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    Senior Member Waug's Avatar
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    Exclamation How to BALANCE pure stat guns WITHOUT nerfing it!!!

    Pure stat guns could be much more popular rather than infamous, if it had correct stat rather than high amount of auto damage & I'm gonna discuss that how it could be possible. It has high amount of auto damage as everybody knows, I didn't need to post the pictures but lets do it first -

    Name:  Gun auto.png
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    Compare to -

    Name:  Talon auto.png
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    But the real problem lies in here [watch out the blast damage value equipping pure stat gun for reference] -


    Name:  Gun blast.png
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    Which is pretty much lower than a 4pc talon set -


    Name:  Talon blast.png
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    Which makes all guns auto dependent and much less skill dependent. In general 3pc sets (eg gun set) should have more damage than 4pc sets because 3pc is for more damage and 4pc meant to be tankier, this was always been the case unless some odd and rare cases.

    Solution - This is not nerfing, it's balancing. Decrease auto damage from all stat guns (minus 700 would be comfortable) AND increase skill damage, I'd say +400 AT LEAST to make it competitive with 4 pc sets. Rhino stat gun would require abit more auto damage reduction among all the classes as it makes highest amount of auto damage, whatever the reason is, the buff, the gun itself eg rhino makes highest auto damage and that far more than anything else.

    If it's competitive with 4pc sets in this way, I bet it would be more popular and more people would use it. Also it would not be infamous and game breaking like the way it is now.
    What more? it can balance out the whole pvp aspect.
    Last edited by Waug; 11-20-2017 at 06:55 AM.

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