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  Click here to go to the first Dev post in this thread.   Thread: About time to close the damage gap between bows and daggers?

  1. #21
    Senior Member thekragle's Avatar
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    Quote Originally Posted by Perceval View Post
    If we continue allowing daggers to use bow skills (which is fine with me) we should remove the auto attack damage bonus on bows and go back to days where daggers only had (if I remember correctly): more health, more crit, more dodge, more armor and more DPS than bows.

    If we were to start this for level 71+ weapons, there shouldn't be a better choice in terms of spirit weapons anyway, they have the same proc. It would just be what suits your style.

    Let's say, you give bows the same damage as daggers, I wouldn't mind a dagger having bonus health.
    Yes! Well said.

  2. #22
    Member Eriel Delgado's Avatar
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    Increase Bows and Guns Attack speed by 15% to trully benefit from the 250% Stronger basic Attack damage. This will trully befenit range shooters. Who does not like a higer firing rate?

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    Senior Member wowdah's Avatar
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    Just make bow and dagger damage equal. No one cares about auto attacks.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

  4.   Click here to go to the next Dev post in this thread.   #24
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by wowdah View Post
    Just make bow and dagger damage equal. No one cares about auto attacks.
    I mean, all the broken procs that have been released/fixed over the years kind of beg to differ =P
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    Senior Member thekragle's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    I mean, all the broken procs that have been released/fixed over the years kind of beg to differ =P
    It would be nice if procs could happen from Auto attack or skill use :P

  6.   Click here to go to the next Dev post in this thread.   #26
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by thekragle View Post
    It would be nice if procs could happen from Auto attack or skill use :P
    You say nice, I say "very very bad for us" hahaha
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    Quote Originally Posted by VROOMIGoRealFast View Post
    You say nice, I say "very very bad for us" hahaha
    Is halfing the range of skills when using a dagger an option?

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    In your opinion vroom, is increasing bow stat and skill damage even an option?

  9.   Click here to go to the next Dev post in this thread.   #29
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Perceval View Post
    Is halfing the range of skills when using a dagger an option?
    At this point in AL's lifetime, sadly this is not an option. This would require a major skill overhaul and be very risky.
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  10.   This is the last Dev post in this thread.   #30
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Perceval View Post
    In your opinion vroom, is increasing bow stat and skill damage even an option?
    This is absolutely an option, and the direction I'm leaning towards!
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    Senior Member thekragle's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    This is absolutely an option, and the direction I'm leaning towards!
    Thank the arlorian God's!!

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    Quote Originally Posted by VROOMIGoRealFast View Post
    This is absolutely an option, and the direction I'm leaning towards!
    That's great. I guess I'll wait till a decision is made before I buy a spirit weapon. Thanks

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    Senior Member wowdah's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    I mean, all the broken procs that have been released/fixed over the years kind of beg to differ =P
    Yes, but the vast majority care about the proc more than the damage on the proc usually - many would like the bow damage to be comparable to the dagger damage, if not equal. The bonus damage on bow auto attack isn't really coveted for, and many players don't really care about it.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    I presented this case a while ago with respect to Guns and Staffs. I believe the conditions are similar for Bow and Daggers.
    Quote Originally Posted by VROOMIGoRealFast View Post
    1) Is it just the Skill Damage increase compared to the Basic Attack increase that you feel isn't balanced?
    Bows and Guns are single target weapons, hence the increase in basic attack damage should be a counter to the spread damage provided by Daggers and Staffs. At present the Skill damage from Daggers and Staffs are higher than Bows and Gun.

    Quote Originally Posted by VROOMIGoRealFast View Post
    2) Does the lack of armor contribute to this feeling of daggers being the best? (The armor is a counter to the lack of range, but maybe this needs to be tuned down some)
    Not really, though the armor difference should not be very drastic that people don't even consider using a ranged weapon.

    Quote Originally Posted by VROOMIGoRealFast View Post
    3) Is this a PvP only thing or does the feeling exist in PvE as well?
    My thoughts are based on PVE only, though the lack of armor does affect players in PVP.

    The damage output for both weapons should be same. IMO only the stats for survivability (health/armor) should be affected based on range.
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