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  Click here to go to the first Dev post in this thread.   Thread: Coming this week to AL: Endgame PvP Adjustments

  1. #41
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    Quote Originally Posted by Justg View Post
    How about you actually try the changes before making an assessment?
    I'm in favor of trying things differently to test how it works out. The reality though is that rogues with high armor are already hard to kill and with reducing the damage from 45% to 30% it'll be even harder technically speaking.

    I just hope that step by step we (STS and the community) will accomplish the vision VROOM stated in this thread.

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    we just clashed a group lol... they 3 tanks one mage ... tanks arent dying ...they just stack tanks and spam instabombs.

    idk how but i can eat instakills sometimes and my hp goes to like 90% or so...whats goin on!? xD

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Greetings Warriors of Arlor,

    Along with this week's event of Jewel Elixirs, we're going to be running an experiment at endgame PvP.

    Full Details
    We will be reducing damage dealt in endgame PvP even further, down to 30% instead of the current 45%. Recovery will remain at 45% for this experiment.
    This will only apply to PvP within the level 62-66 bracket.

    Goals of the Experiment
    It is our desire that:
    - Speed Sets become an option and playstyle in PvP, rather than a necessity to survive/win
    - Fights become longer to promote multiple use of abilities and more developed strategies (It's important that they don't become too long that no one dies)
    - Endgame PvP becomes more entertaining and enjoyable for players

    We would greatly appreciate any and all feedback from players during this time on how endgame PvP feels with these changes!

    See you on Blood Beach,
    - Vroom
    https://m.youtube.com/watch?v=NsyoGxyTZKI

    This is only 1 of the problems... please watch so you can understand all the frustration.


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    I like the idea that speed is only alternative, at this height it was practically obligatory, thank you.

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    Quote Originally Posted by Spell View Post
    please please please
    i mean nowadays in pvp rogues are at almost 9k armor 3.5k dmg 70crit.tanks are 11-12k armor 15k hp.we barely do damage . forget a trying to vs anything. either u get two shot after 2seconds of invulnerability ends or the vs takes 20mins to end (and it only ends most of the time from instakill+axe throw).
    hey there spell, if a rogue has 9k armor, he will surely have low crit(hero bot) like 45% or 48%. And i havent seen any rogue higher than 8.5k armor.

    I know the pvp is not balanced, rogues win in vs even if theyre not geared.

    yes instakill should be removed from pvp because its a luck thing, if u proc u win, no skills are involved in that.

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    Senior Member Fearrr's Avatar
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    @Justg and Vroom does the Pvp Adjustment end this Thrusday?

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    main reason why i dont PVP often is because of those insta-kill bombs

  9.   Click here to go to the next Dev post in this thread.   #48
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Fearrr View Post
    @Justg and Vroom does the Pvp Adjustment end this Thrusday?
    Yes it'll only be going for a week then we will change it back to normal values and evaluate/listen.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Just curiosity, I've always wondered if devs and mods play the game with normal gears @ normal levels with the public at all? Not a super toon, just and average geared player trying to survive in that mess.

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    Quote Originally Posted by phillyr View Post
    Just curiosity, I've always wondered if devs and mods play the game with normal gears @ normal levels with the public at all? Not a super toon, just and average geared player trying to survive in that mess.

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    From what I know, vroom has secret mage that he doesn't reveal to public with normal gears etc

    Sent from my... wait what kind of device is this?

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    My opnion about thats is, remove every awaken from itens and also pet combination, so i think it will be like 2013/2014 when was balanced. i know you guys are looking only for endgame pvp but a lot of ppl who still playing like to make a twink style ( low lvl ), after you balance endgame pls look at PVP lvl low too, because awaken itens made wars never end and also makes a lot of ppl quit pvp and some of my friends quit the game! thanks for atention and I hope you are doing the best for us! thanks sts.

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    Quote Originally Posted by Nohealth View Post
    From what I know, vroom has secret mage that he doesn't reveal to public with normal gears etc

    Sent from my... wait what kind of device is this?
    Thats very reassuring to hear. But does he play the game with us somewhat regularly? I would have thought that the few years I've been gone this issue wouldn't be as big as it is today...seems like the problem has intensified quite a bit tho. I am very glad to see that they are at least invested in trying different things to get this resolved

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    Quote Originally Posted by phillyr View Post
    Thats very reassuring to hear. But does he play the game with us somewhat regularly? I would have thought that the few years I've been gone this issue wouldn't be as big as it is today...seems like the problem has intensified quite a bit tho. I am very glad to see that they are at least invested in trying different things to get this resolved

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    I don't know if he does or not..

    Sent from my... wait what kind of device is this?

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Greetings Warriors of Arlor,

    Along with this week's event of Jewel Elixirs, we're going to be running an experiment at endgame PvP.

    Full Details
    We will be reducing damage dealt in endgame PvP even further, down to 30% instead of the current 45%. Recovery will remain at 45% for this experiment.
    This will only apply to PvP within the level 62-66 bracket.

    Goals of the Experiment
    It is our desire that:
    - Speed Sets become an option and playstyle in PvP, rather than a necessity to survive/win
    - Fights become longer to promote multiple use of abilities and more developed strategies (It's important that they don't become too long that no one dies)
    - Endgame PvP becomes more entertaining and enjoyable for players

    We would greatly appreciate any and all feedback from players during this time on how endgame PvP feels with these changes!

    See you on Blood Beach,
    - Vroom
    All due respect but you have literally ruined pvp for tanks and mages even more with this new update. I have duelled a friend(mage) who before the update beat me and I can now beat him whilst having 50%+ HP without healing (I play rogue) I believe this update has just made rogues even more broken than they already were.


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    I've been hearing a lot of talk around al community about a new artifact coming in the next event, maybe a mythic with 15 dex/int/str stats which is just an affordable arti for casual players who form end game. Would be useful, can a dev deny or confirm this speculation going around?

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    Quote Originally Posted by evilmorty View Post
    I've been hearing a lot of talk around al community about a new artifact coming in the next event, maybe a mythic with 15 dex/int/str stats which is just an affordable arti for casual players who form end game. Would be useful, can a dev deny or confirm this speculation going around?
    Same. A lot of rumours about that arti going on.

    Sent from my... wait what kind of device is this?

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    Remove armour awakenings

  22. #58
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    Quote Originally Posted by BloodxBite View Post
    Remove armour awakenings
    id say change all armor awakenings to Health regen

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    Quote Originally Posted by BloodxBite View Post
    Remove armour awakenings
    I don't pvp but that idea is think good, would have op tanks on the same level as op mages/rogue with crazy 8-10k armor awakes. Would love to see how it works out

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    I watched a duel between a fully geared rogue and mage, mage had no chance. Most attacks were dodged and the tainted gun did not proc much due to the high percentage of dodge.

    Rogue dodge with razorshield is over 100%. Mage dodge might be 9-15%

    As I saw roughly 9 out of 10 attacks will hit the mage. With the rogue it was 3 maybe 4. Not sure how that can be balanced out....

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