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Thread: Venim AA

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    Default Venim AA

    Venim AA is a little to op in PvP

    Can you add a way to counter this in pvp it's very annoying getting pulled back and forth and not being able to move

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    Lol bro use venim against them

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    Very annoying in Pve, ruins pulls, mage clock and rogue trap in Mausoleum and any other map. It needs adjustment.

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    Quote Originally Posted by Nohealth View Post
    Very annoying in Pve, ruins pulls, mage clock and rogue trap in Mausoleum and any other map. It needs adjustment.
    Noticed that too it throws mobs all over the place

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    Lol. I was wondering what 500 Venim AA looked like. Woooo *idea*

    Star light, star bright...

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    Quote Originally Posted by Fyrce View Post
    Lol. I was wondering what 500 Venim AA looked like. Woooo *idea*
    12 can be tested in raid map xD with 12 hexstaff maybe XD
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

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    Make the AA pull the mobs to the pet (mid), instead of making them skate off the screen left and right every second xD
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    Lmao when a nearly dead mage uses curse near u and venim flings it across the map.. insta ded. *throws phone at wall*

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    I found Venim's AA fun. At first I imagine it will pull mobs to the pet, but the skidding prove to be more fun. Also, aren't there other pets that pull mobs together? I think Frosteye is one of them.

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    Quote Originally Posted by Spices View Post
    I found Venim's AA fun. At first I imagine it will pull mobs to the pet, but the skidding prove to be more fun. Also, aren't there other pets that pull mobs together? I think Frosteye is one of them.
    Whim,swift,thog

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    Venim IS pulling to itself, but each subsequent pull is interfering with the previous pull, thus the slinging. Hilarious as f.

    Star light, star bright...

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    I love Venim AA, it's fun to watch mobs skating around.

    MAGE OF DEVIANT MISFITSKGKGKFK

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    Quote Originally Posted by Thewolfbull View Post
    Venim AA is a little to op in PvP

    Can you add a way to counter this in pvp it's very annoying getting pulled back and forth and not being able to move

    In pvp with two tanks, two venoms, axe, its a nightmare.

    When similar procs, skills, and or AAs, that "pull" occur at the same time, players can be flung into the rocks where they can be stuck until they are killed or the effect of pull is in cd. Two venoms in party, especially with two tanks, its almost a dead lock of being pulled and tossed around.

    Some type of immunity on pulls should be implimented, or shorten the duration of venoms proc, and increase the time between usage of venoms.
    Last edited by Avaree; 05-28-2018 at 01:08 PM.
    Avy
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    Quote Originally Posted by Avaree View Post
    In pvp with two tanks, two venoms, axe, its a nightmare.

    When similar procs, skills, and or AAs, that "pull" occur at the same time, players can be flung into the rocks where they can be stuck until they are killed or the effect of pull is in cd. Two venoms in party, especially with two tanks, its almost a dead lock of being pulled and tossed around.

    Some type of immunity on pulls should be implimented, or shorten the duration of venoms proc, and increase the time between usage of venoms.
    Sorry i dont pvp but razor shield / nekro aa / something debuff remover wont block venim aa ?

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    Perhaps instead of nerfing venim because of pvp, a buff to stampy’s aa to remove “pull effects” would be better.

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    Senior Member Avaree's Avatar
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    Quote Originally Posted by BRYBE View Post
    Sorry i dont pvp but razor shield / nekro aa / something debuff remover wont block venim aa ?
    Venom's aa ignores all debuffs, including nilbogs lol. ):
    Avy
    12-2012

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    Make Venim aa either that it doesn't keep pulling (only pulls once, and stops, not every second), or doesnt pull at all. Fixed.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Quote Originally Posted by Avaree View Post
    Venom's aa ignores all debuffs, including nilbogs lol. ):
    Because its a not a debuff to begin with, hence it cannot be countered. Imagine it as a skill, the only way to counter it is to be away from the radius of attack.
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    Quote Originally Posted by PsychoNuke View Post
    Because its a not a debuff to begin with, hence it cannot be countered. Imagine it as a skill, the only way to counter it is to be away from the radius of attack.
    It will be more worst if venim is melee

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    Hmm it's a pull. Maybe we need a root self skill haha.

    Star light, star bright...

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