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  Click here to go to the first Dev post in this thread.   Thread: 2018-03-15 Pocket Legends Content Update 248109

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    Design Department Cinco's Avatar
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    Default 2018-03-15 Pocket Legends Content Update 248109

    All classes get a substantial health recovery boost when using a Heal / Recovery spell while wearing Level 100 Reflex Armor.
    Stat-based weapons (still the best weapons in the game) do much less damage per shot in PVP arenas.
    Last edited by Cinco; 03-15-2018 at 04:54 PM. Reason: More clarity on the Reflex health boost (it's a proc)
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    Quote Originally Posted by Cinco View Post
    All classes get a substantial health recovery bonus when wearing Level 100 Reflex Armor.
    Stat-based weapons (still the best weapons in the game) do much less damage per shot in PVP arenas.
    Awesome

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    Good!!Now it's pay back time to those stats rushers!!!

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    This should be a welcome adjustment for end game pvp - thank you!

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    Any have this problem?
    I cant enter

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Wagom View Post
    Any have this problem?
    I cant enter
    Download the latest version of Pocket Legends and give it another whirl! Thanks :-)
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    Name:  E6508985-CF1A-4D64-8B43-C242001799AC.png
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    Health regen boost isn’t working for me
    I often ask myself, why am I so attractive?

  11.   Click here to go to the next Dev post in this thread.   #8
    Design Department Cinco's Avatar
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    I should have been more clear in my update notes. You don't get a passive regeneration bonus; your healing / recovery skills get a major boost if you're wearing the Reflex armor(s). I've updated the OP with this info.
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    Quote Originally Posted by cinco View Post
    all classes get a substantial health recovery boost when using a heal / recovery spell while wearing level 100 reflex armor.
    Stat-based weapons (still the best weapons in the game) do much less damage per shot in pvp arenas.
    please for the love of god cinco nerf the rhinos this update made them god legit # cant even kill wtf lol

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    Quote Originally Posted by Cinco View Post
    I should have been more clear in my update notes. You don't get a passive regeneration bonus; your healing / recovery skills get a major boost if you're wearing the Reflex armor(s). I've updated the OP with this info.
    I see that now. Thanks!
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    Cinco please increase mage heal skill too.its useless right now

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    Quote Originally Posted by MOLYA View Post
    Cinco please increase mage heal skill too.its useless right now
    Do you have the reflex armor? My heals are ridiculously op.

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    Thanks so much for addressing the long running problem of not being able to heal my team! Imho though, as a mage, I'm way too overpowered vs other classes. The heal change is nice and addresses both the lack of regen and need for more hp, i just think it's a little too much heal. People are gonna cry... but as i said I'm a mage so thanks

    Can't wait to see if we can get ctf active again

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    Design Department Cinco's Avatar
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    I think you’re right. Both Enchantress and Paladin heals may need to be tuned down a fair bit. Thanks! :-)


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    Thank you for listening tho this will be some interesting changes to PVP

    ELITE

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    Perfect tbh :]

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    Set

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    People are gonna say mages/rhinos have OP heal and can tank alot. Bears and birds can kills mages. Bears can if they have control and know when to use their heal skill. Birds can do that same if they can time roots and time heal skill aswell. Although i do think we need to get rid of the 1.2k hp we gain back after the first intial heal on all classes

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    Quote Originally Posted by Mine AGK View Post
    People are gonna say mages/rhinos have OP heal and can tank alot. Bears and birds can kills mages. Bears can if they have control and know when to use their heal skill. Birds can do that same if they can time roots and time heal skill aswell. Although i do think we need to get rid of the 1.2k hp we gain back after the first intial heal on all classes
    People that say that would be correct. The 1.2k hp heal is the only thing giving any other class a chance of killing a mage so you want to let mages stay the same and take away the other classes chances of killing them completely. Not a good idea at all

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    No. Mage isnt as op as people think. If you time heals on bear and bird, you can destroy a mage. We need a reduction on the hp/sec everyone gains back on every class. The initial 1.2k hp we do get from the initial heal is what keeps us from just getting completely destroyed by 2h. I play mage/bird/bear. Bear can tank alot, if you go for hp/armor enchants on your kordax armor. You can tank the mage no problem. Rhino on the other had needs more tweaking as it has insane armor and with the heal buff, it makes it ridiculously OP. On the contrary, rhino doesnt do alot of damage.

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    Quote Originally Posted by Mine AGK View Post
    No. Mage isnt as op as people think. If you time heals on bear and bird, you can destroy a mage. We need a reduction on the hp/sec everyone gains back on every class. The initial 1.2k hp we do get from the initial heal is what keeps us from just getting completely destroyed by 2h. I play mage/bird/bear. Bear can tank alot, if you go for hp/armor enchants on your kordax armor. You can tank the mage no problem. Rhino on the other had needs more tweaking as it has insane armor and with the heal buff, it makes it ridiculously OP. On the contrary, rhino doesnt do alot of damage.
    I think you should play more before you post about things... reading this thread you contradict yourself quiet a bit... just sayin

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