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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by Cinco View Post
    Focus should be on Team Play.

    [TALON]
    I think that the Talon weapon attack damage should be increased by ~30%.
    Also, the Talon proc should be slightly increased (say around +5% chance).

    What say you?! :-)
    A majority of this feedback was from before we had bows in the game. Now that we have a clear difference in types of strengths and weaknesses both the bow and talon set have, I would say that the Talon set does not need a buff at the moment, especially if this cap is focused on team play as you said. The majority of concerns were brought up because Talon isn't that great in 1-1. Now that we have bow and Talon to choose from as a viable set for different occasions, I don't think that Talon set needs a buff anymore. If you desire to be tanky but put out less dmg, then Talon is the way to go. If you desire to dish out more dmg and debuff the enemy team but be far squishier, then you may also choose to do so.

    I would say we need to focus on the weapons that haven't received much love and aren't as viable as the bow, axe, wand, and Talon set. We need to focus on buffing:

    Tyben's Sword - I saw your general discussion post and think a snare effect would be interesting and helpful.

    Dagger - if we think back to the last time a dagger set was good at endgame pvp, it would have been during the level 77 cap with the Lust dagger. I would say that we need to mold the elite Volta dagger set after the Lust dagger set so we can give foxes a chance to be as great as they were at the level 77 cap again. Right now, foxes are undoubtedly the worst class in pvp. Making the dagger set specifically play to a fox's strengths would help foxes get back into the pvp scene again.

    Staff - this definitely needs a combination of more armor, dmg, and perhaps even a slight hp increase. Think of it being like a squishy nuke set. Right now, it doesn't have the firepower to nuke like bow birds.

    2h sword - honestly, 2h swords have never really been a viable choice at endgame. They have only been viable at twink levels, which is why making the 2h sword balanced is going to be the most difficult thing to do.

    EDIT: I also want to commend you on not only creating the Shadow Fight! map, but fixing the spawn points. The map is truly amazing and what many players had wanted in a map for years. The map itself is so simple and that's what makes it so great.
    Last edited by Dolloway; 05-17-2018 at 11:04 AM.

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