    but based on testing it pulls the caster also.

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    It would be nice if it had a better pull and longer range. If it damages them when pulled I can't see it. Sword should do more damage then shield. That is the trade off right? More damage less armor.

  21. #17
    Forum Adept Girthz's Avatar
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    UPDATE: also sword drains caster's mana when charging sword
    Drains like 5%ish of mana per charge

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    Sword proc is also damaging teammates from time to time. Check on this please.

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    I've been looking for the post that says thank you for fixing the arcane sword but haven't found it yet. Thought I would just post here.

    THANK YOU for fixing the sword, I love it. I did a test run earlier and it worked great. I even saw the damage the pool made.

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  25. #20
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    Quote Originally Posted by capeo View Post
    I've been looking for the post that says thank you for fixing the arcane sword but haven't found it yet. Thought I would just post here.

    THANK YOU for fixing the sword, I love it. I did a test run earlier and it worked great. I even saw the damage the pool made.
    YES! same. now i love PVE more. xd. it pulls like crazy in pve map. xd

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