Originally Posted by
Congeniality
Hi Hook,
Firstly, thank you for your input.
When I generically said "nerf this", and "nerf that", I didn't necessarily mean nerf it hard. My vision was to remove a fifth of the dodge and a fifth of the armor from the buffs, while decreasing the overall damage a rhino can deal. That being said, I also felt that the crit buff should compensate for any lack of kill potential the rhino may have from the overall damage nerf.
On a side note, I stand by my belief in the "Nerf 'Charge!' Damage by 60%".
Thank you!
Walie
EDIT: Thus, the class would be still be tankier than the bear considering its heal while also having just slightly less kill potential, mostly relying on its crit buff for kill pressure.
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