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Thread: If the player isn't attacking, make it so the ultimate DOES NOT CHARGE

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    Senior Member wowdah's Avatar
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    Default If the player isn't attacking, make it so the ultimate DOES NOT CHARGE

    Please consider this. In terms of a timed runner's perspective. The 100 movement speed boost ultimate is clearly important for timed runs, especially lower maps. However, currently you have to wait 10 minutes for it to charge (in the beginning of map, before starting the timer). You're essentially making us wait 10 minutes per run to have a better chance of getting a record. Why not just make it so that the ultimate DOES NOT charge in the beginning of the map? This would make it much better since players wouldn't have to wait for 10 minutes per run, and can simply run maps like normal. Please vroom?
    Last edited by wowdah; 07-14-2018 at 09:31 AM.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Senior Member Tatman's Avatar
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    Default

    Makes sense

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    As soon as an enemy is attacked it starts charging? That could fix the issue here i think.

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    Senior Member wowdah's Avatar
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    Default

    Exactly - as soon as time starts or an enemy is attacked, it starts charging. Thanks for replies.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Default

    Na.. i think its fine.. its strategy i guess
    Now if untimate does not charge sts need to reset lb again and again and again to make things fair
    Its fine... Just remove time like 6s raid lol

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    Quote Originally Posted by Irg View Post
    Na.. i think its fine.. its strategy i guess
    Now if untimate does not charge sts need to reset lb again and again and again to make things fair
    Its fine... Just remove time like 6s raid lol
    No - just change it now and no need to reset. Times are not by any means solid on any map now, so doing it now is necessary. You think it's fine because you don't have to deal with it - if you had to wait 10 minutes each time to do a single run, you'd definitely want this to change.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Junior Member blavattsky's Avatar
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    Default

    Agreed with this
    Vlog

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    Default

    At least make 1 free charge every time you enter a map and after that its charges like normal

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    Quote Originally Posted by BRYBE View Post
    At least make 1 free charge every time you enter a map and after that its charges like normal
    This is a viable solution too, though I'd prefer just having no charge in beginning before attack to preserve timed run complexity.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Quote Originally Posted by wowdah View Post
    This is a viable solution too, though I'd prefer just having no charge in beginning before attack to preserve timed run complexity.
    I would agree, no free charge(although it would be nice of course) at the start of maps. They shouldn't charge period until you actually start playing(e.g. attacking or taking damage).

    I believe that the rate at which you kill mobs (like the exp boost in FF) should affect Ult charge in some way. Just an idea..
    Last edited by PostNoob; 07-17-2018 at 12:28 AM. Reason: Errors

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    Quote Originally Posted by PostNoob View Post
    I would agree, no free charge(although it would be nice of course) at the start of maps. They shouldn't charge period until you actually start playing(e.g. attacking or taking damage).

    I believe that the rate at which you kill mobs (like the exp boost in FF) should affect Ult charge in some way. Just an idea..
    Exactly, and I agree - maybe every time you kill a certain amount of mobs within a timespan, you get an ult charge boost?
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Quote Originally Posted by wowdah View Post
    Exactly, and I agree - maybe every time you kill a certain amount of mobs within a timespan, you get an ult charge boost?
    Yep, sounds fair and even if it wasnt an amazing boost it would still be something..

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    Agreed. Now, I think it's probably just best to make it so the ultimate is fully charged when you join a map. That's fair - and is the most reasonable solution.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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