In my humble opinion should focus on increasing the damage base of the warriors. As exemplified in other comments we have no critical damage, we have no damage (compared to other classes).It's cool to have one class to support another for damage and another for defense. But let's face it, the other classes are getting exorbitant amount of armor and continuing with high damage.The warriors, despite having a considerable amount of life and armor, end up being considered as useless by other classes in maps of greater difficulty, like the elite maps. I think they could at least in PVE maps give us more damage, and please help us with the critical damage in both pvp and pve maps, we need to become more independent of the other class, because as you can see in events and as I said about maps of higher level of difficulty, we are left as the last option and still take us away from damage and On top of that with a proc proc chance of weapons that is almost nil in a lot of cases.
It's true it is not a damage reduction shield. But it does raise dodge by an additional 20%
Even when a fully geared mage hits it take a critical hit for 2k damage. Mages are not built for crit so those chances are small.
As I mentioned in my post above once the dodge is over 100% very few hits, if any land.
Anyone can test this anytime and see for themselves.
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