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  Click here to go to the first Dev post in this thread.   Thread: Dev Blog: Regarding Weapons that deal a % of an enemy's health

  1. #41
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    Quote Originally Posted by will0 View Post
    remove the damage limit of DS will cause longer run on Bosses in maus that's for sure especially Lich with shield.....
    Excatly my point thanks

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    Quote Originally Posted by coffee View Post
    Heres my 2 cents... salt included... This is stupid basically making the drag staff completely useless why cant you just leave the proc alone?

    Price for ds will drop massively as it will be pointless to use rip AL.
    But you quit already....

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    You again... thats besides the point whats your problem?

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    Senior Member alxe's Avatar
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    well time to experment with every weapon,get as high stats as possible,and pray bosses die.
    an alxe

  5. #45
    Senior Member will0's Avatar
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    leave the super poison pack as it is then.. so everyone can kill the boss dont have to rely on DS.

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    My suggestion is to add any kind of extra boss damage in rogue masteries. Doesn't need to be % of max health. If every class gets 2 hit kill proc, what's the purpose of rogue class then?

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    Kudos Devs
    I think this is a very good change and the right step to fix the current broken gear progression. Every weapon should be scaled and capped to its intended level and content. This is exactly how things should be
    Having said that there should be new weapons with same kind of %damage proc. Dragon Hunter Staff basically served as another skill for mage, as a support utility and gave flexibility to a support class to deal damage. It is essential for mage game play, or we will only be worth CC.

    If you are forcing us to leave the old, then you better have new which is good as old . Hope that is the intention here, Ty.

    +
    Quote Originally Posted by VROOMIGoRealFast View Post

    Anything else?
    I added in a quality of life change so you can actually see the damage from the Dragon Hunter Staff being applied (yay!)
    More info on this please. Ty.
    Last edited by PsychoNuke; 02-20-2018 at 10:29 PM.
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    Quote Originally Posted by Alwarez View Post
    My suggestion is to add any kind of extra boss damage in rogue masteries. Doesn't need to be % of max health. If every class gets 2 hit kill proc, what's the purpose of rogue class then?
    +1 i like this idea

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    Quote Originally Posted by VROOMIGoRealFast View Post

    Example
    As an example, if the Dragon Hunter Staff were to be re-released at level 71, the % health damage of the proc would be the same, but the capped damage would be higher, which would result it in being better in the Mausoleum than the current Dragon Hunter Staff.
    Please make this happen
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    Quote Originally Posted by PsychoNuke View Post
    Kudos Devs
    It is essential for mage game play, or we will only be worth CC.
    Rogues are only worth CC since the very start of mauso

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  12. #51
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    Quote Originally Posted by PsychoNuke View Post
    Please make this happen
    Wouldn't you rather see new weapons with new looks and new procs?
    It would be very easy for sts to recycle weapons, probably even easier than recycling vanities into recolores versions or pets into their heroic forms.
    But I don't think this is a trend we want to start with weapons. Leave the past behind and keep the new coming.

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    Quote Originally Posted by VROOMIGoRealFast View Post
    The DS will attempt to take away the same amount of HP it currently does, but will hit the damage threshold against M6 bosses.


    As a rough value while testing, it looks like the proc will deal around 1/3 as much damage as it currently does.
    Kindly advise if this change is currently applied only to M6 bosses. Will it affect other current maps and event bosses?
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    Quote Originally Posted by Ydra View Post
    Wouldn't you rather see new weapons with new looks and new procs?
    It would be very easy for sts to recycle weapons, probably even easier than recycling vanities into recolores versions or pets into their heroic forms.
    But I don't think this is a trend we want to start with weapons. Leave the past behind and keep the new coming.
    To be clear I meant a staff that gives %dmg dot and adds party buff. I didn't think of looks while making a statement on a chain of discussion on attributes.
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    I have a suggestion: Instead of nerfing the drag staff and similar weapons now why not do the same that was done to arcane ring? With each lvl cap let the amount of boss damage it does decrease.

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    Please make the Tainted Recurve Bow throw the debuffs forward and almost the distance an arrow flies. The whole purpose of using a bow is to maintain distance from the mobs. In order to get the debuffs anywhere near the enemy I have to be in the middle of a mob. As it stands, the debuffs land beside or even behind me! Thank you for all you do for all of us!
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    I suggest a compromise by instead capping DS to the damage it does currently on a maus6 boss at level 66. This would limit the future usefulness of the DS after level 66 without making m6 today a drastically longer time commitment.

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    Glad STS finally addressed this after 1.5 years! Rogues have been on the back burner for awhile now, and finally we might have a use at boss fights again!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Agreed ... remove the dmg done limiter by rog to compensate the ds lost...

    • Reonauz
    Last edited by srazman; 02-20-2018 at 09:27 PM.

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    Quote Originally Posted by Kakashis View Post
    Glad STS finally addressed this after 1.5 years! Rogues have been on the back burner for awhile now, and finally we might have a use at boss fights again!
    +1
    #outofthanks

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    So vroom tainted weapon damage will work on bosses?

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