Page 7 of 10 FirstFirst ... 56789 ... LastLast
Results 121 to 140 of 193

  Click here to go to the first Dev post in this thread.   Thread: Dev Blog: Regarding Weapons that deal a % of an enemy's health

  1. #121
    Senior Member
    Join Date
    Sep 2014
    Location
    Washington, DC
    Posts
    1,789
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    316
    Thanked in
    238 Posts

    Default

    Quote Originally Posted by Justg View Post
    You are going to be OK shadowfaux. We'll always do our best to keep you informed here but sometimes we do change our mind for the better of the game.

    You are here getting "insider" information to help you speculate on the market, if this goes awry every now and then that is part of the deal.

    And yeah 420 yo.
    Precisely....

    Official Signature Of Dot Com Entertainment

  2. #122
    Member
    Join Date
    May 2016
    Posts
    96
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    39
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Justg View Post
    You are going to be OK shadowfaux. We'll always do our best to keep you informed here but sometimes we do change our mind for the better of the game.

    You are here getting "insider" information to help you speculate on the market, if this goes awry every now and then that is part of the deal.

    And yeah 420 yo.
    Okay, it doesn't seem like inside or information when it's posted on an official Forum by one of the head Developers. But I can live with it. I'm not angry or upset, I'm not even trying to start any drama. I'm just stating what I think is a valid point for the future. The one thing I did have a problem with is the fact that the dragon staff was deemed necessary to run mausoleum. And its lack of availability made the price of said item go out of control . It seems to be a failure on the game's part to have a weapon that was 20 levels old being a necessity to run the most current maps. But now that this has been brought to light, and you guys seem to be listening to the players, I hope that the situation like that won't happen again.

    Sent from my SM-J727T1 using Tapatalk

  3. #123
    Forum Adept
    Join Date
    Jun 2015
    Posts
    426
    Thanks Thanks Given 
    524
    Thanks Thanks Received 
    27
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Fyrce View Post
    It IS good for new equips and new weapons to be useful in new content. So yeah, limit life for old equips.
    Dont you like to have the choice what gear you use instead of always the newest?

    the stats are gonna be better anyways, why outdate old gear? I mean whats the point?

    just take a look at rogs. dragon daggers have a unique proc which makes them outstanding for stuns. then look at immo bow, shivs. Imo the variety of good weapons which suits your playstyle make the game great. want dmg and fight close, take shivs. want cc take drag dag. want outstanding boss dmg, take immo bow.

    of course the new gear has to be good in some other way. bt outdating gears is wrong imo, same with only new weapons proc in new maps. makes no sense to me.


    edit: this is not directly related to the thread, i do see why ds is getting nerfed.
    Last edited by Lolifee; 02-21-2018 at 06:39 PM.

  4. #124
    Senior Member Azerothraven's Avatar
    Join Date
    Aug 2016
    Location
    Melbourne, Australia
    Posts
    3,211
    Thanks Thanks Given 
    365
    Thanks Thanks Received 
    652
    Thanked in
    366 Posts

    Default

    Change announced - players go crazy and want change
    Change is brought - players go crazy and want original change.

    I dont understand human beings!

  5. The Following User Says Thank You to Azerothraven For This Useful Post:


  6. #125
    Member srazman's Avatar
    Join Date
    Nov 2014
    Posts
    152
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    17
    Thanked in
    15 Posts

    Default

    Once upon a time... rogue needed in every boss fight especially during the Halloween event boss 'Paracelsus'. Everyone will leave the map if there is no rogue available. Golden ages of rogues. Because Paracelsus so hard to kill, maybe sts revamp the mechanic so any 'pug' can kill him for the event to be doable for the community. Rogue as a single dmg dealer aiming to kill large health point bosses where the holy grail of lootable items, everyone seems to create a rogue character. We can see the bosses HP bar drop drastically whenever the rogue presented. As level caps risen, somehow the rogue 'bosses hp bar reducer' slowly lost in time. It is something limiting the rogue to do the damage like it was. Bless with superior crit seem no effect anymore. Especially in somerholt maps, all bosses seem way out of 'prime fun time limit' to kill. So we all seeking for other alternatives, the answer is lies within 'Dragon Hunter Staff'. That staff is a blessing to all arlorians.

    Arlorians will survive without 'Dragon Hunter Staff', one hero falls there is always another hero will emerge...

    PS: Back then the charged aim shot not simply spam blindly, rogue see and feel the opportunity to land the hit, that is with the help of mighty resilience fellow warrior to hold the bosses which leave the sorcerer help healing and unbinding incoming spell for them to breath calmly till the battle ended.

  7. #126
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    IMHO people sold their dragon staff because they misunderstood the thread. I kept mine, because I understand that even after the cap it is the only %dmg proc weapon I own which is effective against a boss. I saw many drag staffs posted in CS from same players (may be merch) - and was happy that finally its out of their stash and people can buy them at the actual intended price.

    Before blaming the forum you must ask yourself why you took a hasty decision of selling the item. Was it useless to you now? Did you have an alternate weapon that was better? Or you just didn't want to loose gold?

    If you think that the staff is nerfed then it is not, it is just set to its actual level (which was long due).
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  8. #127
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    If you think that the staff is nerfed then it is not, it is just set to its actual level.
    "As a rough value while testing It looks like the proc will deal around 1/3 as much damage as it currently does"
    - Vroom

    Eh?
    Last edited by Suentous PO; 02-21-2018 at 09:58 PM.

  9. #128
    Luminary Poster Fyrce's Avatar
    Join Date
    Aug 2010
    Location
    Sanctuary
    Posts
    5,111
    Thanks Thanks Given 
    2,974
    Thanks Thanks Received 
    766
    Thanked in
    549 Posts

    Default

    Normal. You can watch it in the news every day.
    Another basic human fallacy: that humans think.

    Quote Originally Posted by Azerothraven View Post
    Change announced - players go crazy and want change
    Change is brought - players go crazy and want original change.

    I dont understand human beings!
    Last edited by Fyrce; 02-21-2018 at 09:56 PM.

    Star light, star bright...

  10. #129
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    Quote Originally Posted by Suentous PO View Post
    "As a rough value while testing It looks like the proc will deal around 1/3 as much damage as it currently does"
    - Vroom

    Eh?
    This was the complete quote:
    "The DS will attempt to take away the same amount of HP it currently does, but will hit the damage threshold against M6 bosses.
    As a rough value while testing, it looks like the proc will deal around 1/3 as much damage as it currently does." ~Vroom

    The rough value of 33% is against a M6 boss. The weapon is caped to its level, the value will be 100% against the boss which is below or equal to the cap. Which IMO is how all weapons should work.
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  11. #130
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    This was the complete quote:
    "The DS will attempt to take away the same amount of HP it currently does, but will hit the damage threshold against M6 bosses.
    As a rough value while testing, it looks like the proc will deal around 1/3 as much damage as it currently does." ~Vroom

    The rough value of 33% is against a M6 boss. The weapon is caped to its level, the value will be 100% against the boss which is below or equal to the cap. Which IMO is how all weapons should work.
    Yes. You said "if you think that the staff is nerfed then it is not."
    And it's proc will likely do 1/3 what we are used to, I'm calling it a nerf. Semantics, it won't be near as good as we are used to.
    That's why some sold it
    Last edited by Suentous PO; 02-22-2018 at 12:44 AM. Reason: Borked quote

  12. #131
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    Quote Originally Posted by Suentous PO View Post
    Yes. You said "if you think that the staff is nerfed then it is not."
    And it's proc will likely do 1/3 what we are used to, I'm calling it a nerf. Semantics, it won't be near as good as we are used to.
    That's why some sold it
    Complete quote:
    "If you think that the staff is nerfed then it is not, it is just set to its actual level"
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  13. #132
    Junior Member
    Join Date
    Jul 2014
    Posts
    43
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Hey hey mister fixer, let’s forget the ds for now and talk about what u guys said about maus gl, if my brain works will one of u guys said *u have maus for gold soo u don’t need any other map for high gl* and what i see as a avarice user i don’t get what i used to get in old times i run with around 500% gl maybe and still get lil gold and that’s piss me coze i run maus for gold and i lose more than what i get like what happened to *gold digging map*? And by removing the ds u need to give us something that do dmg for bosses coze it’s hard and just make sure to fix gl coze i don’t want avarice to lose the value it have now or u gona ruine this and it will be meh thanx again mister fixer <3 with love

  14. #133
    Junior Member
    Join Date
    Jul 2014
    Posts
    43
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Quote Originally Posted by VROOMIGoRealFast View Post
    Hey y'all!

    Vroom here with another Dev Blog. Today I want to give the players some insight on changes that are coming to AL!

    What's Changing?
    Weapons that deal a percentage of the enemy's health as damage will have an upper limit placed on the amount of damage they can do.

    But Why?
    Weapons that deal a % of the enemy's health as damage are really good. They're great weapons and because they deal a percent of the enemies health they'll do more damage the harder the enemy is. This makes them very attractive and we want to keep them in the game. Unfortunately without some form of limit on them, these weapons never stop being good. As bosses increase in health, these weapons, no matter how low their other stats are, are exceptionally useful. This is already the case with the Dragon Hunter Staff (especially because the percent health damage ignores armor).

    In order to make sure the Dragon Hunter Staff doesn't become the greatest weapon well beyond its intended range, we're going to put a cap on how much damage it can deal.

    What does this mean?
    When evaluating how much damage the Dragon Hunter Staff proc will deal, there will be a maximum value that can be reached. If the % of damage the weapon is trying to deal surpasses that value, it will be used. For example: if a boss has 1 million health, your proc is trying to deal 10% of the enemy's health, and the cap is 50,000. Normally 10% of 1 million would be 100,000, but instead the weapon will deal the maximum value, 50,000.
    The values calculated for the Dragon Hunter Staff are based on the amount of damage the weapon is intended to deal at its intended level. This means the Dragon Hunter Staff is balanced around Level 46 mobs.

    How is this bad for the game?
    One major aspect that can be missed is that when items like the Dragon Hunter Staff exist, they can mask greater problems with the game. For example, we wouldn't know if the Mausoleum bosses are too hard or have too much health. Why not? Because many of our players are just fighting these bosses with the Dragon Hunter Staff, resulting in the bosses dying much quicker than intended. Weapons, or any items in the game, that work way beyond their intended range often cause problems like this. We listen to the feedback of our players, we make adjustments for the overall health of the game and of our players. When things are skewing or breaking that balance, it hides more important problems because some players are able to skirt around it using this unbalanced weapons.

    We want to make sure that your voices come through and together we continue to make Arlor the best place on a mobile platform, and to do that we need make sure there are no leaks in the boat!

    Anything else?
    I added in a quality of life change so you can actually see the damage from the Dragon Hunter Staff being applied (yay!)
    And yea one more thing mister fixer how does the horror staff proc work? Coze if i understand the word *charmed* it means he love u and he fight with u but what i see he only get the dmg without fighting with me and for the proc why does not it works on bosses? If it does thedmg it does is good for a LVL66 weapon and by that we will not need ds as a high lvl players hope u fix things that need to be fixed mister fixer

  15. #134
    Senior Member Magemagix's Avatar
    Join Date
    Jun 2015
    Posts
    922
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    70
    Thanked in
    50 Posts

    Default

    Quote Originally Posted by Azefiokall View Post
    And yea one more thing mister fixer how does the horror staff proc work? Coze if i understand the word *charmed* it means he love u and he fight with u but what i see he only get the dmg without fighting with me and for the proc why does not it works on bosses? If it does thedmg it does is good for a LVL66 weapon and by that we will not need ds as a high lvl players hope u fix things that need to be fixed mister fixer
    Bosses r too smart to be charmed :v

    Sent from my 2014818 using Tapatalk
    AL:- Ign:Reanimatedlee(endgame rogue)/ Jewelfarming(nab tank)

  16. #135
    Senior Member
    Join Date
    Jan 2015
    Posts
    859
    Thanks Thanks Given 
    162
    Thanks Thanks Received 
    202
    Thanked in
    122 Posts

    Default

    Quote Originally Posted by Shadowfaux View Post
    And are you one of the people who sold their dragon staff based on the announcement? Because it hardly seems fair to those people...

    Sent from my SM-J727T1 using Tapatalk
    Lots of these people already made enough gold in mauso to compensate any loss

  17. #136
    Member
    Join Date
    May 2016
    Posts
    96
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    39
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Alwarez View Post
    Lots of these people already made enough gold in mauso to compensate any loss
    And lots of people haven't

    Sent from my SM-J727T1 using Tapatalk

  18. #137
    Senior Member Xxkayakxx's Avatar
    Join Date
    Jun 2017
    Posts
    860
    Thanks Thanks Given 
    349
    Thanks Thanks Received 
    269
    Thanked in
    182 Posts

    Default

    If they are going to leave DS as it is for lev 66 and to nerf it for expansion higher level bosses (maus seems will scale up, so maus included) this just make sense imo.
    And they are here to ask us feedbacks, not to just do things without listening. This is simply great!
    For all the people that sold DS.....to me was just obvius that this is not a sticky, but a blog, means they discuss with us decisions. So nothing was really decided to begin with. Sorry if you had losses.
    Looking forward to see how they will handle this, as Hexstaff modification was good, event was simply great, and I see Sts not taking lightly positive criticirms and suggestions, putting more effort then ever in AL.
    Laughing with myself thinking “AL is dead” period of time XD
    Keep going with the good job devs
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

  19. #138
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    2,530
    Thanks Thanks Given 
    392
    Thanks Thanks Received 
    286
    Thanked in
    222 Posts

    Default

    create a craft and make DS level 66

  20. #139
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    Complete quote:
    "If you think that the staff is nerfed then it is not, it is just set to its actual level"
    That's y I said semantics.
    "Nerf" and "set to level" are effectivly the same thing.

  21. #140
    Banned Paw's Avatar
    Join Date
    Jan 2018
    Location
    England UK
    Posts
    337
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    201
    Thanked in
    89 Posts

    Default

    Quote Originally Posted by Shadowfaux View Post
    And are you one of the people who sold their dragon staff based on the announcement? Because it hardly seems fair to those people...

    Sent from my SM-J727T1 using Tapatalk
    Everytime i hear something like this it makes me laugh a little. I miss the days when i used to think like this.. then u grow older n realise LIFES NOT FAIR, DEAL WITH IT

Similar Threads

  1. PvP enemy health bar?
    By Kozmozis in forum PL Player vs. Player
    Replies: 14
    Last Post: 01-11-2014, 06:48 PM
  2. Pick up dead enemy health packs
    By falmear in forum AL Suggestions and Feedback
    Replies: 6
    Last Post: 11-02-2013, 01:17 AM
  3. PvP - Enemy Health Bars
    By Justg in forum PL Player vs. Player
    Replies: 59
    Last Post: 01-13-2013, 05:44 AM
  4. Suggestion: Simple Icon Next To Enemy Health Denoting Damage-Giving Type
    By Ephemeris in forum SL Suggestions and Feedback
    Replies: 5
    Last Post: 10-02-2011, 01:26 PM
  5. Ancient swamps enemy health
    By Laska in forum PL Suggestions and Feedback
    Replies: 5
    Last Post: 05-09-2010, 05:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •