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Thread: 13th Skill

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    Forum Adept Anireuca's Avatar
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    Default 12th Skill

    Perhaps a skill that we can choose from other classes , for example Eng Heal skill in comm? Maybe Ope AMP in eng? Possibilities are endless. Of course with a rlly high count down , maybe 1/2mns?
    Last edited by Anireuca; 07-10-2018 at 04:45 PM.
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    Forum Adept Nofox's Avatar
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    Quote Originally Posted by Anireuca View Post
    Perhaps a skill that we can choose from other classes , for example Eng Heal skill in comm? Maybe Ope AMP in eng? Possibilities are endless. Of course with a rlly high count down , maybe 1/2mns?
    Perhaps we can have a skill that takes 100 or something mana but is like an ultimate finisher.

    For ops-Assassination: cost: 120 mana, Does massive damage (100-150) to a single enemy, if a successful hit, gives player -20% hit but +10% crit



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    Forum Adept Anireuca's Avatar
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    Quote Originally Posted by Nofox View Post
    Perhaps we can have a skill that takes 100 or something mana but is like an ultimate finisher.

    For ops-Assassination: cost: 120 mana, Does massive damage (100-150) to a single enemy, if a successful hit, gives player -20% hit but +10% crit


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    That's a really bad idea! Game has already too much dmg, pvp ends in a few seconds, WE NEED DEFENSE! DEFENSIVE SKILL!
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    Forum Adept Nofox's Avatar
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    Quote Originally Posted by Anireuca View Post
    That's a really bad idea! Game has already too much dmg, pvp ends in a few seconds, WE NEED DEFENSE! DEFENSIVE SKILL!
    Operatives don't need defense since most of them hide behind walls and shoot through them.

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    Default

    You mean the 12th skill which is something i brought up on my post yesterday. I realized it wouldn't make any sense to add another skill that would be a buff because all classes are already complete. Maybe an attack skill should be added but no buffs... And no offense but taking skill from one classes and adding it to another might just be the dumbest thing I've ever read on forums.

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