Quote Originally Posted by Blazerland View Post
I will give this build a try. Thanks for sharing.
You're welcome!
Quote Originally Posted by PsychoNuke View Post
I thought of resurrecting my warrior, so I ended up getting here. I like your style of writing, keep it up.
Just few notes for end game warrior in general: Taunt is not optional. Warrior is a tank class, it's core responsibility is to agro the mobs and keep party safe. As taunt only works in PVE, it is not required in PVP.

This is my preferred tanking build:
  • Chest Splitter (Agro better than skyward smash, can dot multiple targets and interrupt enemy spells)
  • Juggernaut (10/10 mastery) To hold the agro.
  • Windmill (10/10 mastery) A must skill, taunts the most no. of mobs.
  • Horn of renew (Always charged to shield the party)


All Passive 5/5, except Crit and Speed. Feel free to skip 5/5 Dex passive as well, warriors do not require dodge but it being secondary stat gives 5 health for every point. So you get like 125 extra health. Use those points in mastery

Rotation:
Initial pull: Auto attack and Chest Splitter.
Once mobs gets threat, use windmill to group them and increase threat.
Use Juggernaut to hold the agro.
Use Horn of Renew to shield the party and refresh your threat on mobs.
Use Chest Splitter, then windmill... round and round
Interesting build!