Page 1 of 2 12 LastLast
Results 1 to 20 of 35

  Click here to go to the first Dev post in this thread.   Thread: Several Detailed Ideas That Would Make AL More Enjoyable

  1. #1
    Senior Member wowdah's Avatar
    Join Date
    Jan 2013
    Location
    L
    Posts
    1,339
    Thanks Thanks Given 
    303
    Thanks Thanks Received 
    264
    Thanked in
    127 Posts

    Default Several Detailed Ideas That Would Make AL More Enjoyable

    Several Ideas That Would Simply Make AL More Enjoyable

    Below are several detailed ideas that would make the game much better in my view. After playing this game for over 5 years, I have come to the conclusion that the following ideas are necessary to make AL play more enjoyable. Of course, as always, this is just my opinion, but feel free to comment on what you agree/disagree with. I recall devs saying that they read every post here, and always respond when there is clearly detailed/constructive comments, so I do my best to address everything down below.

    Here is a list of the ideas I propose in the following post:

    1) A Remap Button (For Maps On World Map Only)
    2) "Trade" with Offline Players
    3) Pet Swap Button
    4) Trade multiple items (More than 4)
    5) Mass Sell/Collect button on Auction
    6) Mass Open Button for Eggs/Crates/Chests


    ==================================================

    Idea #1 : A Remap Button

    Explanation of the idea

    What this entails is implementing a so-called "remap button" for each map that could be accessed from the world map. Let us use an example. Consider the timed map "Elite Brackenridge Forest." With a remap button, the process would look something like the following:

    In map=> Remap button=> In map again

    Without a remap button, the process is currently:

    In map=> Avatar=> World map=> Town=> World map=> Elite=> Press map=> Go=> In map

    This remap button saves the few seconds in between (which is a lot if a player wants to keep rerunning a map). This could also be implemented for untimed maps, where if you press it, you get sent to a new, clean map. Note: This should be disabled for maus maps because those need sequential access.

    Why Having a Remap Button is a Good Idea

    This button would appeal to several people. For one, this would appeal to farmers, a significant portion of the AL community. To give an example, many players farm Elite Southern Gates for gold. I hear time and time again how annoying it is for players to leave the map, do some party stuff, press avatar, world map, and elite, and map again. I floated the idea of having a remap button, and every single one of them loved it. By having this buttons, players would be happier, and could farm with ease. The main point is that the current remap scheme is unnecessarily tedious.

    This button would also appeal to timed runners. Of course, I'm a little biased since I'm a timed runner, but this would save a LOT of time for us because we can simply press the remap button when we have a less-than-optimal run, which would save a lot of time rerunning maps. It would also make gameplay much more fun. If memory is a problem for STS, it could be implemented such that only the Party leader can remap (to prevent 4 new maps from being created).

    Possible Objections/Rebuttals to the Objections

    In my view, there are no clear objections to this idea. Since someone can already remap-if the map is timed, just go to town, and back to the timed map, and if the map is untimed, do "/partyL, and /partyi asdf" and when you rejoin the map you will be in a new version of it.

    Possible Objection: Wouldn't this button be abused by botters?

    Rebuttal: If we are being real here, botters already abuse this game. They already know how to remap under the current system, and the system does nothing to deter them from doing so. Adding a button that would help hundreds of players and make gameplay much easier and enjoyable outweighs the drawbacks of it being potentially easier for botters to exploit.

    Possible Objection: What if someone disconnects and wants to get back to the map they were just doing?

    Rebuttal: The remap button would not impede this in any way. If a player disconnects, they will be sent back to the map they were just in until a certain time (this is what already happens now).

    Possible Objection: Wouldn't this create an unnecessarily large amount of maps which could cause problems for STS, since their memory space is finite?

    Rebuttal: No, because if it did, the current system wouldn't be in place. The current system ALREADY allows players to go to new maps, simply by creating ghost parties and leaving them. And for timed maps, after starting the time and leaving, you get sent to a new, clean map when you remap.

    Implementation Difficulty: 3/10

    In my view, this would be relatively easy to implement. Because players can already remap, this involves simply cutting out the fat of the process. The only new implementation would be the design/place of the remap button, and the backend creation of a copy of the same map (which is the same as pressing it on the world map, so shouldn't be too hard). Because the process is already possible, it most likely isn't very hard to implement. Currently, a map "resets" either when a player does the annoying party commands above, or kills the boss, so it should be feasible. Of course, things like checking whether a player inventory is full is necessary.

    ==================================================

    Idea #2: "Trade" with Offline Players

    Explanation of the Idea

    What this would entail is the following:

    1) A system for players to gift items to offline players. This would involve typing in an in game name, selecting an item, and pressing gift. Of course, there would be confirmation boxes to deter any typos or mistakes in the username.

    2) A more ambitious extension: A system for players to TRADE items to offline players. What this would involve is Player A sending a Trade "request" to Player B. This would be some User interface allowing Player A to select items and gold from his/her inventory, and request his/her items to be traded with certain items and gold that Player B has. To deter frivolous trade requests, it could be implemented such that if Player A requests a trade for items/gold that Player B does not have, the trade request will not go through.

    Why a System to "Trade" with Offline Players is a Good Idea

    Time and time again, I see on the traders market, or in game, that players always complain that their potential buyers are offline. This is without a doubt one of the most prevalent problems irking much of the merchant and even non-merchant community. Players wait for hours, even days, until the person that posted on their thread logs in, to make the trade.

    People have busy schedules, and cannot always log in at the same time (especially if timezones are different). By having this system, all Player A has to do is send a request, and once Player B logs in, he can accept the request (even if Player A is sleeping), and the trade will have been successful. Of course, inventory capacities etc. should all be accounted for.

    With regards to the gifting, I am not suggesting that gold be allowed to be "gifted" (as I detail later on). However, for items, I think it should be possible for Player A to gift item(s) to Player B, even if player B is offline. Once Player B logs in, they can then claim the items they were gifted.

    Possible Objections/Rebuttals to the Objections

    Because this has to do with trading, there are many possible objections to this system, which I will address.

    Possible Objection: Ok, on the surface this idea seems like it will benefit the trading community. But you forgot about scammers. Wouldn't the gifting system make it easier to scam?

    Rebuttal: The short answer is no, it would not. Here is why. Gifting has been controversial ever since early 2013, when I first started this game. The argument against it was that it makes it easier for scammers to cajole/lure innocent players into gifting items to them, and then running off with them. However, STS has decided to keep gifting, since it provided an invaluable resource for players that want to simply give items to another. If a player is offline, that simple fact will not increase the ease of scamming in any way. I cannot think of a way in which scammers could abuse a gifting system for players offline that they couldn't abuse in the current system.

    Possible Objection: Fine, but surely the trading system will be sketchy/allow scams?

    Rebuttal: While it is an ambitious extension of the current system, I believe that no, it would not. Several other games have trading systems/request systems for offline players, and they work without any scams being possible whatsoever. I don't see how someone can scam just by sending a request to someone offline. As always, BOTH PARTIES must confirm the trade. This is the exact same as the current trading box, where both parties put in items/gold they want to trade, and both confirm.

    Possible Objection: Hmm, ok, but what if players want to change their request?

    Rebuttal: I concede that this is a valid objection. It would be tough to make a trading system with offline players that allows for the alteration of requests. What I propose is that there be no alteration system at first. This system should first only be for trades that either a) both players agreed to on the forums or elsewhere but can't login at the same time or b) where Player A wants to see if Player B will trade items for their request, so they make a request and either get accepted or denied by Player B.

    Possible Objection: Ok, I guess I'm satisfied that scammers can't take advantage of this system more than they can the system that's already in place but... you forgot about gold sellers. Wouldn't this make it easier for players to engage in illegal activity such as moving huge amounts of gold around to fool STS?

    Rebuttal: Nope. Note that I did not suggest gold to be allowed to be gifted. The reason for this was simply because of this problem — gold sellers could easily gift massive amounts of gold to accounts and spread it out etc. to deceive STS. The trading system I outlined above, however, would not allow this. Note that both Player A and Player B have to accept a trade, just like the current system. Gold sellers wouldn't be able to abuse this proposed system more than they can abuse the current system.

    Implementation Difficulty: 8/10

    I'm not going to sugarcoat this - this would probably be pretty hard to implement. Not only does STS have to ensure that the system doesn't make it easier for scammers to abuse (though I outlined why it doesn't above, the UI could make it the case), but they also have to make a new UI that allows offline trades. And given that things such as the glitchy confirm trade button that takes 5 clicks to register haven't been fixed, I assume that it is quite hard to fix/make things relating to trade. But I cannot stress enough how beneficial this would be to the community. People would simply just be happier.

    ==================================================

    Idea #3 : Pet Swap Button

    Explanation of the Idea

    This button could be implemented in several ways. For one suppose I have two pets A and B. And suppose I have A summoned currently. A pet button could be placed on the HUD (perhaps above the inventory quick slots), and once pressed, it would summon B. And once B was summoned, if you press it, it would summon A. Of course, this would require the user pressing it at first and selecting 2 pets to put. Moreover, the pet regulations would still have to be in place, i.e. you can only summon when the pet aa isn't active etc.

    Why Having a Pet Swap Button is a Good Idea

    From a small survey of 64 individuals in the AL community (Random people in towns), I asked the following question. How many pets do you use daily? The responses were as follows: A staggering 50 responded that they used 2, 10 responded that they used 1, and 4 responded that they used 3+. From this small server, it was clear to me that many people used 2 pets. A frequent combination was those who used nekro/glowstik, or magma/nekro, etc.

    In my view, players would definitely enjoy having a pet swap button. Although the stable is much cleaner than the previous one, one things it lacks is the "ease of summoning." Frequently I hear complaints of how long it takes to summon a pet - you have to click stable, select preferences, click pet summon. And to summon another, you have to do the same thing. A pet swap button would take care of all that clicking and make it easier on the user.

    There are just many instances when people want to switch pets. For example, at a boss, someone might want to switch a pet to one with an AA that increases boss damage, or damage, or crit, etc. While fighting a boss, a player does not want to open stable and go thru all those clicks, potentially dying. This button provides the solution.

    To elaborate on the 2 pet thing - it would be useful if one pet you could select none, and one you could select a pet. In numerous scenarios, players unsummon their pet in towns, or houses, or guildhalls for several different reasons. This would make it easy to do this, as well as swapping between pets. And it can't be abused because of the pet aa active restriction.

    Possible Objections/Rebuttals to the Objections

    Possible Objection: The HUD would just become more cluttered - do we really need this?

    Rebuttal: Yes. For one, countless players use 2 pets, and it would be invaluable. Two, the right side of the screen is effectively useless - we already have pet aa there and quick slots. So why not use a little more space for pet swap?

    Possible Objection: Besides that, it sounds cool, I don't really have any other possible objections, and I've racked my mind.

    Rebuttal: Yeah, it does.

    Implementation Difficulty: 6/10

    I don't claim this would be easy to implement, but I think it is something that many many players would want. Since you can already summon a pet and then summon another, it would really just be the implementation of the button and the swapping.

    ==================================================

    Idea #4 : Option to Trade Multiple Items (more than 4)

    Explanation of the Idea

    This has been one of the most outdated things in AL in my opinion. The trade window. What this idea does is simply reform the entire trade window as follows. First, make the box allow more than 4 unique items. 6 would be nice, 3 in each column. Second, allow the option to trade many items of the same kind. For instance, 70 red eggs. Or 15 locked crates. You get the idea. There should be an option to click an item, and select a quantity, and put it in the trade box. It should be clear how many items should be traded - bold or something - to ensure no abuse.

    Why the Ability to Trade Multiple Items is a Good Idea

    This would be invaluable to players who want to trade multiple items, rather than going 4 at a time, one by one (with a glitchy confirm trade button as well). Because of the recent addition of even more items of the "uniform type" (eggs, awakenings etc), this is becoming more and more necessary to have. Players want to bulk buy many items, and they want to do it in a sleek, clean manner, instead of trading 4 at a time for ages. This would allow players to buy items they need, and quickly.

    Possible Objections/Rebuttals to the Objections

    Possible Objection: Can't scammers quickly switch the quantity of items to fool the other?

    Rebuttal: It is easy to prevent this, one way being to simply have that pop up window saying the person changed the quantity. And of course, the end confirm screen, to make sure you really know what you're getting.

    Implementation Difficulty: 7/10

    This would require changing the existing trade window UI, but honestly, this is a change we need. The trade window is severely outdated, and clunky to use. And the confirm button hardly even registers. And the fourth item isn't completely visible. With a refurbished trading window/system, players would love to trade and just play the game in general.

    ==================================================

    Idea #5: Mass Sell/Collect on Auction

    Explanation of the Idea

    This is a simple implementation of a feature. What this means is if you have 100 sales that you just made on the auction, there should be a button to collect all your sales at once. Furthermore, say you have 200 red eggs, there should be an option, given the appropriate number of auction slots, to sell all at a certain price, at once.

    Why Having a Mass Sell/Collect Button on Auction is a Good Idea

    This would make it much easier on people selling to the auction, since they wouldn't have to click 300 times to sell their items. They could easily sell them all at the same price, with no stress. Moreover, after making the tough sales, they wouldn't have to spam complete sale, and instead, could just complete all of them at the same time. I have talked to several players and all of them think that this would be a great idea to implement.

    Possible Objections/Rebuttals to the Objections

    Possible Objection: But I love clicking 938492834 times on the screen.

    Rebuttal: There's an app called cookie clicker. Download that instead.

    Implementation Difficulty: 2/10

    This just involves implementing the button(s) and making some small tweaks. It's a type of quality of life addition that STS has been making in the recent past, so it should be easy to implement.

    ==================================================

    Idea #6: Mass Open Button for Eggs/Crates/Chests

    Explanation of the Idea

    This idea only became truly necessary and relevant after the egg event. Players had hundreds of different eggs of all different types. What this would be is a button to "open all" - just as there is a button to sell all. After pressing the button, there would be a confirmation, and you could say yes to open all your chests. Moreover, given time, there could be an extension which allowed the user to input a certain quantity to open.

    Why Having a Mass Open Button for Eggs/Crates/Chests Is a Good Idea

    More often than not, players end up getting several chests of the same type, whether it be arena chests, elite golden chests, red eggs, locked hug crates etc. And more often than not, players either want to sell them all, or open them all. Because players can garner a huge amount of these, it is impractical to spam the open button time and time again, especially since you have to click twice per crate/chest/egg. This would make it much easier on the user to open crates.

    Crates have always been a big part of AL, and there have been several times when I've had maybe at least 5 copies of each type of crate in the game. This button makes it easy for me to open them all and get my much anticipated loot.

    Possible Objections/Rebuttals to the Objections

    Possible Objection: I'm going to accidentally click the button.. and lose all my chests that I wanted to sell.

    Rebuttal: STS can make a confirmation window, and maybe even a quantity window, to prevent this from happening accidentally.

    Implementation Difficulty: 4/10

    This just involves implementing the button(s) and changing the animations for the opening crates after you press the button. Perhaps there could be a window with the loot you received after you opened them all.

    ==================================================

    I hope you enjoyed these ideas and please comment below what you think. Be honest if you hate them, I don't mind - as always, honesty is the best policy.

    Last edited by wowdah; 04-24-2018 at 08:12 PM.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

  2. The Following 29 Users Say Thank You to wowdah For This Useful Post:


  3. #2
    Member
    Join Date
    Mar 2016
    Posts
    54
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    14
    Thanked in
    9 Posts

    Default

    First +1 all nice ideas

    Sent from my SM-G950U using Tapatalk

  4. #3
    Senior Member Ride AL's Avatar
    Join Date
    Oct 2016
    Posts
    831
    Thanks Thanks Given 
    140
    Thanks Thanks Received 
    71
    Thanked in
    44 Posts

    Default

    +1 awesome ideas!

  5. #4
    Member
    Join Date
    Mar 2016
    Posts
    54
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    14
    Thanked in
    9 Posts

    Default

    Ability to use 1 pet at a time but there's 200 in my stable......it's kinda silly

    Sent from my SM-G950U using Tapatalk

  6. #5
    Senior Member Spheresome's Avatar
    Join Date
    Dec 2016
    Posts
    1,479
    Thanks Thanks Given 
    600
    Thanks Thanks Received 
    553
    Thanked in
    265 Posts

    Default

    lovely ideas. With regards to the remap button however i have infact suggested the remap button idea myself. However, the problem comes from mausoleum 6. The remap button would allow players to run Maus 6 over and over again endlessly.
    +1

  7. #6
    Senior Member wowdah's Avatar
    Join Date
    Jan 2013
    Location
    L
    Posts
    1,339
    Thanks Thanks Given 
    303
    Thanks Thanks Received 
    264
    Thanked in
    127 Posts

    Default

    Thank you for your comments! To your last point, I stated that it should only be available for maps accessed through the world map, to prevent something like what you're saying from occuring.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

  8. The Following User Says Thank You to wowdah For This Useful Post:


  9. #7
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Good ideas! Good luck!

  10. #8
    Member ekalh's Avatar
    Join Date
    Feb 2016
    Location
    arlor
    Posts
    95
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    7
    Thanked in
    6 Posts

    Default

    +1 to all and ofc remap button will help alot at gameplay!

  11. #9
    Senior Member Sakurahb's Avatar
    Join Date
    Apr 2013
    Posts
    1,138
    Thanks Thanks Given 
    1,034
    Thanks Thanks Received 
    411
    Thanked in
    200 Posts

    Default

    +1 Because I admire your effort for writing all that .

    Sent from my OCTA using Tapatalk

  12. #10
    Banned Suentous PO's Avatar
    Join Date
    Jul 2011
    Location
    Punk in drublic
    Posts
    5,765
    Thanks Thanks Given 
    666
    Thanks Thanks Received 
    2,658
    Thanked in
    1,462 Posts

    Default

    If they can do a remap button they'd better have some great way to instaban macro script kiddies.
    I saw a lot of that in pl

    Instead of a pet swap button I simply want a pet to be tied to my existing load outs.
    Less hud clutter, more options

  13. #11
    Senior Member Abuze's Avatar
    Join Date
    Aug 2016
    Location
    Guildhall
    Posts
    1,103
    Thanks Thanks Given 
    259
    Thanks Thanks Received 
    493
    Thanked in
    240 Posts

    Default

    Finally someone has taken their time and put effort into making a thread like this one. Threads like these and similar are the threads that STS should look towards if they want constructive feedback. For players to invest so effort into trying to improve the game is something that STS should greatly appreciate and encourage.

    For suggestions like collect all, more items for trading window or open all option AL needs to have better servers tho or glitches can occur more frequently.
    For the trading window increase I suggest keeping the 4x limit when it comes to rare items, I'd say for example arcane or mythic rarity items but since there are craft-able components such as body and mind relic that are quite cheap for their rarity there needs to be exceptions not to mass trade items that are worth for example above 1 million since 'accidents' can occur and since 1x of one of the rare items are more valuable. This can also control those trades of people trying to be creative in 'buying gold' for $.

    There needs to be a confirmation when it comes to open all of X chest tho, even a double confirmation when it comes to opening locks. Currently if you open locks from quick slot even with the plat confirmation enabled in settings the locked crate still opens without any confirmation resulting in a lot of accidents.

    Overall these are all great suggestions that should be considered if not implemented by STS.
    I'd really like to see the devs play their game LIVE more for players to see and enjoy. Not only will bugs be reported, fixed faster and more efficiently but it will also help the devs grow more with the community, devs are mostly only bound by information that forum users give, LIVE streaming every so often when something new gets released will give devs a greater source of information.
    Lastly I hope to see a more active support. In my case I sent multiple emails and only got a 30 days has passed sorry, tough luck.

    Again kudos Fry (mostly known as L) for making this thread, great ideas.
    Last edited by Abuze; 04-24-2018 at 07:58 PM.

  14. The Following 2 Users Say Thank You to Abuze For This Useful Post:


  15. #12
    Senior Member wowdah's Avatar
    Join Date
    Jan 2013
    Location
    L
    Posts
    1,339
    Thanks Thanks Given 
    303
    Thanks Thanks Received 
    264
    Thanked in
    127 Posts

    Default

    Quote Originally Posted by Suentous PO View Post
    If they can do a remap button they'd better have some great way to instaban macro script kiddies.
    I saw a lot of that in pl

    Instead of a pet swap button I simply want a pet to be tied to my existing load outs.
    Less hud clutter, more options
    In regards to a remap button - people already abuse macros to bot. Having the barrier to entry be the worldmap process is hardly a barrier at all. In essence, the botters/macroers will do it anyway. Adding a remap button just adds so much more benefit to the AL community as a whole, which is why I think that should be weighed more than the potential drawbacks of macro abuse.

    In regards to your pet suggestion, I think this is a good idea too - but I think the flexibility of the pet swap button is nice since it can work with any loadout, whenever you need it. Moreover, you dont need to go into your inventory to press loadout to switch pets, which is pretty much the sole reason why I introduced the pet swap button in the first place.
    Last edited by wowdah; 04-24-2018 at 08:12 PM.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

  16. #13
    Banned Terrorshock1's Avatar
    Join Date
    Dec 2014
    Posts
    648
    Thanks Thanks Given 
    170
    Thanks Thanks Received 
    205
    Thanked in
    91 Posts

    Default

    +10000 great ideas

    Sent from my P00A using Tapatalk

  17. #14
    Member Casino's Avatar
    Join Date
    Jul 2017
    Posts
    229
    Thanks Thanks Given 
    41
    Thanks Thanks Received 
    33
    Thanked in
    12 Posts

    Default

    +1 good ideas gl !

  18. #15
    Junior Member
    Join Date
    Jan 2018
    Posts
    26
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    +3,14 for pet swap button idea

  19. #16
    Forum Adept
    Join Date
    Jul 2016
    Posts
    356
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    140
    Thanked in
    77 Posts

    Default

    All great ideas! The only ones I would like to comment on are #3 and #6.

    #6 is a good idea but, from my perspective, is only useful if an event like egg event would come up again. Outside of egg event, I never find myself with more then 10 of any chest that needs opening, and I'm not even sure who does. Maybe mass unlocking locked crates would be one example? But that doesn't apply to most people so not sure about that. Very few people farm arena, but I guess that would be another example. Only other "chest" is the 10k gold chests from somberholt but still I personally never exceed 10 of them. Unless theres some chest that is mass opened that I'm forgetting about, I dont find this idea neccesary as compared to your other ides.

    #3 is tricky. Everyone plays different so its hard to tell. Personally I cycle through 6 or 7 pets so I never have to feed any. I figured other people did this too but not sure how other people play. I would like to see some form of "quick summon" that you mentioned. I guess I wouldnt mind seeing the whole pet feeding system destroyed completely. Why must we feed our pets when we never feed our characters? Why must do pets get unhappy if you use them? I have pets that I opened and have never touched since. Shouldnt that make them unhappy instead?

    Anyway, really liked the rest of your ideas and hope to see some/all added to the game!

  20. #17
    Senior Member wowdah's Avatar
    Join Date
    Jan 2013
    Location
    L
    Posts
    1,339
    Thanks Thanks Given 
    303
    Thanks Thanks Received 
    264
    Thanked in
    127 Posts

    Default

    Thanks for your comments Korabiv. I agree #6 isn't as necessary as the others. It's true that the egg event is the most applicable to #6, and outside of that, it's more of a luxury feature. However, there are several players who farm arena for a long time, or elite golden chests, and simply want to open them all at the same time. I think it's a small feature (sort of like sell all) that would just be a small nice addition.

    For your comments on #3, it turns out most people give up with cycling. They just end up feeding their pets. Because people get so rich nowadays, they don't really mind feeding pets. I, for one, am like this, even though earlier when I played, I used to try to avoid feeding my pet. I wouldn't mind having the feeding system destroyed either . Mainly, though, I just think pet swap would be very useful for many players who want to keep summoning different pets with different aa's.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

  21. #18
    Senior Member Xxkayakxx's Avatar
    Join Date
    Jun 2017
    Posts
    860
    Thanks Thanks Given 
    349
    Thanks Thanks Received 
    269
    Thanked in
    182 Posts

    Default

    Nice thread! Many positive thoughts and ideas!
    Hope devs will have a look
    Wowdah you have my respect for the effort you put on this, few threads are this detailed.
    +1 to all points
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

  22. #19
    Senior Member
    Join Date
    Feb 2014
    Posts
    530
    Thanks Thanks Given 
    50
    Thanks Thanks Received 
    75
    Thanked in
    54 Posts

    Default

    Another great improvement would be items grouping in inventory. E.g. it's such a pain to scroll through 200 eggs/crates/materials/whatever. Wouldn't it be cool to see just "Red egg x123" rather than 123 separate eggs? It also comes in line with suggested "mass operations" like #4,5,6

    Implementation should be easy as there is already such feature but by some reason it works only for some crafting materials like essences.

    I know that many people are looking forward to see this one day and this is one of the biggest possible improvements of quality of life.
    Tao

  23. #20
    Senior Member wowdah's Avatar
    Join Date
    Jan 2013
    Location
    L
    Posts
    1,339
    Thanks Thanks Given 
    303
    Thanks Thanks Received 
    264
    Thanked in
    127 Posts

    Default

    Nice suggestion - I was actually going to add that for a seventh one, but got tired. I'll add it tomorrow, thanks for the reminder!
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

Similar Threads

  1. Replies: 0
    Last Post: 04-24-2018, 04:45 PM
  2. My ideas to make SL better
    By Asagrar in forum SL Suggestions and Feedback
    Replies: 3
    Last Post: 01-07-2012, 03:20 AM
  3. Collect ideas to make pvp more enjoyable
    By skimmey in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 04-17-2011, 06:49 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •