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    Quote Originally Posted by VROOMIGoRealFast View Post
    Greetings Warriors of Arlor,

    Along with this week's event of Jewel Elixirs, we're going to be running an experiment at endgame PvP.

    Full Details
    We will be reducing damage dealt in endgame PvP even further, down to 30% instead of the current 45%. Recovery will remain at 45% for this experiment.
    This will only apply to PvP within the level 62-66 bracket.

    Goals of the Experiment
    It is our desire that:
    - Speed Sets become an option and playstyle in PvP, rather than a necessity to survive/win
    - Fights become longer to promote multiple use of abilities and more developed strategies (It's important that they don't become too long that no one dies)
    - Endgame PvP becomes more entertaining and enjoyable for players

    We would greatly appreciate any and all feedback from players during this time on how endgame PvP feels with these changes!

    See you on Blood Beach,
    - Vroom
    All due respect but you have literally ruined pvp for tanks and mages even more with this new update. I have duelled a friend(mage) who before the update beat me and I can now beat him whilst having 50%+ HP without healing (I play rogue) I believe this update has just made rogues even more broken than they already were.


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