Quote Originally Posted by VROOMIGoRealFast View Post
Boss % damage from Awakening will not be affected because of their low values and the ability for these to appear on later weapons. The problem with things like the Dragon Hunter Staff is that in order for a future weapon to be better, it has to have a higher $ health damage. Dragon Hunter staff is already 12.5% when it procs, and we already see comments of "insta-kill bosses". This isn't very healthy for the game


Hi Vroom,

Sorry but just want to try and understand better, but if say currently DHS is at 12%. would that mean from your first post that this value wont be changing, just a cap total cap being placed so as future bosses show up the staff will just become less potent or will take?

example

Boss lvl 66 = 66k HP
DS Proc = 12.5%
total damage currently would be -8250hp (in theory)

if for sake of argument those numbers are for a lvl 66 mage with a maus boss.

would the cap you implement mean then

DS lvl 46 weapon so scaled to lvl 46

Boss lvl 46 = 46khp
DS poc = 12.5%
total damage at this lvl = -5750hp


So setting a cap thats scaled to level would mean max damage proc would do is the -5750hp even at lvl 66 (when it would usually do 8k+)


Also is this only effecting the Dragon Hunter Staff or any other weapons as well ?

If possible to have a list of any weapon for all classes this would effect?

Because this could also effect things like the dragon hunter daggers, flame staff, ect ?