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  Click here to go to the first Dev post in this thread.   Thread: The Wyzamiro Staff.

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    Banned Draebatad's Avatar
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    Also great feedback! Any other pro mages had a chance to check it out since the last change? Let's hear from you.

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    Senior Member Congeniality's Avatar
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    Quote Originally Posted by Draebatad View Post
    Also great feedback! Any other pro mages had a chance to check it out since the last change? Let's hear from you.
    I would say that the staff feels like it does slightly too little damage, as well as being slightly too tanky. I feel as though it is pretty comparable to wand in both damage and tankiness, but it could just be my experience and not be totally accurate. I think adding 100 damage while also removing 50-100 armor would do the trick.

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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by Congeniality View Post
    I would say that the staff feels like it does slightly too little damage, as well as being slightly too tanky. I feel as though it is pretty comparable to wand in both damage and tankiness, but it could just be my experience and not be totally accurate. I think adding 100 damage while also removing 50-100 armor would do the trick.
    The staff set has the weakest armor in the game out of all of the 105 sets. Only when it has great enchants does it compare to an unechanted wand set's armor.

    That being said, I feel like the staff is in a fair position right now; it isn't overpowered or underpowered. I feel it could use a slight damage boost in order for it to be a good secondary option to the wand set and not just average.

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    All great points from everyone, I must agree, just a bit more damage, or an increase in the attack speed would balance it with the bow viability.

    Or prehaps a boost to int would improve skill damage?

    Sent from my XT1710-02 using Tapatalk

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    Quote Originally Posted by Jilsponie View Post
    All great points from everyone, I must agree, just a bit more damage, or an increase in the attack speed would balance it with the bow viability.

    Or prehaps a boost to int would improve skill damage?

    Sent from my XT1710-02 using Tapatalk
    Its debuff doesnt last long enough to compete with bow. It mainly needs tweaking in damage, proc length and proc spawn rate to compete with bow.

    Maybe int increase may balance a bit more nuking capabilities but who knows how much it would take for it to have an effect.

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    Quote Originally Posted by Mine AGK View Post
    Its debuff doesnt last long enough to compete with bow. It mainly needs tweaking in damage, proc length and proc spawn rate to compete with bow.

    Maybe int increase may balance a bit more nuking capabilities but who knows how much it would take for it to have an effect.
    What's your problem lol... I said great points by everyone.

    And I'm pretty sure Cinco can figure out how much int would be needed as well.

    Sent from my XT1710-02 using Tapatalk

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    Quote Originally Posted by Jilsponie View Post
    What's your problem lol... I said great points by everyone.

    And I'm pretty sure Cinco can figure out how much int would be needed as well.

    Sent from my XT1710-02 using Tapatalk
    I agreed with you lol?

    Yes, but adding int to increase nuking capabilities also effects healing abilities for teams and solo.

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    Senior Member Dolloway's Avatar
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    The staff set is op now. I don't want to hear anymore complaints

    The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.

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    Quote Originally Posted by Dolloway View Post
    The staff set is op now. I don't want to hear anymore complaints

    The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.
    You do realize this is why people complained about the dagger on rhinos/bears being op? The proc doesnt allow you to move FOR EVEN LONGER THEN STAFF. Yet people continue to say dagger or the proc isnt op?

    It could possibly not just be the proc itself with staff but the damage that it has along with its auto speed.

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    Senior Member Jensmage's Avatar
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    Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...

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    Senior Member Congeniality's Avatar
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    Quote Originally Posted by Dolloway View Post
    The staff set is op now. I don't want to hear anymore complaints

    The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.
    Quote Originally Posted by Jensmage View Post
    Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...
    Guaranteed stuns on staff also makes fox a little better in ffa (with a staff mage on their team), so no complaints from me.

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    Quote Originally Posted by Jensmage View Post
    Now I can stay as an INT mage and not have to worry about rhino or bird bow much or at all. Not bad...
    That depends on if its 1v1 or team play.

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    Quote Originally Posted by Dolloway View Post
    The staff set is op now. I don't want to hear anymore complaints

    The stun proc can't be stomped or avian'd out of and with frost's fast cooldown, it's a complete stun lock now lol.
    Though I will agree the staff has been buffed. I would say that it now competes with the Arothraxis bow, more so in teamplay. It's not as op as it seems.

    A few things to keep in mind to make it less op than it visually appears to be, is that the proc stun lasts 3-4 seconds from what I've tested. I believe the overall stats debuff is what lasts 5 seconds.

    Though I see what you mean.. in the right hands, these bows and staffs can be real lethal, borderline very op.

  14. #54
    Junior Member Holyfuryzz's Avatar
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    It's great to see that feedback doesn't go unnoticed. A big thank you to all who helped confirm concensus regarding the 2h weapon(s); another hoorah and thanks to the Sts Devs. Y'all rock!

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    Senior Member Jensmage's Avatar
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    Staff was a good idea to update. Staff improved the team pvp. Mana pool spawns at weird locations. Since it spawns not on top of the mage sometime , the proc effect doesn’t occur. Maybe increase mana pool area and spawn rate.

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