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Thread: Maze

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    Forum Adept Zombiemurder's Avatar
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    Default Maze

    Hey guys just an idea for sl: a maze with prizes for those who finish the maze and 5 difficulties each with a different prize like: easy prize 500 credits moderate prize 1000 coins hard prize 2000 coins expert prize 1 Platinum or 3k coins and impossible prize 5 plat or something like that tell me Wat u guys think of this

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    ELITE
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    Will there be a Miner waiting for you at every corner?
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    We have leet lv 55-56 players dying at Plasma Pyramid...
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    Forum Adept Zombiemurder's Avatar
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    Idk if sts likes the idea maybe we could talk about more detailed ideas for this

    SL: zombiemurder level 35 engineer skullkiller lvl 17 commando zombiedestroy lvl 3 operative PL: skullcrushed lvl8 archer

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    Member Dazamo's Avatar
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    I like the idea, but you could only do it once and something will have to be done to prevent others from sharing the proper path to others.
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

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    Forum Adept Zombiemurder's Avatar
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    The maze would change every time u do it or someelse does it

    SL: zombiemurder level 35 engineer skullkiller lvl 17 commando zombiedestroy lvl 3 operative PL: skullcrushed lvl8 archer

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    Member JazzBlue's Avatar
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    Default

    Thunderdome maze! 2 toons enter. one toon leaves...

    Bet against each other for who can find the way out first. Winner takes all.

    Would have to be random, and possibly up to 5 in a zone? Have different entry tiers for wager levels.

    Also, these zones would probably have to have NO minimap available, so you have to go by memory each & every time.

    Always has to be randomized. I can see using the graphics from RedSun stage for this fairly easily, or dynastar with the sliding doors, etc.

    Open & close new paths along the way at random.

    Could be a fun idea if it wasn't too difficult to impliment.
    ~Jazz Blue - LvL 36 Engineer

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    Junior Member Spartanseven's Avatar
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    Have hall ways slide around to new positions in the middle of the game to really mess em up

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    Iif u guys rely want this to happen get devs and other sts workers to read this and have them say what they think

    SL: zombiemurder level 35 engineer skullkiller lvl 17 commando zombiedestroy lvl 3 operative PL: skullcrushed lvl8 archer

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