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  Click here to go to the first Dev post in this thread.   Thread: 2018-05-16 Content Update (252609)

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    Spacetime Studios Dev TzatOps's Avatar
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    Default 2018-05-16 Content Update (252609)

    + All 1H Level 105 Elite Weapon procs get an 8 second cool-down in PvP.
    + All 2H Elite Mage Cave weapons now contribute increased skill damage.
    + The Elite Mage Cave 2H Bow weapon range has been shortened (to match other bows).
    + The Mad Mage's Elite Wand proc pool no longer applies a speed-boost.

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    Hopefully this helps

    EDIT: Bow is kinda ruined now. The damage is up a bit but the proc doesn't really proc much anymore which is basically the only thing that made the bow useful, plus the range is only 10m, not 12. So a mage will easily be able to kite that.

    Sent from my SM-G955U using Tapatalk
    Last edited by Trenton; 05-16-2018 at 11:59 AM.

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    Forum Adept SuperGotenks's Avatar
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    Quote Originally Posted by Trenton View Post
    Hopefully this helps

    EDIT: Bow is kinda ruined now. The damage is up a bit but the proc doesn't really proc much anymore which is basically the only thing that made the bow useful, plus the range is only 10m, not 12. So a mage will easily be able to kite that.

    Sent from my SM-G955U using Tapatalk
    Yes, the bow's optimal range is 13 meters. Counterproductive update imo.
    Supergotenks
    ~Proud member of Unity

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    Tournament & Ladder Leader XghostzX's Avatar
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    Historically a lot of bows have had 13m if I'm not mistaken, correct? I think it should remain that way.

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    Design Department Cinco's Avatar
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    Historically, it's auto-crossbows and blasters that do 13. Bows are 10... that said, I'm cool pushing it back out to 13 :-)
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    Senior Member Waug's Avatar
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    Quote Originally Posted by Cinco View Post
    Historically, it's auto-crossbows and blasters that do 13. Bows are 10... that said, I'm cool pushing it back out to 13 :-)
    Yes this is true, x-bows aka crossbows meant to have 12m or more range in compensation of some dps usually while longbow usually 10m. The only problem that occurred with bows (all 2h) is the skill damage lack than what it should be, since last few caps it started to get even less skill damage than 4 pc (talon set) I can explain why that happened and also I advocated to fix it for long but for now I'm excited to see that 2h got skill damage boost, I don't know how much and it's adequate or not.
    Last edited by Waug; 05-16-2018 at 12:56 PM.
    ..

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    Senior Member Draebatad's Avatar
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    Quote Originally Posted by Cinco View Post
    I'm cool pushing it back out to 13 :-)
    Yes, please.

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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by Cinco View Post
    Historically, it's auto-crossbows and blasters that do 13. Bows are 10... that said, I'm cool pushing it back out to 13 :-)
    Yes, this would be nice.

    If the bow is to be nerfed, I suggest reducing the fire pool range to match that of a sword or axe's proc space so that more players do not stand on it.

    I'm also happy you buffed the staff in pvp. I'm eager to test it out! It did lack quite a bit of skill dmg before today's update, so we'll see how much better the weapon has become. I've always been a staff fan.

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    Senior Member Buchmeister's Avatar
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    Quote Originally Posted by Cinco View Post
    Historically, it's auto-crossbows and blasters that do 13. Bows are 10... that said, I'm cool pushing it back out to 13 :-)
    It would be best to reduce the proc chance and the pool size but that's just me

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