here is a suggestion from dakkine about attributes and classes.


This might be a little more off in the future but, sounds like fun for players and a money maker for spacetime...

How about making the warrior a little more like a paladin, with some decent self heal skill and maybe a strong shielding (+defense) skill, this would be nice since the war is kinda lame past lvl 13.

Also, everyone loves a thief/assassin class. duel wield daggers, higher % for loot, steal gold, invisibility...

After these new classes the next major update would require maybe 2 new attributes. This would take a little thinking, but the 3 right now could easily be spread out a little more. This would give every character a little more variation and allow for more customized builds.

maybe...

STR
Strength still increases hp
hp regen
damage is more for 1H weps
also slightly for all base damage

DEX
hit %
affects crit
more damage for ranged, 2H weps, duel wield...

AGI (agility)
overall movement speed
attack speed
dodge
slightly improves crit

INT
same old basicaly
magic damage
mana pool size
mp regen

FOC (focus)
slightly improves both hp and mp regen
faster skill cast rate (maybe even skill duration)
very small + hit% and + crit%