Think the damage that the ults do it decent as it should be, nothing game breaking.
The issue that I mostly see is the CD for ults.
Lets start with mages meteor ult, as you said it does bring mobs down to half HP which is great after doing a good pull but that's about it. Just a 10sec faster pull isn't game changing.
What I suggest like many others is to
decrease the ULTs their CD example let mages be able to do at least 2 to 3 times their meteor ult.
Mages are the one that have to be the ones doing the most AoE damage so letting the meteor ULT have a low CD balances their role.
As for the Warriors I can't say much.
For Rogues(not including timerunners) the only worth passive is the offensive one, Rogues should be the one to dish out most single target damage so this is perfect but again the CD is the issue, having a shorter CD on this ULT won't be a big game changer bit it helps out a bit, example if there ever comes a time where we need to focus X mob first.
Also I don't exactly know if Devs have replied to this but some of the ULT animations are just
hopefully we can get some really wow ult animations.
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