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    Design Department Cinco's Avatar
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    Good write-up (as usual). Unfortunately it presupposes that there is a distinction between weapon damage and skill damage.
    While these distinctions are a feature of games like Arcane Legends and Pocket Legends Adventures, the concept of 'damage' is singular in the original Pocket Legends.
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    Senior Member Waug's Avatar
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    Quote Originally Posted by Cinco View Post
    Good write-up (as usual). Unfortunately it presupposes that there is a distinction between weapon damage and skill damage.
    While these distinctions are a feature of games like Arcane Legends and Pocket Legends Adventures, the concept of 'damage' is singular in the original Pocket Legends.
    Dang, This is what I always feared that gun damage is not contributing well to skill damage due to the fact that how skill damage is dependent to weapon damage in PL mechanics that I'm totally aware.

    But I still believe it's possible in different but simple way. Increase damage as set bonus (gun set bonus) just for an example (not actual numbers) if we add 100 damage as set bonus, we will get +100 dmage to all skills and +100 dmg to auto damage of gun.

    Now if we come to the actual numbers that I talked in my original post, we need to decrease something like 700+500 gun auto damage and increase the gun set bonus like 500, this 500 damage should contribute to auto damage and skill damage equally, meaning ultimately auto damage will end up loosing only 700 and skill damage will end up gaining ~500. I changed the number from 400 to 500 because when we are decreasing the auto damage, we are gonna loose some skill damage too. The set bonus should be exclusive to gun set bonus so that it doesn't interfare 4pc set bonus!

    Ultimately you have far more in-depth knowledge than me and such things, I'm sure you'll come up with a solution, thanks for your time and interest.
    Last edited by Waug; 12-06-2017 at 12:16 AM.

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    Quote Originally Posted by Waug View Post
    Dang, This is what I always feared that gun damage is not contributing well to skill damage due to the fact that how skill damage is dependent to weapon damage in PL mechanics that I'm totally aware.

    But I still believe it's possible in different but simple way. Increase damage as set bonus (gun set bonus) just for an example (not actual numbers) if we add 100 damage as set bonus, we will get +100 dmage to all skills and +100 dmg to auto damage of gun.

    Now if we come to the actual numbers that I talked in my original post, we need to decrease something like 700+500 gun auto damage and increase the gun set bonus like 500, this 500 damage should contribute to auto damage and skill damage equally, meaning ultimately auto damage will end up loosing only 700 and skill damage will end up gaining ~500. I changed the number from 400 to 500 because when we are decreasing the auto damage, we are gonna loose some skill damage too. The set bonus should be exclusive to gun set bonus so that it doesn't interfare 4pc set bonus!

    Ultimately you have far more in-depth knowledge than me and such things, I'm sure you'll come up with a solution, thanks for your time and interest.
    They shud hire u

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