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Thread: Idea!

  1. #21
    Member Dtrigueros's Avatar
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    There is already an auction. That should be more than enough to find out the price of an item. Scamming has nothing to do with a person telling you the price of your item is xyz. If you believe them, then that’s your fault, but you’re getting the gold you told them you wanted, regardless of whether it was little or alot. It isn’t scamming. The only thing sts should add is a history option in auction where it shows the latest sale for the item you’re looking for. That’s it. Awakes nor jewels should matter. You should know how much a good awaken or jewel increases the price of an item. I’d rather sts focus on actual content and bug fixes, rather than a “price scanner” lol

  2. #22
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    This is a nice ideea , more for new players or new merchants <3

  3. #23
    Forum Adept DalleManden's Avatar
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    Quote Originally Posted by Dtrigueros View Post
    -1
    The only thing sts should add is a history option in auction where it shows the latest sale for the item you’re looking for.
    I believe this is what Joe was trying to describe.
    Mage 71: Dalledalle Warrior 66: Dallemanden

  4. #24
    Member Dtrigueros's Avatar
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    Quote Originally Posted by DalleManden View Post
    I believe this is what Joe was trying to describe.
    Ahh well maybe I misinterpreted then. But even so, I’d still prefer for the devs to focus on other things even if this is just an idea. Just my opinion

  5. #25
    Forum Adept DalleManden's Avatar
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    Bump, I would like a dev comment on this
    Mage 71: Dalledalle Warrior 66: Dallemanden

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    If I’m not mistaken... I think this is Joe’s idea. Example for this in the real world is shoes.
    Where it shows recent sales, how much an item has sold for and amount sold within X amount of time.


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  9. #27
    Forum Adept DalleManden's Avatar
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    Quote Originally Posted by Aphung View Post
    Where it shows recent sales, how much an item has sold for and amount sold within X amount of time.
    Exactly! I believe this is what he meant
    Mage 71: Dalledalle Warrior 66: Dallemanden

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  11. #28
    Junior Member Quadrants's Avatar
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    Those will break the point of auction, trading, and merching. Sts shouldnt control the game item economy, but the player should. Like how u will sell ur ice lemon tea depends on how much cost it took you to make it and how much u should sell for a profit. This refers to a Break Event Point Calculation (if ur an entrepreneurship u should know this).

    And this is what i mean, a player should control the game economy, based on how much efforts to get it.

    And as a merchant, this should be a challange for them to be the real merchant, buy low sell high. Also, to be a merchant you should know what u are doing too. Like knowing actual prices, the recent price of its in a few days, a week, or even more.

    The last but not least important, the most things to control the economy of the game is auction. If auction get ruined. Well you know what will happend.

    Cheers.
    Correct me if somethings wrong.

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  12. #29
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    Quote Originally Posted by Quadrants View Post
    Those will break the point of auction, trading, and merching. Sts shouldnt control the game item economy, but the player should. Like how u will sell ur ice lemon tea depends on how much cost it took you to make it and how much u should sell for a profit. This refers to a Break Event Point Calculation (if ur an entrepreneurship u should know this).

    And this is what i mean, a player should control the game economy, based on how much efforts to get it.

    And as a merchant, this should be a challange for them to be the real merchant, buy low sell high. Also, to be a merchant you should know what u are doing too. Like knowing actual prices, the recent price of its in a few days, a week, or even more.

    The last but not least important, the most things to control the economy of the game is auction. If auction get ruined. Well you know what will happend.

    Cheers.
    Correct me if somethings wrong.

    Sent from my SM-A910F using Tapatalk
    There is no such thing as "actual prices"......

    What people are "dumb enough" to pay for certain things, is voluntary.....

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    Pointless selfish idea.

  15. #31
    Forum Adept DalleManden's Avatar
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    Quote Originally Posted by Quadrants View Post
    Those will break the point of auction, trading, and merching. Sts shouldnt control the game item economy, but the player should. Like how u will sell ur ice lemon tea depends on how much cost it took you to make it and how much u should sell for a profit. This refers to a Break Event Point Calculation (if ur an entrepreneurship u should know this).
    STS won't control the game item economy, please elaborate? The players will still be controlling it, but the price development of items will follow a natural structure corresponding to supply and demand, and not people going "Oh, there's none of this item in the auction at the moment, let me just list it for 2x the "actual price""


    Quote Originally Posted by Quadrants View Post
    And as a merchant, this should be a challange for them to be the real merchant, buy low sell high. Also, to be a merchant you should know what u are doing too. Like knowing actual prices, the recent price of its in a few days, a week, or even more.
    You will only benefit from having the last recorded sale prices of items as a merchant? This way you can perhaps buy items for 70-85% of the current auction price, and sell it for higher.

    Quote Originally Posted by Quadrants View Post
    The last but not least important, the most things to control the economy of the game is auction. If auction get ruined. Well you know what will happend.
    I'm not sure what you mean here, please elaborate on how an addition to the auction house will ruin it?
    Mage 71: Dalledalle Warrior 66: Dallemanden

  16. #32
    Member Jeoraseo's Avatar
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    Good idea but who will do the job of cataloging, indexing and cross-indexing all the items in the game?
    Lvl 16 rogue, lvl 71 rogue IGN jackyhorse

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