Results 1 to 20 of 92

  Click here to go to the first Dev post in this thread.   Thread: Are you happy with the current game state?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    Quote Originally Posted by Xxkayakxx View Post
    I think now we got to the point! The quick answer to your question “how much time.....just playing content” is : forever. You will never (exagerate xD) get OP just running maps.

    Where my point of view differ from yours is that for me is fair!
    AL is FOR FREE. No money involved with purchase of game, you play for free. If I want to grow fast I have to spend money or do the free offers (Studio needs income, nothing wrong with it). If I want to play for free, I have opportunities to do so! But in exchange I have to invest my time (grind lockeds/gold/events) or skills (merch, tyat also involve time xD). Totally fair to me!
    And it’s not that you can’t run maps with legendary gears and pets you can farm (here I refer to event pets). You can. Obviusly is really hard compared to best gears! But you can.

    Where I get confused is understanding why economy is broken. Because was always “broken” from that point of view. Best things always come from lockeds (connected to plats) and a f2p player had always to rely on plat users to spend their money to be able to buy stuff with gold.
    And this game wouldn’t survive without anyone buying plats! Studio is not a charity organization xD (even if with all complains they receive compared to “good job” they could reach saint status if they apply xD) they need money to keep the game working. That’s why you will never-ever have AL dropping the best things for free. No incomes.

    The good news is that even without plats in around 1 year of grind (rough personal estimation) you can enjoy fully the game, and especially the challenge to do so! for free! XD

    (Imo )

    Now here is the problem, you mixed up monetization of the product and the F2P - P2P business relation to the in-game economy, totally unrelated. Understand this: Plat players or people who do offers and then liquidate it to gold does not add any gold to the economy, they only rotate the gold.
    Gold comes to the economy from ingame content and gold sinks ensure that it returns to the game - its the cycle that ensures the stability of the economy, which is currently broken.

    This isn't a discussion about if AL should be F2P or P2P, or how monetization works. They are all required and have their own special place.
    But, if you think that its alright for an average player to take forever to gear up because its a FREE Game, well then its just sad, and I am sorry to say but you are not aware how this business works.
    There is a reason why most of the mmo are made free to play and then have added monetization, it might surprise you but free players are equally important in F2P - P2P model. I will even say that F2P players work as contractors instead of consumers (please read about it, it will too long if I explain it here).

    So leaving all the factors that does not affect economy (but affect you emotionally ) the answer to my question is "1 year" or forever.

    Now here is the thing, I remember this from a very old interview of Gary (in context to AL) - he said they are totally against pay to win, and they try to add best items as drops in the game. And it is totally there. You can totally OP yourself with the Mythic items and Set items which are launched with every expansion. Yes these items comes from chests, as well as dropped from the content.

    So in an ideal scenario the game was designed in a way that P2P players can have arcane rarity item or, some advantage and bonus for paying, but at the same time, free players can achieve set items, mythic items by investing time.

    Now in order to that to work there are 2 factors:
    1) In-game content should provide the necessity in terms of gold/gear etc. Basically making the player content/expansion ready.
    2) The player should be able to achieve the set items and mythic gear in the period of that expansion. Which means - regulation of items based on the player time invested and the expansion time remaining.

    When this model fails, people start finding alternatives, and then those alternatives becomes trends. "Need" only gives an upper hand to the already wealthy to rotate the gold which in long term causes inflation. Merching is an in-game profession, this game is not built around merching, hence its optional. An optional component should not have upper hand on the economy, it should not be a driver to make in-game currency.

    So, as I said before: Yes, you think its normal and fair because you are born into it, or got used to it.

    (Now I quit I cannot have more boring conversations like this )
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  2. #2
    Senior Member Xxkayakxx's Avatar
    Join Date
    Jun 2017
    Posts
    860
    Thanks Thanks Given 
    349
    Thanks Thanks Received 
    269
    Thanked in
    182 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    Now here is the problem, you mixed up monetization of the product and the F2P - P2P business relation to the in-game economy, totally unrelated. Understand this: Plat players or people who do offers and then liquidate it to gold does not add any gold to the economy, they only rotate the gold.
    Gold comes to the economy from ingame content and gold sinks ensure that it returns to the game - its the cycle that ensures the stability of the economy, which is currently broken.

    This isn't a discussion about if AL should be F2P or P2P, or how monetization works. They are all required and have their own special place.
    But, if you think that its alright for an average player to take forever to gear up because its a FREE Game, well then its just sad, and I am sorry to say but you are not aware how this business works.
    There is a reason why most of the mmo are made free to play and then have added monetization, it might surprise you but free players are equally important in F2P - P2P model. I will even say that F2P players work as contractors instead of consumers (please read about it, it will too long if I explain it here).

    So leaving all the factors that does not affect economy (but affect you emotionally ) the answer to my question is "1 year" or forever.

    Now here is the thing, I remember this from a very old interview of Gary (in context to AL) - he said they are totally against pay to win, and they try to add best items as drops in the game. And it is totally there. You can totally OP yourself with the Mythic items and Set items which are launched with every expansion. Yes these items comes from chests, as well as dropped from the content.

    So in an ideal scenario the game was designed in a way that P2P players can have arcane rarity item or, some advantage and bonus for paying, but at the same time, free players can achieve set items, mythic items by investing time.

    Now in order to that to work there are 2 factors:
    1) In-game content should provide the necessity in terms of gold/gear etc. Basically making the player content/expansion ready.
    2) The player should be able to achieve the set items and mythic gear in the period of that expansion. Which means - regulation of items based on the player time invested and the expansion time remaining.

    When this model fails, people start finding alternatives, and then those alternatives becomes trends. "Need" only gives an upper hand to the already wealthy to rotate the gold which in long term causes inflation. Merching is an in-game profession, this game is not built around merching, hence its optional. An optional component should not have upper hand on the economy, it should not be a driver to make in-game currency.

    So, as I said before: Yes, you think its normal and fair because you are born into it, or got used to it.

    (Now I quit I cannot have more boring conversations like this )
    You are right I’m wrong
    Cya in game!
    Have fun (you need)
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

  3. #3
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    Quote Originally Posted by Xxkayakxx View Post
    You are right I’m wrong
    Cya in game!
    Have fun (you need)
    Wow, not that easy, you better buy me a drink 1st for making me write all that intellectual crap (which nobody care about)
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

  4. #4
    Senior Member Xxkayakxx's Avatar
    Join Date
    Jun 2017
    Posts
    860
    Thanks Thanks Given 
    349
    Thanks Thanks Received 
    269
    Thanked in
    182 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    Wow, not that easy, you better buy me a drink 1st for making me write all that intellectual crap (which nobody care about)
    Anytime

    11chars
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

Similar Threads

  1. An analysis of PL's current state
    By Blyzzor in forum PL General Discussion
    Replies: 28
    Last Post: 07-14-2017, 03:29 PM
  2. Current state of the server is woeful
    By Perceval in forum AL General Discussion
    Replies: 4
    Last Post: 12-04-2016, 10:06 PM
  3. My opinion on the current state of PvP
    By xbabybugszx in forum PL General Discussion
    Replies: 6
    Last Post: 08-25-2011, 09:53 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •