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  Click here to go to the first Dev post in this thread.   Thread: 2018-05-16 Content Update (252662)

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    Spacetime Studios Dev TzatOps's Avatar
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    Default 2018-05-16 Content Update (252662)

    + Mage Cave legendary and elite bows get their range back.
    + Slight increase to the proc rate for Mage Cave elite bow.
    + Fixed an issue with the White Dragon set conflicting with other item set bonuses.
    + Rings and Amulets can be bought and sold at the Consignment Shoppe.
    Last edited by Cinco; 05-16-2018 at 03:20 PM. Reason: added detail
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    Banned Draebatad's Avatar
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    Awesome! Thanks.

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    Senior Member Jensmage's Avatar
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    I don’t understand why players complain and have sts toggle between remove and reinstating the proc or altering it. So annoying. Why not have PVP as is for few weeks and then updating it. It’s so not balanced now.
    Last edited by Jensmage; 05-16-2018 at 02:04 PM.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Jensmage View Post
    I don’t understand why players complain and have sts toggle between remove and reinstating the proc or altering it. So annoying. Why not have PVP as is for few weeks and then updating it. It’s so not balanced now.
    Cinco is doing an AWESOME job all by himself. If you look in the general discussion threads, he’s doing exactly what we would all want him to do — actually listening to us and being receptive of ideas.

    We all know PvP isn’t perfect now but we’re all going to slowly help out Cinco fix little things here and there. Be patient, he’s been a trooper one-manning the development of PL.

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    Senior Member 3pc's Avatar
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    Thank you so much for listening really means a lot to be heard by the community

    ELITE

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    Senior Member Jensmage's Avatar
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    Quote Originally Posted by XghostzX View Post
    Cinco is doing an AWESOME job all by himself. If you look in the general discussion threads, he’s doing exactly what we would all want him to do — actually listening to us and being receptive of ideas.

    We all know PvP isn’t perfect now but we’re all going to slowly help out Cinco fix little things here and there. Be patient, he’s been a trooper one-manning the development of PL.
    Cinco is doing a great job that we know.

    What the players are requesting a few times without studying how pvp is wasting PL resources. The request to update pvp is not based on studying how PvP but is based on players raging and complaining. Updates shouldn’t occur until a few weeks of information has been gathered.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Jensmage View Post
    Cinco is doing a great job that we know.

    What the players are requesting a few times without studying how pvp is wasting PL resources. The request to update pvp is not based on studying how PvP but is based on players raging and complaining. Updates shouldn’t occur until a few weeks of information has been gathered.
    I wouldn’t say raging, but I do agree that players are being very hasty when it comes to providing constructive feedback.

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    Quote Originally Posted by Jensmage View Post
    I don’t understand why players complain and have sts toggle between remove and reinstating the proc or altering it. So annoying. Why not have PVP as is for few weeks and then updating it. It’s so not balanced now.
    I agree with you Jen it's unfair now I saw someone activate the bows proc and the person he was fighting had no chance of hitting him it's really unbalance idk why they increased the range,the bow is already op atm so idk why they would increase the procs range this is bs.

    Sent from my XT1028 using Tapatalk

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    Quote Originally Posted by YunNuke View Post
    I agree with you Jen it's unfair now I saw someone activate the bows proc and the person he was fighting had no chance of hitting him it's really unbalance idk why they increased the range,the bow is already op atm so idk why they would increase the procs range this is bs.

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    Mage is still almost impossible to kill lol

    ELITE

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    Senior Member Jensmage's Avatar
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    L105 sets have made team PVP fun for all. Most or 100% of the players have said that the PVP team is fun and addicting and that is including me. That will bring players to L105 and have some returning players.

    Its difficault to tune PVP 1v1 at L105. With and without enchants it is difficult. I believe that before update PVP L105, the classes were balanced. Players complain because they lost with full enchant char while they just started L105 PVP. They don't realize that they are battling against someone that is fully enchanted. Enchant does make a difference when a player isn't completely enchanted vs a player with decent enchant. Close to max and average enchant won't make a big difference. With 3 slots makes it extremely difficult for plat to reach max and gold can get close. With gold or plat, any player can be good....just like me. :P

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    Senior Member Xyzther's Avatar
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    Do you hear Yanny or Laurel?
    I often ask myself, why am I so attractive?

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    Bow was decent in pvp before these two buffs even happened. I could see an argument being made for higher skill damage, but I'm not sure why the proc rate was also increased. The weapon definitely needs a nerf now... Something along the lines of:
    1) Getting rid of the aoe from the bow so it doesn't hit 2-3 people at once
    2) Decreasing the fire pool radius
    3) Decreasing the proc rate

    Choose any two of those nerfs and bow would probably be a lot more balanced than it is now. I don't think it needed a double buff in a single day (and indirect buffs from all the other nerfs to other weapons), especially when it was already a decent weapon to begin with.

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    The speed proc was really the only thing the wand had going for it... every class has skills to remove us from the healing pool, and mage is a ranged class so standing still isn't a good idea anyway.

    Extremely disappointed i spent almost 800 platinum farming for it, and now it's pretty much useless and i haven't even finished my set to really try it out.

    Perhaps instead of a pool on the ground, it could be a shield similar to the talon proc, but with the regen buffs instead of armor and dodge.

    I see 85 cap coming all over again with everyone in dex sets.

    But on the other hand, CS is looking pretty flashy


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    Last edited by Jilsponie; 05-16-2018 at 05:49 PM.

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    Quote Originally Posted by Jilsponie View Post
    The speed proc was really the only thing the wand had going for it... every class has skills to remove us from the healing pool, and mage is a ranged class so standing still isn't a good idea anyway.

    Extremely disappointed i spent almost 800 platinum farming for it, and now it's pretty much useless and i haven't even finished my set to really try it out.

    Perhaps instead of a pool on the ground, it could be a shield similar to the talon proc, but with the regen buffs instead of armor and dodge.

    I see 85 cap coming all over again with everyone in dex sets.

    But on the other hand, CS is looking pretty flashy


    Sent from my SM-J727T1 using Tapatalk
    Speed really isnt needed. It causes too much fluctuation in ranges when we acquire it. Its just like when the samhain ring allowed speed in pvp. Although an upside to the speed was that people could just run away all the time.

    As far as the bow goes. The bow needs a nerf again because it was perfectly fine where it was. The proc spawn rate was fine where it was. Now we have the proc (which mage cant heal out/in. Mage cant gain any mana in, AND deals damage)
    The proc pool needs to be reduced in size, especially before the tourney. Its too large considering the problems we have with it now. In all honsety, it should only effect its target. It shouldnt be a pool on the ground, but a singular target should be effected for 3-5 sec the proc is active.

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    Quote Originally Posted by Dolloway View Post
    Bow was decent in pvp before these two buffs even happened. I could see an argument being made for higher skill damage, but I'm not sure why the proc rate was also increased. The weapon definitely needs a nerf now... Something along the lines of:
    1) Getting rid of the aoe from the bow so it doesn't hit 2-3 people at once
    2) Decreasing the fire pool radius
    3) Decreasing the proc rate

    Choose any two of those nerfs and bow would probably be a lot more balanced than it is now. I don't think it needed a double buff in a single day (and indirect buffs from all the other nerfs to other weapons), especially when it was already a decent weapon to begin with.
    Reduction back to pre buff spawn rate because ive been hit 3, sometimes 4 in a row by the bow proc. It either needs a cooldown (obviously a little lower then talon) or pre buff spawn rate. The mage proc now is utterly useless with the 8 sec proc spawn rate for everyone. Mage proc should be 6 sec and bow should be 6 sec. The talon should be 8 still and the dagger/axe/sword should go back to pre nerf.

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    Blogger Buchmeister's Avatar
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    So instead of lowering the rate... you increase it?

    What?

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    Lol i got into 4 games of pvp. EVERY SINGLE PERSON WAS BOW. LOL gg sts.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Xyzther View Post
    Do you hear Yanny or Laurel?
    I heard Yanny the first five or six times, then was more inclined to hear Laurel.
    You?
    Last edited by XghostzX; 05-16-2018 at 09:20 PM.

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    Quote Originally Posted by XghostzX View Post
    I heard Yanny the first five or six times, then was more inclined to hear Laurel.
    You?
    Purely Laurel at first. Later on I watched a video with a guy toying with the pitch of the voice, and now I can actually alter which one I hear on command. Pretty weird.
    I often ask myself, why am I so attractive?

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    Quote Originally Posted by Xyzther View Post
    Purely Laurel at first. Later on I watched a video with a guy toying with the pitch of the voice, and now I can actually alter which one I hear on command. Pretty weird.
    It's definitely Laurel.
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    ~Proud member of Unity

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