Yeah... That's what I was kind of saying in the past....... The ultimate "load/charge" progress "resets" when you switch maps..... The progress bar should be "continually progressive", meaning when you leave a "map" and it's 1/2 full, it should "remain" that way "until" you enter another "map"........ To be fair, no "bar progression/filling" when in "towns, guild halls, houses, ETC."................... Just a "thought" of mines.....
It would also be cool to maybe have a "faster" ultimate "load/charge" progression when in "harder maps" (i.e. everything festerfang, M6, ETC.).......................
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