Those will break the point of auction, trading, and merching. Sts shouldnt control the game item economy, but the player should. Like how u will sell ur ice lemon tea depends on how much cost it took you to make it and how much u should sell for a profit. This refers to a Break Event Point Calculation (if ur an entrepreneurship u should know this).

And this is what i mean, a player should control the game economy, based on how much efforts to get it.

And as a merchant, this should be a challange for them to be the real merchant, buy low sell high. Also, to be a merchant you should know what u are doing too. Like knowing actual prices, the recent price of its in a few days, a week, or even more.

The last but not least important, the most things to control the economy of the game is auction. If auction get ruined. Well you know what will happend.

Cheers.
Correct me if somethings wrong.

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