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  Click here to go to the first Dev post in this thread.   Thread: Coming this week to AL: Endgame PvP Adjustments

  1. #81
    Senior Member evilmorty's Avatar
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    Quote Originally Posted by Loloo View Post
    Rouges have a Shield "Razor shield" which reduce also dmg
    Lol just open the game and start a rogue toon XD

  2. #82
    Senior Member evilmorty's Avatar
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    Quote Originally Posted by Xxsoifongxx View Post
    Why would u want your lightning to be like aim shot ? You got a shield rogues don’t


    Sent from my iPhone using Tapatalk
    Clicked the wrong thread my bad but still

  3.   This is the last Dev post in this thread.   #83
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by PsychoNuke View Post
    After reading few I started ignoring posts, then I started ignoring every posts from certain posters. Don't you think devs would do the same? At the end of the day you are just wasting your important feedback in between rants and fights, just because its very important for you to give your opinion about other's opinion.
    Dead on, those who can't help but post their opinions with a ton of salt lose our ear very quickly.

    We love the rest of you though, you rock!
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  4. #84
    Member Iluminista's Avatar
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    In my humble opinion should focus on increasing the damage base of the warriors. As exemplified in other comments we have no critical damage, we have no damage (compared to other classes).It's cool to have one class to support another for damage and another for defense. But let's face it, the other classes are getting exorbitant amount of armor and continuing with high damage.The warriors, despite having a considerable amount of life and armor, end up being considered as useless by other classes in maps of greater difficulty, like the elite maps. I think they could at least in PVE maps give us more damage, and please help us with the critical damage in both pvp and pve maps, we need to become more independent of the other class, because as you can see in events and as I said about maps of higher level of difficulty, we are left as the last option and still take us away from damage and On top of that with a proc proc chance of weapons that is almost nil in a lot of cases.

  5. #85
    Senior Member Spell's Avatar
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    Quote Originally Posted by Justg View Post
    Dead on, those who can't help but post their opinions with a ton of salt lose our ear very quickly.

    We love the rest of you though, you rock!
    could you please delete my feedback.

  6. #86
    Senior Member Tippertwo's Avatar
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    Quote Originally Posted by Kershy View Post
    Do you even play AL? XD theres a Skill called RAZOR SHIELD.
    That doesn't actually protect you from actual damage. It's just a shield of pain to the mobs' side.



  7. #87
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    Quote Originally Posted by Tippertwo View Post
    That doesn't actually protect you from actual damage. It's just a shield of pain to the mobs' side.
    It's true it is not a damage reduction shield. But it does raise dodge by an additional 20%

    Even when a fully geared mage hits it take a critical hit for 2k damage. Mages are not built for crit so those chances are small.

    As I mentioned in my post above once the dodge is over 100% very few hits, if any land.

    Anyone can test this anytime and see for themselves.

    Sent from my SM-N950U using Tapatalk

  8. #88
    Senior Member Screenshotz's Avatar
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    Quote Originally Posted by Tippertwo View Post
    That doesn't actually protect you from actual damage. It's just a shield of pain to the mobs' side.
    It does though...? Razor shield mastery..

  9. #89
    Blogger PsychoNuke's Avatar
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    Quote Originally Posted by Justg View Post
    We love the rest of you though, you rock!
    Can you rephrase it specific to me please . I need validation on my rockstar status . Ty.
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