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  Click here to go to the first Dev post in this thread.   Thread: Maus After Update

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    Default Maus After Update

    Has anyone noticed maus being more difficult? I’m getting pushed, stunned, and cursed like crazy, it seems, after update. Maybe it’s just me but I was talking with some guildies, a mage and rogue, and they noticed differences too.

    Maybe it’s just the lag? I hope to see you all in game and goodluck!

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    Senior Member Kakashis's Avatar
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    Doesn't feel much different to me. U need a stronger team
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Senior Member Susanne's Avatar
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    Feels different to me too. All in one 'strong' party got one shot.

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    Senior Member Flamesofanger's Avatar
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    It's just bad luck, better luck next time then.

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    Seems it has buffed up a bit (primarily speaking of Graveyard), and it's a good thing.....


    Now that it's buffed and you cannot just effortlessly cut through it no matter your build (primarily speaking of Graveyard), ,maybe people will begin to see the errors in things like "using deary ring", "warriors waiting for mages to pull, lead, taunt", "mages breaking up well packed together mobs with GALE", "using speed sets to uncontrollable break the speed limit with a complete lack of mob mechanics in mind" (it's like they just put on the speed sets and then they just "VroomIGoRealFast (lol))..............

    +1000 to Somberholt buff..................

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    Thanks for the feedback everyone, maybe I’m just seeing things 🤩

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    Senior Member Azerothraven's Avatar
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    I feel mob definately is fine but feels like a gl needs a buff

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    Mabye m7 is on the way? Thats why its a little harder?
    people don't want to hear the truth because they don't want their illusions destroyed

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    Maus 7 would be sick! Make it like a giant treasure room like a maus Deary Island! 😛

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    Hi Ucam (:

    I ran maus 5/6 quite a bit yesterday with mixed parties. Only thing I noticed was the maps were bigger, and maybe an extra mage in a mob here or there.

    As far as you getting pushed and stunned, I think its in the mechanics of the parties you were in. There are so many elements that can make the maps feel more difficult, from bad timing of skills, lacking the proper pets, weaps used, and party make up.

    Many rogues I have seen use dragon daggers. They just run to the middle of the mob and charge auto to stun lock the mobs. Then they stay there until the warrior and mage(s) kills the biggest threats in the mobs.

    When really should take out the biggest threat first, and let the mage(s) in party to CC. Because really, whats a party worth if its entire dmg got nerfed by the witches? Or the 1/2 the party getting stunned in a group giant baddies?

    Everyone runs different, but when a party works well together, and knows their job, the maus maps are extremely fun and rewarding.



    Avy
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    I ran today and I agree with the party skills makes a difference. I also think that the game was really laggy.

    I tend to play with a “flow” and rhythm. When I’m running with Feb, Susie, Eleasah, Billanouse, or Friasihabu; it’s lights out, love my guild mates. There’s a familiarity and they put up with my bad jokes!

    I’m best when I’m in my mode and I think the lagging as threw me off. I was better today. Thanks everyone and shout out to Extreme Legion!

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    Thankyou Cam. Yes..we know each others ways and it's got to the stage where we are practically telepathic. Great teamwork is essential and it's what we have. P.S. There's nothing wrong with your legs..they can't half shift.

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    Maybe curse got more OP than usual but dunno..

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    There is a lot of mages. The worst I’ve seen is 2 witches, 3 mages and two giants in a mob. Talk about ridiculousness, omg!

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    Quote Originally Posted by Azerothraven View Post
    I feel mob definately is fine but feels like a gl needs a buff
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    nononononono

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  19.   This is the last Dev post in this thread.   #16
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    Somberholt / Mausoleum difficulty hasn't been touched in quite a while
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    Need Help? Please visit our Support Website at http://support.spacetimestudios.com

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    Thanks Lojack! Always good to hear straight from the horses mouth. Have a great weekend!

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    Fav dev since day one, God bless you.

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