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    The current gap between the rich and the poor can be divided into 3 parts:

    1) The Level Gap: Mausoleum is level 60+ content.

    2) The Time Gap: Levelling to 60+ takes time, then you have to grind open mausoleum by running graveyard over, and over, and over, and over, and over....

    3) The Gold Loot Gap: The cost difference of Gold Loot gear between the rich (high gold loot on strong equipment) and the poor (low gold loot on weak equipment) is huge, meaning rich players can make gold much faster than poor players.

    So, what does STS need to do? Add the ability to make gold at a lower level and decrease the time it takes to reach gold-making status by lowering the cost of gold-making equipment. Hmm... Sounds a lot like when you could buy a leprechaun amulet for 150k gold, pop a luck elixir for 30k gold, and run low level brackenridge, tombs, and mines for locked crates....but STS took that away and now look what happened.

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    Quote Originally Posted by Azebor View Post
    The Gold Loot Gap: The cost difference of Gold Loot gear between the rich (high gold loot on strong equipment) and the poor (low gold loot on weak equipment) is huge, meaning rich players can make gold much faster than poor players.
    If they make it easy to farm gold for low level poor players then there would be insufficient incentive for the poor people to work hard to get richer.

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